Thanks for the thread, i was starting on forum, it was just a suggestion, but for hack and cheat with peer to peer technology for server : i think it\'s stupid to do that cause where\'s pleasure to play if you cheat.
And with randomly distribution of zone and player to look after with client, won\'t it block hackers and cheaters.
With an autentification system to look after data who are not equal, with 3 or 4 persons who are looking after 1 player + a identification server it wont it be better for bandwith? Cost less i think.
My suggestion wasn\'t for cheating or hacking, but when the new release will be there, and you\'ll be able to fight monsters, i think that a lots of players will get an account for playing. May be it will cost a lot.
I live in france, and french magazine made an article on planeshift.
There\'s not a lot of real free mmorpg of the quality you want to make, like dark age of camelot or Ultima online,
A lot of beta test like Mu online ou or Thesa online or Prsiton tale. So i was afraid of the success of this project, to much player mean Mo to transfert, lag and cost a lot.
Another suggestion, when project will increase, why dont propose to internet provider your game, you\'ll have server for free, and them a MMORPG free for their internet connection offers (it will probably do the difference when you take an account to an internet provider).
Just a precision : I HAVEN\'T INTEREST IN FRENCH PROVIDER or IN ANY PROVIDER.
I\'m not able to program game like this so i help with my little Ability.
If i can help by suggestion it fine
Cya