Author Topic: Death and The Afterlife  (Read 4314 times)

Harwen

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Death and The Afterlife
« on: October 28, 2003, 02:42:54 am »
I was wondering if anyone had any ideas on what should happen when you die. I will post mine, but I would like to hear from anyone who has any clue to what will happen in terms of activity while being dead, and getting back.

My Idea:  

When you die you respawn in the nearest city....but wait, don\'t boo me yet, I don\'t want it that easy either.

The city you respawn in has to be one you have been (to prevent taking advantage of the Reaper)

Here\'s the catch: The city is an inverse of the original city, namely the same city on it\'s own off the \"map\". This doesn\'t mean a whole inverse stagmalite(sp) which I think would mean alot of server space and ridiculousness(is that a word?)

I mean inverse cities, inverse like colours of the grass is blue and the sky green. I do understand that the large cities would be difficult to reconstruct with different colours and music and such, but it could be limited to a place in the city, like in Hydlaa it could be the centeral \'square\' with a wall around it.

The only difference is that the statue of Laanx is inc colour, and the sky is grey, like a parallel universe. This would limit load time and lag as well as give a creepy feeling to the afterlife. Preventing escape from the city by adding a cliff or a sea around it can dissuade escape (which if you fell meant that you would respawn back into the city anyways).


Also, all the characters are transparent, and you cannot use items (because you are already dead you won\'t need to heal will you?)

On the terms of escape or ressurection, you can have a buddy resurrect you at a nearby temple.

-Or you can do an item retrieval quest for an NPC or something. I imagine the fountain being a portal to the living world, and having a \"Life Crystal\" would let you pass through it.

Getting this \"Life Crystal\" item thingie would mean a trek into the dungeons under the square (and inadvertenly all the after life cities) to obtain it.

Wether you fight monsters, or answer riddles or play a mini game to get it is uncertian to me. I wouldn\'t want to spend hours puzzling out some old geezer\'s riddle to get a stupid crystal, I am bound to die quite a few times everyone should.  

So a simple trek to the wall of crystals should do it, of course maybe an annoying monster or two that is difficult to kill, but not hard in anyway (even for a mage with a reduced magic ability) for anyone even newbs. Something like a creature that you can only hurt half it\'s hp every time you hit it, so it would mean 20 hits to get it to 1 hp and at that point it runs away or dies. Also traps should be annoying.

Also: Dying in the cites (which would mean you were very non-responsive or unattentive) would mean respawning in the begining of the city again, starting the quest over and losing the item.
« Last Edit: October 28, 2003, 03:30:44 am by Harwen »
 

Sarios

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Or the BLADEMISTRESS approach!
« Reply #1 on: October 29, 2003, 02:34:36 am »
We can do something simmilar to BM where when you die you are sent to one of 4 different afterlife worlds and to get back you just wait until your magically brought back to life! Or we could have it so that once you enter an afterlife world you must find a portal that will glow green on the ground, upon entering it you would come back to life! I don\'t know but we can work with it like we do everything else!
Quote by Tupac Shakur: \"Why am I trying to see when there ain\'t nothing in sight and why am I dying to live when I\'m just living to die?\"

Harwen

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« Reply #2 on: October 29, 2003, 02:41:05 am »
That sounds nice, but it has become apparent to me that people dont like to stand around while they are dead, it seems boring to me as well.

But I am against the idea of experience penalties when you die. You should learn from mistakes, not getting experience and dying should be enough I think. But I dont want to talk about that, since it relates o the PK pvp sub-forum too much :(
 

hook

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« Reply #3 on: October 29, 2003, 09:03:54 am »
you might also look at the older \"what happend when you die\" thread(s) ...there were some good ideas there ...though the one with the inverted city isn\'t bad, still search for them, please :]
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Harwen

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« Reply #4 on: October 29, 2003, 06:40:38 pm »
Thank you. I tried to search for them, but my computer won\'t let me search for them apparently. Which means I have to manually do it. I posted a complaint on the forum requests a while ago, but I just got someone telling me to go complain to the people who made the forum, not the Devs, so in spite of that, I don\'t bother to look past the 5th page.
 

Kixie

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« Reply #5 on: October 30, 2003, 03:23:20 am »
i read a thread once where someone had the idea that you never really die but once you get to a certain point of mauling that you are barely alive and you have to drag your self to the city slowely and get revived... sort of a good idea... but i want massive penalities for dieing (stats taken away all stuff gone) would make REALLY interesting gameplay.. :D

Goji

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« Reply #6 on: October 30, 2003, 03:37:34 am »
So your saying that you should basically restart your char, but without actually having to restart....

That would definatly make it interesting and put a lot of stress on getting a healer in your party!  

Personally, I think there should be major penalties, but only temporary.  You dont lose experience, but every time you die, you get a -4 to all stats etc, that build upon each other each time you die.  But you can work them off with exp., it just makes it harder to do so when your in that rough of condition.

