I was wondering if anyone had any ideas on what should happen when you die. I will post mine, but I would like to hear from anyone who has any clue to what will happen in terms of activity while being dead, and getting back.
My Idea:
When you die you respawn in the nearest city....but wait, don\'t boo me yet, I don\'t want it that easy either.
The city you respawn in has to be one you have been (to prevent taking advantage of the Reaper)
Here\'s the catch: The city is an inverse of the original city, namely the same city on it\'s own off the \"map\". This doesn\'t mean a whole inverse stagmalite(sp) which I think would mean alot of server space and ridiculousness(is that a word?)
I mean inverse cities, inverse like colours of the grass is blue and the sky green. I do understand that the large cities would be difficult to reconstruct with different colours and music and such, but it could be limited to a place in the city, like in Hydlaa it could be the centeral \'square\' with a wall around it.
The only difference is that the statue of Laanx is inc colour, and the sky is grey, like a parallel universe. This would limit load time and lag as well as give a creepy feeling to the afterlife. Preventing escape from the city by adding a cliff or a sea around it can dissuade escape (which if you fell meant that you would respawn back into the city anyways).
Also, all the characters are transparent, and you cannot use items (because you are already dead you won\'t need to heal will you?)
On the terms of escape or ressurection, you can have a buddy resurrect you at a nearby temple.
-Or you can do an item retrieval quest for an NPC or something. I imagine the fountain being a portal to the living world, and having a \"Life Crystal\" would let you pass through it.
Getting this \"Life Crystal\" item thingie would mean a trek into the dungeons under the square (and inadvertenly all the after life cities) to obtain it.
Wether you fight monsters, or answer riddles or play a mini game to get it is uncertian to me. I wouldn\'t want to spend hours puzzling out some old geezer\'s riddle to get a stupid crystal, I am bound to die quite a few times everyone should.
So a simple trek to the wall of crystals should do it, of course maybe an annoying monster or two that is difficult to kill, but not hard in anyway (even for a mage with a reduced magic ability) for anyone even newbs. Something like a creature that you can only hurt half it\'s hp every time you hit it, so it would mean 20 hits to get it to 1 hp and at that point it runs away or dies. Also traps should be annoying.
Also: Dying in the cites (which would mean you were very non-responsive or unattentive) would mean respawning in the begining of the city again, starting the quest over and losing the item.