Author Topic: Housing really important  (Read 451 times)

Talad

  • Administrator
  • Hydlaa Notable
  • *
  • Posts: 799
    • View Profile
Housing really important
« on: January 06, 2002, 04:57:41 pm »
THIS MESSAGE IS TAKEN FROM OLD BOARD:

Thekkur
    Guest
                            posted 15-10-2001 01:45 GMT        

                         Housing has already been the subject of many topics, but I have to add something to that.

                         I think Housing is really important, because it is a major ability to distinct this game from others. In other MMORPG\'s, you start
                         the game, log-in, and spawn at the point in-game where you quitted. Everybody walks criss-cross around, and due to the large
                         amount of players it isn\'t very likely that you\'ll meet someone again that you\'ve been talking to.
                         The owning of a house could change this though. Every player has his neighbours, his homeground, and it is thus likely that
                         he/she meets this neighbours at markets nearby and whilest walking in the quarter he lives in. And that every time you spawn at
                         your house! Thus you could also venture forth together when you meet eachother at a market. Simply said: you\'ll make in-game
                         friends (and thus party members) a lot much easier than in other MMORPG\'s. Another special feature you can add to make
                         housing even more realistic is the option to post messages, or mail. This way you could sent a message to a companion\'s
                         house, which this companion will read as soon as he returns to his home, either by re-spawning or by just returning to it.
                         Then I have an idea to take away the stupid spawning-where-I-quitted-the-game element: when you quit whilest resting in an inn,
                         or whilest staying in another house, you will respawn in that particular place next time you log in. When you quit while you\'re
                         somewhere else,in the middle of a dungeon for example, or die, you respawn in your own house next time you log in.

                         I should say: state what you think of this idea and it might become reality.

                         Thekkur
    Vex
    Guest
                            posted 15-10-2001 05:14 GMT            

                         I think it\'s an excellent idea and I like the mail feature. Maybe we could have a doorbell and people could come to your house and
                         chat on your sofa you bought to decorate your house.
    AVATAR
    PS Official Member
                            posted 15-10-2001 05:22 GMT            

                         I personally have planned for something similar as well. I like your way of thinking Thekkur. :-)
    whitti
    Guest
                            posted 18-10-2001 18:02 GMT            

                         Nice Going...although it would be annoying to like have to go eat then come back to find your char was back at its house after
                         being in a dungeon earning xp, you should have a sleep otion and you could only log out while sleeping and when you log in
                         again your char wakes up but to prevent thousands of bodies then there could be sleeping chambers and stuff which are guarded
                         by guards whostop monsters from coming in.
    Gion
    Guest
                            posted 18-10-2001 19:27 GMT            

                         I prever the spawning-where-I-quitted-the-game element.
                         Not everyone hase a verry good internet connection ( like me atm ). So sometimes i have a verry big lag. It would be nice te be at
                         the same place in the game as where i was after disconnected during a big lag.

                         greetzz
                         Gion.
    Hory
    Guest
                            posted 18-10-2001 22:15 GMT            

                         well...... then the player could choose when he disconnects...... if he doesn\'t choose anything, then he will be placed in the same
                         place when he reconnects..... but he can choose something like \"go home and sleep (quit)\" and if he doesn\'t reconnect for 15
                         min, let\'s say, he will be placed in his house, if he reconnects sonner it will be where he was..... also... by staying home while
                         disconnected, he could get more money (work) and if he stays in the wilderness, he could gain exp.... the problem is..... how
                         can you stop a player from disconnecting in the face of danger...... so that he will be safe...?
    Buechler
    Guest
                            posted 18-10-2001 22:19 GMT            

                         I don\'t like the idea of choosing \"GO Home\". If you were literally 3miles away from your home and a dwarf was killing you it
                         wouldn\'t be fair to automatically go to your house. I think one should log out where he is. But PS should make a mid range spell
                         where one can teleport to there house, but it costs lots of mana.
    Buechler
    Guest
                            posted 18-10-2001 22:23 GMT            

                         Also to log out out I think you should have to sit for 30 seconds like Everquest. (This prevents logging out in face of danger)
                         You have 30 seconds to prepare your camp
                         You have 25 seconds to prepare your camp
                         etc. Then awhen it says you have 5 seconds to prepare your camp; and 5 seconds happen THEN Your character logs out.

