Author Topic: What do you use to edit the game?  (Read 711 times)

someonewhokills

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What do you use to edit the game?
« on: October 28, 2003, 12:49:45 am »
What do you use to edit the game? I use 3ds max 6 and i cant find any exporters for .xml, or animation stuff. I was wondering what you use to model the world and how you get it to load the world constantly so you never have to load a \"level\"

Grakrim

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« Reply #1 on: October 28, 2003, 12:57:03 am »
Quote
Originally posted by someonewhokills
What do you use to edit the game? I use 3ds max 6 and i cant find any exporters for .xml, or animation stuff. I was wondering what you use to model the world and how you get it to load the world constantly so you never have to load a \"level\"

All of those are features of CrystalSpace.  Download and read the CrystalSpace documentation for more info.
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Kiva

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« Reply #2 on: October 28, 2003, 03:34:51 pm »
They model and texture buildings/creatures using Maya and Max, and they use some special made converters to make the things CS compatible. Then they insert the CS compatible Max and Maya things into a CS world.

CS = Crystal Space (The PS Engine) :)
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Niber

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« Reply #3 on: October 28, 2003, 10:54:16 pm »
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Originally posted by someonewhokills
...and how you get it to load the world constantly so you never have to load a \"level\"

The hydlaa place is like 10 levels and they all loads up from the beginning. The inside of every house is a level itself.
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Axsyrus

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« Reply #4 on: October 29, 2003, 04:27:46 pm »
when the PS world will be expanded, will the loading take even longer or will there be other loading areas?

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acraig

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« Reply #5 on: October 29, 2003, 06:28:17 pm »
We hope to implement a seamless ( or something near that ) for loading at some point.  This is a *very* complicated thing to do so it will probably be a version or two away before it becomes in standard use.    I hate load times as much as everybody.
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Axsyrus

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« Reply #6 on: October 29, 2003, 06:45:33 pm »
so before you have perfected the loading system, we will have pretty long loading times between the levels..

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Niber

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« Reply #7 on: October 29, 2003, 06:50:41 pm »
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Originally posted by Axsyrus
so before you have perfected the loading system, we will have pretty long loading times between the levels..

I don\'t know but I really doubt that the things we have for CB will fit into my RAM.
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Zeonire

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« Reply #8 on: October 30, 2003, 02:12:39 am »
If you want to know the levels information to somewhat create your own kind of place/game, I would advise you don\'t do it for a while. Not only is it difficult in the fact that it requires knowing loads of programming, HTML, XML, and other stuff, but you have to rent the space on the world wide network in order for people to get to it.

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