Or, in reference to an afterworld, when you die, everyone has the same stats and are lvl 1, have to complete quests to be revived, and when do so, are back to thier old highly powerful selves ;)  That would make it fair so that a high lvl doesnt just hold the portal open for n00bs so to speak ;)
~~Power is the Bane of Human Existance.  Why then do we crave it so?~~

Harwen

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« Reply #7 on: October 30, 2003, 04:44:49 am »
Guys, that\'s horrible, why such massive penalties for \'dying\'? What is the practicality of this? What if you die in a fight for fun? I don\'t want this to get off topic, so please make suggestions on what happens after you die, not on the penalties.... :D

Besides, to end your extremist suggestion right here, massive penalties are Bad.  X(

No body would get anywhere levelwise, everyone will die.  :(
Alot.  :(
This isn\'t a *click* *click* *click* *click* *die* *click* game, this is a game where you learn from your mistakes and such.  :rolleyes:
No one would be able to leave the first level if this happened.   X(
Uneseccary repetitiveness, at least to my knowlage, isn\'t wanted. :(

Please put plausibility and practicality into your suggestions. Thanks! :D
 

Goji

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« Reply #8 on: October 30, 2003, 06:32:09 am »
I dunno about you, but penalties are plausible.  Has anyone ever played Asheron\'s Call?  Their penalty system for being killed, and how they worked the whole death system worked quite well.  If you need to make it more elaborate, go ahead.  But, for most people, it makes the game too tedius for the first while.  Specially for n00bs who are still getting the hang of things.  This in turn limits people who want to play, as we end up not having any fresh blood.  They just simply get fed up.
IMHO, I\'m fine with whatever system they decide to implement: I don\'t plan on being killed often anyhow ;)  But in terms of game popularity, there has to be and easier way to get back into the game after being killed.
~~Power is the Bane of Human Existance.  Why then do we crave it so?~~

deacla

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« Reply #9 on: October 30, 2003, 07:42:52 am »
I like the repop-crystal idea that Harwen had  but maybe all char should start with a repop-crystal randomly chosen from all repop cities....or maybe not random....maybe just the repop-crystal from the newb town that all new char start from....that would allow all players to be able to repop but if you had traveled a long way you would go all the way back to newb city....

Now to aqcuire NEW repop-crystals from other cities....that would be a chore....some kind of VERY tough quest or EXTREME beast that would require more than a few people..... I think this would be a good enough way to penalize death...if you went all that way and had to start all the way back in newb city that would suck bad but not so bad as to quit the game....and newbs would barely even notice cuz they would just repop in newb city until they learned the ropes and collected there wussy arses some new repop-crystals.....

Fanomatic2000

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« Reply #10 on: October 30, 2003, 07:27:07 pm »
Yeah, what\'s the point in penalties for dying? That just makes the game boring.
I want something in style with progressquests death-system. One of the best systems I\'ve seen in a game yet (I\'m a Mu-fu monk/talking pony lvl 34 by the way).
In PQ you just lose some XP when you die. You dont have to respawn somewhere else or boring things like that, you just fight on.
Dying just ruins the fun of powerleveling a character because you have to walk all the way back to the powerleveling zone where all the ?ber warriors are.

Oh, but I have an idea. Let\'s have teleports in the game so that we can teleport to the PL-zone instead of walking through the world, that would make the game even better!

And I think there should be special PL-zones for
every level so that nobody have to meet monsters stronger than themselfes. I mean, that would mean that you have to cooperate (gasp! 8o ) with other people.
That would be awful, wouldnt it?

I mean, the point in MMORPGs is to show newbies your new mega armor +18, new ?ber-weapon +30 and your cool high level isn\'t it?

EDIT:  If you havn\'t figured it out yet, this reply is sarcasticly meant. :P
« Last Edit: October 31, 2003, 10:53:00 am by Fanomatic2000 »


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lynx_lupo

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« Reply #11 on: October 30, 2003, 09:25:06 pm »
That\'s plain silly fenomatic2000. As is powergaming.
PS is a mmoRPg!
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Kalzraq

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« Reply #12 on: October 30, 2003, 10:20:49 pm »
Or maybe u just lose part of u\'r soul? You are repawned in the nearest temple, where you have to pay a priest to summon the part of u\'r soul back.  The amount depends on u\'r lvl. While a part of u\'r soul is missing, say u get -1 on every stat. If u die when u\'ve already got some missing u then have -2 on u\'r stats. This way newbies\'ll have to pay like 100 tria to get restored, and uber people 100000 tria. This way everyone can afford.

lynx_lupo

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« Reply #13 on: October 30, 2003, 10:30:19 pm »
That\'s a very simple solution, but efficient. The only problem would be that one could respawn just like 10(or sth) times or his attributes would get negative!
"Amor sceleratus habendi"- Ovid
"First they ignore you, then they laugh at you, then they fight you, then you eat them." -Godzilla

Fanomatic2000

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« Reply #14 on: October 30, 2003, 11:08:42 pm »
Quote
That\'s plain silly fenomatic2000. As is powergaming.


*sigh* I knew it :rolleyes:


There is already something planned if you die. Something about a death-world which you must break out of in order to revive your character.
This means that you cannot just respawn in nearest town with just some XP-loss as a penalty. There was some old thread about this, but unfortunaly I couldn\'t find it.
« Last Edit: October 30, 2003, 11:12:30 pm by Fanomatic2000 »


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