                         Everquest had done this and I believe in order to insure fairness Planeshift should.
    whitti
    Guest
                            posted 19-10-2001 01:02 GMT            

                         I mean in Runescape I think the 20 seconds after combat rule is fine although there is no 30 second to prepare camp rule I think
                         my previous post is pretty dumb though
    Tanarus
    Guest
                            posted 19-10-2001 01:55 GMT            

                         Ahh! a fellow RS player.

                         It\'s ten seconds after combat in RS, and you can run until after the first 3 rounds of ocmbat
    Thekkur
    Guest
                            posted 19-10-2001 02:06 GMT            

                         Hmmm... I hear many people complaining about spawning at home, and I guess there\'ll have to be alternatives. I think a feature
                         like returning to you home must be added to the game, because only than you can stimulate a true online spirit with cooperating
                         friends, battling parties and venturing together.

                         If there are many Inn\'s, and you have the possibility to stay at friend\'s houses, it will still happen that you\'re in the deepest part of
                         a dungeon when your connection suddenly failes. About that: **** happens. It won\'t happen too often.
                         About not wanting to return to your home after disconnecting (because you had to do something more important than playing PS
                         and didn\'t have time to find an inn); I would add the possibility to set up a shelter. Add a system in which you can pitch a tent (or
                         sleep on the ground) at shelter places, places that you can also find in dungeons and the wilderness, some sort of campsite.
                         You can only log out when quitting at shelterplaces (that are widely spread across the world, a lot more than Inn\'s) else you will
                         respawn in your house next time you log in. The shelterplaces still exterminate the stupid, and highly unrealistic
                         spawning-all-over-the-place-or-all-at-one-point principle.

                         You might also add a feature that you can only pitch a tent or use your bedroll at a shelterplace when you actually HAVE one of
                         these. (bought or found)

                         Thus;
                         -When someone attacks you and you quit, when just quitting, or when you get killed, you spawn at home with full health.
                         -When you quit when PAYING for an inn room, you spawn at the inn with the feature of total healing.
                         -When you quit when being at a friends or a guildhouse, you spawn there with a certain amount of healing per hour you are
                         offline.
                         -When you quit when being at a shelterplace you will spawn there, but you will have the same healthnumber as when you
                         quitted.(no healing when at a shelterplace)

                         The shelterplaces will also be a safebay for parties that are deep inside a dungeon and that want to venture forth later on. They
                         can just find a shelterplace together and spawn all there the next time they meet.

                         spawnplaces can be things like:
                         *small stone buildings inside large caves
                         *some sort of widely spread salvation army buildings in cities
                         *barns in villages
                         *rooms with beds inside dungeons
                         *a group of benches in a park (??? :D)
                         *caves in the walls of the dungeons
                         *deserted houses
                         *ruins

                         you see, there are enough possible places that you can make shelterplaces of. There don\'t have to be too many of them, just
                         enough to be able to reach one within a few minutes of walking.

                         Thekkur
    Buechler
    Guest
                            posted 19-10-2001 02:52 GMT            

                         Yes but what about when someones getting pked or killed by a monster I still think someone should have to sit for 25 or 30 secs
                         to log out? Btw Thekker are you on the Planeshift team at all? Cause you seem knowlegde about lots of stuff.
    Thekkur
    Guest
                            posted 19-10-2001 00:39 GMT            

                         in the system I thought of you don\'t NEED 30 seconds to log out. you just need to find a shelterplace. YOU ARE NOT SAFE IN
                         SHELTERPLACES WHEN ONLINE. else you could simply run towards one and then wait until your opponent goes away.

                         This are just MY thoughts and suggestions for the game, I\'m not (yet) a members of the PS crew.

                         Thekkur
    Catalyst88
    Guest
                            posted 19-10-2001 19:22 GMT            

                         Not _yet_ a member eh? :)

                         Anyway, i agree with thekur about the shelterplaces. Although i would add to this that you couldn\'t log out if still being in combat
                         with someone/thing and not in a guarded/protected otherwise area. This eliminates the problem of people randomly spawning
                         around the place: but i would say you should have to be in the protected area to log out in the first place: since teleporting back
                         to your house after logging out or dying is also pretty unrealistic...

                         Perhaps instead of respawning inside your house you would respawn in a holy area (maybe inside the crystal?... now there\'s a
                         thought... :) ) and have a choice of returning to the earthly world via a temple that you have visited and is to your religious
                         orientation (there should always be the option of returning to your hometown\'s temple). OR you could have to option of retiring
                         your character. Any thoughts/ideas/death threats relating to that idea?

