Author Topic: Searching for a Guild? Look here  (Read 17607 times)

Monketh

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« Reply #15 on: February 06, 2004, 09:44:41 pm »

http://www.freewebs.com/therangersguild/


Announcements:
-I just launched the new site, although I\'m waiting to get into contact with Sep.  It was finished thanks to an all-day hack-sign music-powered html-a-thon, which really helped grease those rusty html code wheels in my brain.  A new site merits a new and re-written thread.  I hope to make a fresh start.  
Do not post in the other thread.
~~Visser has been accepted into the guild.
~~\"Who we\'re looking for\" revised. Jul. 24.
~~Ineluke has been accepted into the guild. Jul. 27
----Xpytz is back!  I didn\'t doubt that he\'d come back eventually.  Aparrently life\'s been coming at him hard lately, and he hasn\'t had much time.
----Quwaar has been deemed as \"Inactive\" because of his, well...  inactivity.
~~Quwaar made note of his existance and has been deemed \"Active\" as such. :P Jul. 28
----Visser, Grumly, removed from guild because of inactivity.  Aug. 29

We are recruiting. We\'re looking for those who would like to learn how to roleplay, all the way to expert roleplayers. Don\'t know how? Just ask. Leadership positions are availible based on skill and attitude.

What is the rangers guild?
Founded in September of 2003, the Rangers Guild is a guild for exploring, fun and roleplaying.  The Guild consists of the standard nine levels, with three oligarchs planned to lead at it\'s head, followed by the leaders of the three sections: Hunters, Coverts, and Druids.  Guild members will share resources, pooling them for \'big ticket items\', like flying transportation.    

What does your guild do?
We offer a home and supporting community for our members while interacting with the world of Yliakum.

What is your guild\'s alignment?
The Guild\'s alignment is officially neutral, although any and all alignments will be accepted into the guild.

How is your guild organized?
It\'s rather simple.
The Masters control general aspects of governance in the guild, as well as goals and responsibilities, but must be with the whim of the rest of the guild.  Section leaders control the day-to-day operations and specific actions of the corresponding sections, together with their assistant section leaders.  You may disobey an unreasonable request, but that action will be judged later by the masters council.

Say, what were those ranks you were talking about named?
Straggler  (Disciplinary, or inactive)
Traveller
Roamer
Tracker
Ranger
Sentinel
Lieutenant
Commanding Officer/Council Member
Master

What is your guild\'s history?
Prologue:

A long time ago, nigh in the morning of the second age, a ynnwn by the name of Enraged arrived in the town of Hydlaa. He had aspirations of greater glory, and gathered all those who would come to him in the guild of the Legendary Warriors. Those who stayed over time would, in fact achieve that goal, to become the legendary. However, many who came did not stay, and the roster was filled with hollow names, no longer important to anyone.

Some of the ones destined to that greater glory were Monketh, Grakrim, Seperot, Draklar, Rayna, Arbraz, Tranor, and Druke, Shadowx still lingers on occasion. Several guilds have formed from its Ruins. Well, anyway, for a time \'twas good. The Legendary Warriors prospered, \'twas said \"The Sun never sets on the Legendary Warriors\". They were common, and they were generally respected throughout these parts. Their post-forum thrived, their ruby packs were full, and they were happy. Their leader was more rude than his members, however. He caused disputes between himself and other guilds. One member in particular Draklar, got so annoyed that he left with a good complement of the guild and founded The Defenders Brotherhood. The Circle of Legends was one of those who had been annoyed. One \'Holy Hacker\' firebombed himself and the post-forum of the Legendaries. Enraged grew more paranoid by the day. He went ballistic on the leaders of the Circle of Legends, and he would regret it.

This is what really led to the inevitable end. The decline continued until such time that Enraged saw fit to remake the guild as: The Rangers Guild, Seperot would use his house (site) as the hub of communications. Enraged would become simply, \"Ranger\". But the tide was against him, Grakrim, Seperot, and Monketh held an emergency meeting to decide their fate. They decreed it was unsafe to allow Enraged to stay, as he might bring the end to the guild. They set out on their own with Tranor and Shadowx. Thus ended the time of the Legendary Warriors, past halfway into the Second age. It lives on in those members who stayed and gave.

Chapter One:
The Rangers Guild was the last guild to form from the ruind of The Legendary Warriors. Its founding members were Seperot, Grakrim, and Monketh. After a short time they were joined by Tranor of the Order of Naugrim, and Shadowx, another old Legendary. A small but tight-knit group, they slowly grew on the fringe, spied on other guilds, and even acquired the celebrated Lady Moogie, whom has now gone on the become a High Priestess of Aliathi. Various decrees were writ, structure was created, rubies were mined and extracted, activity and times were good.

