Mainly, I want to know how the devs will deal with shops set up by players.
There can be potentially 1000+ shops at a time not including NPC shops.
How will one city fit even a quarter of that within it\'s walls?
Will a player be able to set up a shop everywhere he/she/it goes?
If so, how will the abuse of the ability to carry alot of items and swords be handled?
I have answers to these questions myself, but I want to know what people, and the devs think.
The solution to the first question would be: Portable, free to set up shops. I mean I could sell you the contents of my pockets right now, at no cost to me without much effort. The bad thing is that I can\'t carry many things in my pockets, so would I be restricted to what I can carry to set up a portable shop? I think that the answer to this is having some sort of animal to carry some stuff, or a bigger pack, which would cost money...
I just don\'t want people that have a portable shop to be able to carry 99 of everything, just because they are a vendor...
I think the overall solution to this is shop size...you would buy a shop size let\'s say 15 items of space for 100 tria, 20 items for 150 tria, 25 for 200 and so on. But the weight would make the store owner terribly slow at combat, not to mention the stamina issue. But by weight I mean in addition to what the character can normally carry so some races would make better merchants than others, Ylian, Kran, Dwarves, and some races would be terribly poor at it having a max shop size of 20 or 30, Klyros, Xacha...
I do think that having a nomadic band of self-sufficient traders is appealing, since they would feed themselves and protect themselves.