Talad

  • Administrator
  • Hydlaa Notable
  • *
  • Posts: 799
    • View Profile
(No subject)
« Reply #1 on: January 06, 2002, 04:58:12 pm »
Richard
    Guest
                            posted 19-10-2001 23:58 GMT            

                         hehe, not a member, but a \"watcher\"
                         spams the boards allot, so gets to know allot of things :p
                         i do the same on runescape
    Thekkur
    Guest
                            posted 20-10-2001 03:07 GMT            

                         But then again, when spawning in a crystal, that is spawning at a POINT. so when there are many players online, there will be a
                         really crowded place around the crystal. and if you make a lot of crystals, it will be like shelterplaces, only more abstract, and I
                         think you should at all cost avoid abstract things in an RPG.

                         Not spawning at your house after dying will eliminate the extra online feature that no other rpg has. Besides, it would be some
                         sort of punishment for dying. In a real-time rpg you will also have to be revived (I suggest you live (without control) for one hour 1
                         hour after you died, to be able to get resurrected) aftre you died, if not, bad luck, make a new character. In PS you would keep
                         you character (and items) but you will spwan at home. In a neigbourhood where you know people. Punishment for dying would
                         also contibute the realism in game.

                         In my opinion, the more realistic the gameplay is in a 3D RPG game, the more fun it is to play. especially when the bandwidt
                         doesn\'t allow superb graphics.

                         Thekkur
    Buechler
    Guest
                            posted 20-10-2001 03:19 GMT            

                         I still think if you defeat a player it\'d be unrealistic if you got to loot NOTHING off the player. So I suggest 1 item and all the
                         money a player is holding, thats not in the bank or house. (because usually the player would bank his money)

                         Also Thekker u gotta realize NOT everyone is going to get a home in Planeshift. It\'d be pretty stupid in my opinion to have shelter
                         places and such all around PS. This makes it very less dangerous and adventurous for a player and hence less fun. A player
                         should have to be sitting ( it doesnt matter where he is) for it least 20 seconds before he can log out. Once again for the house
                         spawning thing I kinda of like it, but I don\'t think its totally necessary. Lets say theres a spell thats allows one to recall to this
                         house. ( kinda like in UO)
    Thekkur
    Guest
                            posted 20-10-2001 06:48 GMT            

                         Buechler; YOU CLEARLY HAVEN\'T READ ALL OF MY POST. I said that in my system you would NOT be safe when on a
                         shelterplace and online. You would first have to look for one (at max 5 minutes walking) so if there\'s a vicious beast on your neck
                         you\'ll most likely be dead before arriving at one.

                         But okay, I see some point in your arguments. Shelterplaces just make the game way too complicated. I would say that you
                         only respawn at your house when you die, that you only heal when at an Inn/@home/@ a friends place and that you\'ll have to
                         wait for about 20 secs before logging out at any other place(in this time your character stats could be saved). When logging out
                         by force (by means of unplugging your pc, or C+A+Ding etc) your character will not be stored and next time you spawn you\'ll
                         start at the place where you STARTED last time you logged in, with the same items.  

                              quote:

                              Pancallo: It\'s not possible to give players a house automatically when they create their char, or we will end up with
                              a world made of abandoned houses.



                         this could be overcome by the fact that you return to your house every time you die. Evereybody could have a house. At least not
                         all houses(or tenement blocks) will be unhabited then.
                         You might also be able to store your stuff @home, that would give you a reason to return to your home after completing a quest.
                         After all, medieval people were unfamiliar with banking...

                         Thekkur
    Catalyst88
    Guest
                            posted 20-10-2001 11:11 GMT            

                         I think spawning at a temple/shrine is more realistic than at your house (of course there\'s nothing to stop you buying a personal
                         shrine for your own use at home :)
    Thekkur
    Guest
                            posted 20-10-2001 13:57 GMT            

                         But at a shrine you will not have everyday neighbours, people of which you know where they live. It would also be a bit stupid to
                         let somebody sent a letter or personal message to a mailbox at the shrine. The shrine would look more like a post office to me
                         then, and spawning at a postoffice is just weird. come on people, set aside those old-fashioned thoughts! This game needs
                         something new, not the standard in RPG gaming! Am I the only one that likes this idea???

