THE MERCENARY GUILD
About us: ?There is one certainty, and that is death?
The greatest battle a warrior must face is the battle against fear. All who take the life of the mercenary have emerged victorious from this conflict. When death is no longer feared, an obstacle becomes a tool. This tool shall not be used in the name of politics, honour, justice or love. The services of the Guild may only be called upon in exchange for currency. A life is worthless, until a bounty is placed upon it. Beyond that, your motivations are not our concern.
?Death is the only law, and we are its masters?
Our world is one of chaos, not order, and strength inevitably triumphs ? the Guild is a bastion of strength and, inevitably, it shall triumph. If you are weak, our strength may be purchased. The guild offers a range of services, a range of prices, and a range of operatives. The harder the job, the higher the price; the more experienced the operative you choose to employ, the more you must pay. Espionage, guild wars, body guarding, armed escort, garrisoning ? all are within our abilities, as long as they are within your budget. If you have the gold, we have the steel.
?We are a brotherhood of blood?
Be aware, that while the Guild is above the petty squabbles of politics, and its primary motivation is the pursuit of wealth, its members are loyally bound to each other through their knowledge of pain. Treachery shall not be tolerated, whether between members or from outsiders. The pride of the Guild shall at all times be maintained, and shall be mortally defended by its champions if it is challenged. Therefore, do not doubt that to cross us is to welcome death, no matter how much you can pay.
Reasons to join: ? We are the original and first mercenaries guild, first set-up on the 7th of April 2003.
? Resident
guild artists will draw your very own character portrait.
? We are currently role-playing the 8-year history of the guild in our forums, you can get involved.
? The guild is well thought through and well established.
? We intend to make our name known throughout the world of Planeshift.
? We are active.
? Our hierarchy system is highly elitist; will you prove yourself worthy to become one of the 5 champions?
What we are looking for in our members: We are open to nearly any types of character as long as they can handle themselves in a fight; this includes competent warriors, magic-users and stealthy rouges. Essentially the Mercenary guild holds combat skills (including magic), followed by stealth as the most important attributes to becoming a good mercenary.
Merchants will not be accepted into the guild. Other proficiencies, such as healing will be considered and most likely welcomed (it\'s a foolish guild that is without the ability to cure in combat).
We have no goal other than wealth, we form no allegiances and our only enemies are our employer\'s enemies. Hence we are Chaotic Neutral. As such the ideal character for this guild has a love of gold, fighting and brotherhood towards his fellow members.
Members will be expected to train as much as possible when there is no mission, on top of this they will be expected to role-play, remain active and finally represent the guild to the best of their abilities. If you do not meet these requirements you will be removed from the guild.
The Mercenary Guild.