Author Topic: Introducing and Question.  (Read 3827 times)

Vengeance

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« Reply #30 on: October 25, 2003, 05:00:00 pm »
Sorry but Unreal was not written in VB, and no serious 3d game has been.  That does not make VB a bad language--but 3d games is not what it is for.

It is like performing surgery on someone with a sledgehammer.  Probably not the tool of choice, although that doesn\'t make sledgehammers bad.

-Venge

Mr. Chi

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« Reply #31 on: October 25, 2003, 11:01:10 pm »
Hmm, okay that\'s true.


I just mistaked it with something else, never mind that.

Well, my book only supports Visual Basic. That same book explains you how to make a 3D game...


I think it is enough for me  :D.

DeckRoid

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« Reply #32 on: October 26, 2003, 07:19:28 am »
Quote
Originally posted by Cha0s
Over the past two years Java has shot up as a language and rules the world on the internet (is there such a thing as a C++ Applet?). As people begin to realize its internet potential, Sun Microsystems (its creator) is beginning to enhance the software to provide more ease of use and power.


Too bad Sun might be bought out by HP.  I think Java is a great language, but in the hands of HP, it will turn into everything else that HP touches.  Cra... oops.  Err... Dookie.

Mr. Chi

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« Reply #33 on: December 21, 2003, 05:46:23 pm »
Woohoo, my fellow people.. I am motivated again!

Dudes, I am having a little fight with Lark11uk but I guess I can fix that soon enough.

Furthur, in the mean time I was working on my VB and now I am making simple, easy, puny, useless games mostly for my sister. The gamer aren\'t really hard now, but when I finished this tutorial: I am moving to the first games in 2D. Dudes, Really much thank you\'s for motivating me and thanks to the guys that have joined our forum..

We\'re getting active again. Lark11uk is gonna work on Ski-game when we don\'t fight anymore and I am death-busy with my mini-games (most in dutch).  Lark11uk does help me with these when I mistake..

Well however. We only have some problems to fix yet... 1: Where are we gonna model in. I guess in 3dsmax because Nightquest can do that very good..

2. Where are we gonna map in... Well, that\'s the big problem.. We don\'t know in which program to map... I mean: For 3dsmax we can probably find something to make the models fit our engine but for any mapping programming: We can\'t yet..

So, where waiting for that.


dudes, I am keeping you notified and I am back to learnin again now.

The Gumster

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« Reply #34 on: December 29, 2003, 02:31:22 pm »
Quote
Originally posted by Xandria
Java came out awhile ago, if I recall, so answer me this:

How many commercial games have been written in Java?
How many operating systems have been written in Java?
How many nuclear reactor monitoring systems have been written in Java?
How many ICBM guidance systems are written in Java?


I have no idea about the rest and im not even sure if it is a \"commercial\" game but there is one java game and its called rs. it has over 200 million users and 15k online at a time often it is now testing the beta of rs 2 wich will be entirely 3d but still on java http://www.(because it will be shown as \"the-game-that-shall-not-be-named i will tell you that the first part is rune and the second part is scape).com
« Last Edit: December 29, 2003, 02:33:16 pm by The Gumster »

you cant see it with your eyes, hold it with your hand, like the wind it covers all land, this thing called love.
It can lift you up never put you down, take your world and turn it all around.
Ever since time nothings ever been found
thats stronger than love


Mr. Chi

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« Reply #35 on: December 29, 2003, 02:44:17 pm »
I totally forgot about that.. RS is a commercial game written in Java. I do play it...

Rulzern

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« Reply #36 on: December 31, 2003, 03:30:58 am »
To be honest, in my experience it doesn\'t really matter which language you start with, just learn 1 or 2 languages thouroughly(oh my, spelling...), then learning more languages will be very easy, it\'s all about using the proper tool for the job and what you\'re comfortable with. Personally i prefer plain old C for most of my personal projects, although i could have written the same program in C++, java, python, perl or basic and could learn enough of cobalt, fortran, lisp and so on to write it in those without it slowing down the project too much.

I prefer C because it leaves me in control, while still being abstract enough to keep the design time/coding time ratio at a reasonable rate.

Also, you cannot really base any statement on languages on what universities and such use, since they might have different priorities than what you have (ease of debugging, fast results over speed and control for example), a good learning tool is not neccecairily a good production tool (although the language you learn in school can be presented as a \"wonder language\" that suits every situation, it doesn\'t).

And Mr. Chi, i suggest going with first learning C well, then SDL, then sockets, then opengl. But your priorities and preferences could be totally different than mine, so you could also take a rather in-depth look at all the languages you could see yourself coding in, and base your desicion on that. Remember to not rush ahead, and remember that what you think is going to take 1 week, will take 3 weeks ;)
Thanks a lot Venge...

Mr. Chi

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« Reply #37 on: January 01, 2004, 12:02:17 pm »
Rulzern, your a guy to my heart. You know what you and you program too. Your right, I should take my own decisions  and sometimes.. Things you think that take 1 week, takes 5 weeks. However, I am now busy with Visual Basic and I know all the basics and Windows programming with that. Now I am switching to DirectX which will take lot\'s of work to learn.

I took VB after I learned that it was way easier then C++ and due to my background with QB I knew a lot about it already which I liked most. After VB, I want to program first a lot but if the first game isn\'t how we wanted it.. Even if it\'s just the speed. I might just learn C/C++ again... Because I know a lot of VB then, I might have some advantage.. I don\'t know.. But it would be handy.

However, I can now hardly imagine how people learn  DirectX by heart, it\'ll take me a long time I guess.


Well, dudes. Thank you again.

~Mr. Chi, Signing out.

SuperSponge

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« Reply #38 on: January 01, 2004, 12:48:39 pm »
Oooh yeah dutch ppl are greedy =)
When something is free i download it (like rtcw ET)