                         Thekkur
    Catalyst88
    Guest
                            posted 20-10-2001 14:25 GMT            

                         Look, i meant do everything you said with the houses EXCEPT respawning in them... instead you would respawn at the local
                         temple which would fit in with beliefs of reincarnation, which is more realistic than respawning in your house :)
    Thekkur
    Guest
                            posted 20-10-2001 21:20 GMT            

                         Why in a temple??? Don\'t you like the idea of having your own place in the game? A temple is a public place... And how about
                         the mail and the storing of items? I mean, a world consisting of houses that are actually owned by someone, and the fact that
                         there are neighbourhoods, that you can store you items at your own place, that you can get lettres from other players at your
                         home, isn\'t this a way to make the game distinguish itself from others?

                         AM I THE ONLY ONE THAT THINKS ABOUT IT THIS WAY???

                         Thekkur
    Catalyst88
    Guest
                            posted 20-10-2001 21:47 GMT            

                         Right, i didn\'t say i was disagreeing with your ideas:

                         \"Why in a temple???\"

                         Because that\'s more realistic than reincarnating in your house... ok maybe you could give people the choice between a temple
                         and their house if they die (because quite a lot of people won\'t own houses).


                         \"Don\'t you like the idea of having your own place in the game?\"

                         Yes i do :)


                         \"A temple is a public place... And how about the mail and the storing of items?\"

                         I never said anything about storing stuff in the temple: i just thought respawning there (after a death, no other time...) would be a
                         good idea.

                         \"I mean, a world consisting of houses that are actually owned by someone, and the fact that there are neighbourhoods, that you
                         can store you items at your own place, that you can get lettres from other players at your home, isn\'t this a way to make the
                         game distinguish itself from others?\"

                         Agreed, and i was actually agreeing with you on this one: you would recieve mail at home, store items there and personalise it,
                         but you would RESPAWN at the temple after a death :)

                         I hope that clears it up somewhat...
    Thekkur
    Guest
                            posted 21-10-2001 02:33 GMT            

                         But if you spawn at a temple, it should be a temple (or shrine) nearby the place where you live. On a city of 200 inhabitants I
                         think 4 temples would be allright.

                         It looks like we\'re negociating about something... heheheh But I think we finally found a compromis...

                         For short:
                         -rent a chamber at an inn or log out when at a friendsplace and log out; next time you log in you\'re healed. You can choose
                         where to spawn, either at the place where you quitted or at home.
                         -just logout anywhere in the game(with a log-out time of approc. 20 sec); next time you login you spawn at the place where you
                         quitted. You will not heal.
                         -force-quit (C+A+D, unplug etc) and you will spawn at the place where you SPAWNED last time you logged in.
                         -DIE, and you will spawn at a temple or shrine near your house.

                         *the fact that you will need a house to store items and to be able to receive lettre
                         will allow everybody to have one without the possibility that you end up with a world full of unused houses. Under houses I also
                         count chambers in a tenement block, or anything like that.

                         this is just a short summary of this whole thread, and mostly how I think of it.

                         Thekkur
    Catalyst88
    Guest
                            posted 21-10-2001 10:02 GMT            

                         Pretty good compromise to me :)

                         Although... i\'m not sure how well the login at the place where you logged in before aspect would work: because if someone like
                         me gets disconnected (due to ISP... BTi decides to diconnect me every 2 hours to save bandwidth or something stupid like
                         that... grr), maybe leave it for a minute after you disconnect from the game? I dunno, maybe in the demo they could implement
                         your method then we\'d see how it goes...
    Gion
    Guest
                            posted 21-10-2001 00:30 GMT            

                         I got the same problem. Sometimes i have 3 disconnections after each other. It wouldnt be nice to find out that u played a hour
                         for nothing because u start at the place where u started a hour before without your items etc.
    Thekkur
    Guest
                            posted 21-10-2001 16:04 GMT            

                         You could log in and out every half our to be sure that you keep your items. Some sort of saving would that be. (Although you
                         can\'t reload when you died.)

                         Thekkur
    whitti
    Guest
                            posted 21-10-2001 17:24 GMT            

                         How about if you trade with some one will there be two duplicates? This is a far to complex thing just keep the no logging out in
                         combat/ 30 secs after combat rule (this applies to Ctrl, Alt Delete and the switch).
    Thekkur
    Guest
                            posted 22-10-2001 01:33 GMT            

                         What do you mean excactly? Do you mean what happens when someone has traded an item and then unpugs? I guess the
                         traded item that was posessed by the unplugger is lost.

