Moogy - If you think this thread belongs elsewhere, by all means move it.

Magic in PlaneShift is an open discussion, as them pesky developers won\'t share anything with us about it, thus leaving us to dream and wonder, and this being why this thing has come to my mind.
Click\'n\'Boom:What is Click\'n\'Boom? Well, CnB, alias PnP (Point\'n\'Press), is the Diablo style spellcasting, where one can simply learn a new spell, assign it to a hotkey, and fire away, as long as the casters mana reservers allow such ruthless waste of spells. Very simple system, thus very boring, and definately not worthy of any MMORPG, yet it still happens that some games use this system. *Sigh*
Memorization & Incantations:The memorization system removes the need for mana, and slightly enforces the spellcasters to think of what they have available, before jumping headlong into battle, however the small amounts of spells one is able to memorize in games such as Baldurs Gate, and the like, are not nearly enough, should the system be used in a MMORPG, as it is not possible to simply click the rest-for-8-hours button, and refresh ones spells.
In a skill-based MMORPG, the memorization system \'might\' be a disadvantage, as one might need to slay many foes to increase skills, and if one simply doesn\'t have enough spells to do such, \"too bad\" some would say, yet others would tend to say \"FOOCK DIZ GAME SUXX0RZ! FOOK U N00BS!!\", leaving us to read their foul words, however the Diablo-style C\'n\'B system would still be unworthy for a game such as PlaneShift, no matter how unfair it all is.
Incantations written by players to cast spells, add several great aspects to the game, and I\'ll try and give some examples to some of the following:
- Languages
- Enchanted Items
- Personal Spellbooks
It is known to me, that Ultima Online (
www.uo.com) has incantations, however they are not playerwritten, and appear as you target a spell. If players were to type in the incantations instead of just keeping an in-game spellbook, it would increase roleplaying, and it would be fun as well. Imaging standing in the middle of nowhere, meeting a giant blob, and you suddenly can\'t find your papers with incantations. It could happen to anyone, and would simply make you want to find your papers and keep them close to you all the time, or at least make you prepare properly before you venture out into the world. \"Yes, that is all very nice, but what about the websites telling people all the incantations?\" Of course there are websites who would love to publish the DragonSlay VII spell, but who says the person who has come to know of this spell actually wants to give it away? Who says he\'s not some greedy old grump, who kill the dragons himself, and keeps all the loot? I would, if I was to have such a spell, that\'s for sure. Besides, using incantations would surely bring some use to Jayose\'s library besides quests, as it might suddenly be possible to borrow a book, containing a spell that noone else has noticed. :)
Now for some of the examples listed above.
Languages:By using written incantations, it allows the creation of magical languages. While studying to become the wizard number one, you may slowly learn the full contents of this magical language, enabling you to try out incantations that you make up, simply in hope of suddenly encountering a new and powerful spell, however if one has no skill in magic uses, and simply types one useless incantation after another, one might someday find a spell that leaves the caster without body, accidently killing someone, making the guards come for you, and so forth. Only bad things come from being ignorant and inexperienced.
As mentioned earlier, Ultima Online (
www.uo.com) uses a magical language. An example: \"Vas Flam Por\". This means somewhat like \"Great Flame - Movement\", and results in a fireball. Besides, having such a language makes it possible to keep curious eyes of silly warriors from reading your spellbooks, scrolls and such.
Enchanted Items:Imagine being able to magically enchant your own items, not having to lean upon the items made by developers only. \"Yes, well, I have this flaming blade spell, wont it do?\" Of course, making a blade catch fire is a nice enchantment, but is it really necessary to create a different spell for each enchantment? What if it was possible to cast an enchantment spell, and simply target another spell on an item of the users choice, and this item suddenly held one/many charges of this spell? Imagine owning your simple clothing, however this clothing is not as simple as it looks. It makes the wearer able to cast a protective shield which deflects spells, and makes the wearer able to jump very high and change direction in the air a certain amount of times. That is surely something which would make living fun, however enchanting items isn\'t for everyone to do, yet it leaves some ideas for a profession, aye? :D
Personal Spellbooks:\"Monday
It\'s close, and I can feel it., yet this stupid incantation still has no effect!\"
\"Lakah calloth nohran -
waheth niltrod elebra.\"
\"It still won\'t work, no matter what I do. All I\'ve got from it so far, was a shining ball of light, that vanished after few seconds. I\'m going to look in some of my masters books, now he\'s gone.\"
\"Tuesday
I think I\'ve got it right this time, and I\'m just about to try the new incantation. It goes:\"
\"Lakahre callon nohran -
thener waheth nilit elebra.\"
...
\"This spellbook belonged to Garnath the apprentice, and was found among the rubbles of his masters tower, when he returned later the same week.\"
Such spellbooks could both be fun to read and write, yet I fear they would do no good if there was nothing to learn from them...
Anyways, this is where my thread ends, and I personally believe it leaves many things to be discussed, so go ahead and talk about the thread - Click\'n\'Boom Vs. Roleplay & Incantations.
:)