                         Thekkur

Talad

  • Administrator
  • Hydlaa Notable
  • *
  • Posts: 799
    • View Profile
(No subject)
« Reply #2 on: January 06, 2002, 04:59:27 pm »
Thekkur
    Guest
                            posted 21-10-2001 02:39 GMT        

                         hmmm... I have something with buildings, but I guess it\'s an important part of the game... This isn\'t supposed to be such a long
                         thread as the \'housing really important\' one.  

                         I would like to see an estate agency in-game, (or the medieval variant of one) where you could select and buy a guildhouse for
                         your guild. (A large building near the centre of a city).

                         Thekkur
    Catalyst88
    Guest
                            posted 21-10-2001 10:05 GMT            

                         IMO you should be able to do that but also purchase guildhouses to be built in the wilderness... i kinda like the idea of a hideout
                         in the middle of nowhere, from which you can make raids on nearby towns/other guildtowns (heh, guildtowns, well they could be:
                         build a small guildhouse and go from there: with other houses, shops, etc. :) )
    Gion
    Guest
                            posted 21-10-2001 12:22 GMT            

                         yes would be fun , but i think there will be allot of guild houses so not every1 should be able to get one, only if u got like 5-10
                         supoorting members ( they all pay taxes for the guildhouse or something ) So thne u can be proud if u got a guild house because
                         only good guilds can afford one.
    Buechler
    Guest
                            posted 21-10-2001 14:01 GMT            

                         People should be able to buy normal houses not just guild houses.
    Gion
    Guest
                            posted 21-10-2001 23:35 GMT            

                         Yes, normall housing should be availible for every one who hase enough of money.
    Thekkur
    Guest
                            posted 22-10-2001 01:27 GMT            

                         and everybody should start with a room in a tenement block.

                         Thekkur
    AVATAR
    PS Official Member
                            posted 22-10-2001 02:05 GMT            

                         which is the case.
    TheDaiv
    Guest
                            posted 23-10-2001 11:09 GMT            

                         As was said, I think the best bet is everyone at first gets a Bronx projects style apartment, then when you save enough money
                         (lets say 10k) you can buy a small house...a lot more dough (50k)will get a big house.
                         Also for 35k you can pick up a storefront.the new EQ update has a system where you rent a shop, and hire a mob to do an
                         auction-style store... and you can walk away and have your items sold without supervision... I like that idea... if you could gt a
                         Mob to run your store you could build things for sale, or even just use loot for merchadising.
                         Also for like 100k you should be able to buy a guild hall... this would be like the castle offered on website.

                         To prevent too many building bieng set up, make there be a 10% per mth maintenence fee... ie your 100k guildhall costs 10k a
                         mth. If players drop the game, then their homes will be destroyed if they don\'t pay taxes.
                         Couple of quick bits...
                         1) I just grabbed numbers off the top of my head... I don\'t know how hard/easy money will be to make
                         2) in case you wonder why I use the term mobs, I\'m an oldschool mudder and see all npcs as Mobile Units
    Thekkur
    Guest
                            posted 23-10-2001 11:21 GMT            

                         Adventurers could stay with an apartment room (unless they\'re so rich they don\'t know where else to spend their money on). The
                         more sim-like rpg players could seek their adventure in the city and might buy a bigger house for status. (It is not very likely that
                         you will be elected as a mayor when you live in a hovel...)

                         Thekkur
    Ancient One
    Guest
                            posted 23-10-2001 16:04 GMT            

                         I think that Guilds should be like in the game Legend Of Mir, you have to complete some quest that you have to retrieve an item
                         in, once done you give it to a God or someone else that is VERY important. This person then asks the name of your Guild name,
                         your Guild can then become Official, it is then given a small building that you control, you have to pay some sort of tax. Once
                         you get more money you can expand this building and turn it into a manor, then a Castle and then finally if anyone ever gets this
                         far it can become a Palace. I also think that there should be some sort of Official Arena for fights between Guilds, this is because
                         in Ultima if two Guilds are at war and I happened to be walking through the wilderness I would suddenly be attacked by one
                         member of one of the Guilds, then members of the other Guild would begin attacking me as well thinking I was on the other
                         team, but then I would get my former Guild involved and we killed em.
    Thekkur
    Guest
                            posted 23-10-2001 23:52 GMT            

                         I don\'t like the searching for items and bringing them to a god. Instead I suggest that you just ask for a guild at the cities
                         government (something the elected Mayor could do). Buying a guildhouse will cost a lot of money, and there might be a fee for
                         setting up a guild. You will have to make a proposition to the mayor of what you think your guild will do mainly. (will it be a
                         trading-quild, an adventurers guild or a mercenary guild.) If the elected mayor (and maybe some counselmen) have approved the
                         proposition and the fee is paid the leader of the guild (a title that can fluctuate, but that must be appointed by the guild
                         members)could go and buy a guildhouse (provided that he has enough money).

                         Thekkur
    AVATAR
    PS Official Member
                            posted 24-10-2001 12:01 GMT            

                         Yet another thing that is wholly possible is that as we release the fiction we may include parts involving the most powerful guilds,
                         the powerful characters, etc.. This would also mean that full fledged guild-wars could be instigated. Just a thought.
    Ancient One
    Guest
                            posted 24-10-2001 14:31 GMT            

                         Thekkur I think you misunderstood me, a God is a moderator of the game, one of the designers or someone else that has been
                         chosen by the license owners. It would be unfair if a human player was elected as a mayor as they would favour one person and
                         allow them to form a Guild and then another person who has enough money and the right requirements they might turn down as
                         they don\'t like them.
                         I really hope they don\'t do what you are suggesting Thekkur, I have already nearly finished my Guilds website and also I have five
                         members so far so I kind of would like my Guild to become an official Guild ASAP otherwise the website would\'ve been a waste
                         of my time. The full fledged Guild Wars sounds excellent, also what about having a City that Guilds can rule for lets say two or
                         three months then another Guild can challenge them for rulership of it.
    Ancient One
    Guest
                            posted 24-10-2001 14:32 GMT            

                         Thekkur I think you misunderstood me, a God is a moderator of the game, one of the designers or someone else that has been
                         chosen by the license owners. It would be unfair if a human player was elected as a mayor as they would favour one person and
                         allow them to form a Guild and then another person who has enough money and the right requirements they might turn down as
                         they don\'t like them.
                         I really hope they don\'t do what you are suggesting Thekkur, I have already nearly finished my Guilds website and also I have five
                         members so far so I kind of would like my Guild to become an official Guild ASAP otherwise the website would\'ve been a waste
                         of my time. The full fledged Guild Wars sounds excellent, also what about having a City that Guilds can rule for lets say two or
                         three months then another Guild can challenge them for rulership of it.
    Ancient One
    Guest
                            posted 24-10-2001 14:33 GMT            

                         erm, why did my post come up twice, I only clicked the submit reply once.
    Firestorm
    PS Official Member
                            posted 25-10-2001 13:38 GMT            

                         This is a problem i have run into many time with this board. For surfers like me and you the method of searching is to constantly
                         use the back button. On this board if you go back over the send command the message is sent twice.
                         -Firestorm- Planeshift Public Relations Manager -
    Ancient One
    Guest
                            posted 25-10-2001 20:45 GMT            

                         I see, I shall no longer use my back button on this forum then.

Talad

  • Administrator
  • Hydlaa Notable
  • *
  • Posts: 799
    • View Profile
(No subject)
« Reply #3 on: January 06, 2002, 05:00:03 pm »
Wic
    Guest
                            posted 25-10-2001 21:15 GMT            

                         Which is another reason why we need a new board. I recommend YaBB (Yet another Bulleting Board) it\'s free.

                         Anyway, about the housing... I don\'t know about you, but for me there\'s not much difference between a guild house and a normal
                         house. I mean, guild house is just actaully a big house with less furnitures.
                         And maybe it has some NPC\'s, but basically it\'s just a big house.

                         My idea about housing is this... First of the all, no \"everybody starts with a house\" crap, because players and characters
                         change, and then there would be million of empty houses. I think this has been discussed before... okay, so, first, a player
                         checks up a place for his vacant, notes down the area codes or something, then he goes to buy a deed, and tadah, he has an
                         empty vacant. Then he goes to talk to a PC (yes, PC) constructor (if planeshift supports that kind of skill). Then they deal about
                         the payment, and the constructor starts to build the house. And when I say build, I don\'t meant that the house just appears from
                         nowhere. I mean something like in Settlers. I think there should be somekind of command for the vacant owner to let only the
                         certain constructor(s) to build and remove stuff from the vacant. So there wouldn\'t be any other evil constructors to mess up the
                         place.
                         You know, some \"share vacant\" option. Anyway, the player has a house now, and he pays to the constructor(s) for the job, and
                         disables the \"share vacant\" option from the constructor(s) so only he can decorate his house.

                         hmm, now when im think about it, the share vacant thing is too unrealistic... so I would forget that, and just get locks for the
                         houses, and defend it from idiots while the constructor(s) are building it. That\'s more realistic.
    Thekkur
    Guest
                            posted 26-10-2001 12:51 GMT            

                         The things I say in this post are partly my ideas and partly already implemented features in game. It\'s up to you to decide which
                         features are involved and which aren\'t. Most of it is fiction.

                         Wic:Everybody starts with a room in a tenemnt block. You can use that room to store your items, and it is an adress on which
                         you can receive letters. The place where you live it also an indication of the place where you spawn when you die. When you die,
                         you spawn at the temple/shrine that is closest nearby your room.
                         A guildhouse wouldn\'t have many options compared with a normal one, with the exception that when your Guild owns a
                         guildhouse you have a place where you can meet eachother and where messages for the guild can be posted at. It will also have
                         a sign, that indicates what by what guild the building is owned. Thus it enables certain sim-rpg loving players to set up a
                         blacksmithing guild, where other PC\'s can buy their weaponry.

                         Ancient one: you can use your back-button, as long as you don\'t wait until the previous page is loaded. When you quickly
                         return to the topics page you will have no harm of double posting.
                         As for the manual approval of guilds: the person that does that is ELECTED by the players, which means that you have control
                         over the person that must approve your guild. He can also be disposed of by the inhabitants of the city. Each city would have it\'s
                         own mayor, so if he rejects your request with a good reason you might try it in a different city. (Or just adjust your request and
                         send it again.) If you want to start up a guild, you will have to send a message in which you state what kind of guild you will
                         command, adn you might also add the URL of you guild\'s webpage. The manual approval of guilds would eliminate all the 3
                         person guilds that inhabit todays MMORPGs. If you want to be an official guild, manual approval will give you more status in the
                         game, because not everybody will be able to start one. You will have to organise things and make sure you have a decent plan.
                         A website will only improve your chance of approval, so don\'t be afraid you request will be rejected.

                         Avatar; the idea of involving guild and important player in the storyline would be really cool. But how can you do that? will the
                         guilds and persons at first be created in the storyline and later on controlled by certain persons? For example; in the storyline
                         there is a hero that has liberated a certain city from suppresion by an evil king. This story already exists before the game starts.
                         It would be nice if you could actually meet this person in-game (he might be level 40) and interact with him. But therefor there
                         already has to be a lvl 40 character at the beginning of the game. It might be played by a member or other important person. (-or
                         NPC, but that wouldn\'t be as realistic as a human that controls the character.) This human would actually start with a lvl 40
                         character with a background and character that he has to roleplay.

                         Thekkur
    AVATAR
    PS Official Member
                            posted 26-10-2001 06:06 GMT            

                         It is always possible, thekkur old chap, that we can create a story to react to what is happening in the world itself. I personally
                         will play this game like crazy, as I know we all will. This means everyone will know what is going on in game. We can write up
                         the story and scenario that we want, and either post it, or email it out to all the players. Either way, they could get an ongoing
                         E-book of Planeshift, with actual occurances from in game experiences. They could even be a part of it possibly! It all depends
                         on the players. Planeshift is a new world, not consequently, it is *our* world. Let us shape it as we will.
    AVATAR
    PS Official Member
                            posted 26-10-2001 06:07 GMT            

                         just to kill any misunderstandings, when I said *our* I was referring to all players.
    Wic
    Guest
                            posted 27-10-2001 13:04 GMT            

                         Thekkur: And when a player forgets to pay his rent, he\'ll get kicked out? How about his stuff which was in the room? should the
                         npc landlady/man keep the stuff for an about half of a year so the player can take them back?
    Ancient One
    Guest
                            posted 27-10-2001 23:32 GMT            

                         This is probably gonna sound like I am an idiot or something but Guild Houses should be customisable by the Guild master(s) so
                         that it could suit the Guilds needs. A Guild will probably need a treasury, to store items and money that can be used to expand
                         the Guild or to pay for other things that the need would require. It might also need somewhere for the Guild Members ONLY,
                         somewhere that they could go to trade, chat and have drinks/meals with each other, a kind of Guild Member Only Inn. Plus a
                         Guild might want a Sign-in area where members can go and sign a Guest Book of sorts to show that they are active (in-activity is
                         the main cause of Guilds becoming useless and defunct). The Guild House would also need the main area where the Guild does
                         its main buisness (like a blacksmith Guild would need a workshop to create new things), plus a Guild (if it had products to sell)
                         might want an area where non-guild members can do to purchase the items they make (many times when I played Ultima almost
                         my entire stock was stolen when huge groups of people would come into my workshop, so I created a new area where they had
                         to come to buy the stuff).
                         It is not impossible to create a game that is always changing and never ending, take Ultima Online for example, that always
                         changes, one day would never be the same as the next (well not all the time, sometimes I would be attending Fairs, sometimes
                         there would be people raiding Villages and stuff).
    Thekkur
    Guest
                            posted 28-10-2001 23:18 GMT            

                         LOL!

                              quote:

                              many times when I played Ultima almost my entire stock was stolen when huge groups of people would come into
                              my workshop, so I created a new area where they had to come to buy the stuff


                         Avatar, will there be different quests every time then? In other mmorpg\'s all PC\'s can do the same quest, that wouldn\'t be much
                         fun to tell in an in-game book... \"Monday 25th; Today Thekkur the Great led his party to victory once again and released the city
                         of Iopalan from the terror of evil Dragon Krasau.
                         Tuesday 26th today the dragon of Iopalan was slaughtered 3 times. at 3:00 in the morning Catalyst88 was the first to cut off it\'s
                         head. at 1:00 pm Buechler released the frightened inhabitants of the smelly breath of the respawned dragon Krasau. at 10:00 pm
                         AncientOne passed by and chopped of the head of the terrifying dragon of Iopalan...\"

                         It would be neat if there were ruins in the game of lost cities that fell in a bttles long ago, when no player was yet in the world of
                         planeshift (and thus the stories only exist on paper). Only the simulated hero\'s \'would play like they were actually there, and can
                         provide clues about treasures and so on. Normally there are NPC\'s who do this, but it would be way more realistc when there
                         would be a player behind the hero
                         that actually let\'s his character behave like he was at the scene of the big event - either as a footman in a large army that battled
                         in the beginning of the wordl, as a hero that slaughtered a dragon that nobody\'s ever seen but of which his descendants still live
                         in the world and can be battled. There could also dwell player characters around the world that belong to the most ancient of the
                         inhabitants of planeshift, and actually worshipped Laanx and Talad when they were still around.

                         Thekkur

druke

  • Hydlaa Notable
  • *
  • Posts: 965
    • View Profile
(No subject)
« Reply #4 on: August 03, 2005, 11:13:44 pm »
*bump*

seeing a thread on player housing, and someone pull out the search flag, so i figured i\'d save them the trouble, and find some of the best ideas ever discussed ;)

if you do a lil searching you\'ll find that the threads talad forwarded to this forums from the pre- 2002 forums are very nice indeed, when the concept of the game was still \'clay\' its from these ideas that good ideas spring, well lets get discussing.

edit: seeing as this counts as \"searching\" i dont think i can get in trouble for ressurecting a \"Dead thread\" when in fact thats exactly what I intend to do... but why is that bad i do not understand?
« Last Edit: August 03, 2005, 11:15:13 pm by druke »


my how times have changed.....

fken

  • Hydlaa Notable
  • *
  • Posts: 816
    • View Profile
(No subject)
« Reply #5 on: August 04, 2005, 07:34:12 am »
wahou !!! it cant be older thread than this one for sure!!!

DaveG

  • Forum Addict
  • *
  • Posts: 2058
    • View Profile
(No subject)
« Reply #6 on: August 04, 2005, 02:34:22 pm »
Congrats... you\'ve officially resurrected the oldest thread in existence...  :rolleyes:  and, with a completely useless post at that... yay...

::  PlaneShift Team Programmer  ::

fken

  • Hydlaa Notable
  • *
  • Posts: 816
    • View Profile
(No subject)
« Reply #7 on: August 04, 2005, 03:06:54 pm »
In fact I like this thread because it\'s the first time I see a thread in the wish list which has been created by Talad.

You\'ll find it\'s not important but... I really would like to know what the developpers are wishing for their game (I am not speaking about the future implementation but simply what they would like to see ingame one day in the far far future...)