One of the decrees was even to create another realm to the liking of the rangers. (Guild RPG) It, however, never got beyond planning stages. But all guilds fall to the will of time. No active recruiting drive had been set up, so restlessness began its slow invasion. Eventually, the guild\'s forum-house burned to the ground. The guild began to fall apart, so much so that another emergency meeting had to be called.

The three Masters gathered again to decide the fate of the guild.

Chapter Two:
It was decided that leadership would be given solely to Monketh while Grakrim and Seperot departed. Seperot continued to host the guild in his house (site). In the begining, Monketh was helped richly by his advisor, Lynx Lupo. Lynx helped place the guild in a stable setting and organize it\'s basic mechanisms. XpYtZ, and Quwaar, who had applied previously, were immediately entered into the guild.

Eventually, Lynx and Tranor left to take their seperate paths. A ynwnn by the name of Grumly was admitted into the guild, holding much experience. He was taken by restlessness. Nearing the dawning of the new age, a revitalization project began. Unfortunately, XpYtZ dissappeared during its middle, grinding it to a halt. The guildmaster had begun his own project to recreate the guild eventually, but his constant travel prevented him from getting much done.

Chapter Three:
Site relaunch occured on Jul-19-04...

What are your guild\'s prinicples?
The Rangers will never initiate a conflict, but response to one will be swift and dramatic.
Rangers will not harm other rangers in any way.

Who are you looking for?
Our guild is a guild of Rangers, ones who wander the world.  Guild members may specialize in any form of combat, and/or any tradeskill they desire to.  We are seeking novice to expert roleplayers (or willing to learn)and persons of good attitude and spirit who are willing to learn.  
Need help with your backstory?  Want to learn ow to rp?  Just ask.

How can I join?
To join the guild, please send a PM, or an E-mail to myself, Xpytz(away), or Quwaar. Including:
Your character\'s name, Your characters race, Your Character alignment, Any alias names, If you are a current a member of another Planeshift Guild; (::If so what guild?, What is your current position?, Will you remain a member of your current guild if you are accepted to become a Ranger?:: ), If you have a history for this character, If you looked at any other Planeshift guilds (It is suggested that you look at several other guilds to get an accurate picture of where you want to go.), How long you have been playing Planeshift, and Please explain why you want to join the Rangers.

If you do not have a history for your character you should be aware that if you are accepted to the Rangers you would need to create one.
If you have a history for your character please post it on our forums with a note that you are applying for membership.

Most contact between those looking to join the Rangers and current Rangers is conducted in our forums, which can be reached by clicking the Community link above. Please note that this document will be responded to in those forums under the Sign Up thread. After filling out this information you should visit the forums, create a user name and make a post on the forums with the name of your character as the Subject or Title.

(List courtesy of Xpytz)

Members:
Name----------Rank-------Section
Ineluke ~ Traveller ~ ?
Quwaar ~ Ranger ~ Hunter
Lhoran ~ Ranger ~ Druid
Monketh ~ Master ~ Not/Applicable
« Last Edit: September 19, 2004, 11:42:01 pm by Monketh »
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

faldrok

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« Reply #16 on: February 12, 2004, 05:05:31 am »


The Blitzers Exordium

Quote
We the Blitzers hereby do ordain this exordium of our guild to the general public.

We the Blitzers are recognized as high knowledgeable personages that embody ourselves with predominantly nonpartisan principles. This in which we are vigilant, benignantly capitalistic, and carefully contriving for an equitable and gratifying experience in the world of Planeshift.

The Blitzers also hereby declare that in our state of unity we vow to intercede, under gird, and shield our fellowship of members. The Blitzers will conjointly accede for this guild to aim and arise. We do not wish to rule the land furthermore we wish not be ruled.

In times of contention we will bear arms. Distinct from fighting, war is such a cataclysmic circumstance, we will not choose to be embroiled in that unless it is summoned.

We dare not anathematize farther guilds nor we dare show disquietude toward them.

We hereby do ordain this exordium for the Blitzers Guild of Planeshift.

[Written by Kuiper, Arcane Scriptor of the Blitzers Guild]


Hi everyone, let us introduce ourselves, the Blitzers Guild. The Blitzers Guild (BG) is of neutral alignment. Our goal is to advance our members in all aspects of the game. We don\'t care what race or job you have - the more the merrier. The guild is built for our members. We will watch over our newest members and help in any way we can.

Our guild consists of the Dinarchs, Consuln, Ringleaders, Chapterleaders, Chaptermembers, and Freelancers.

Here are some words about the Ring, Council and High Council concept of the Blitzers.

The High Council consists of the three Consuln and the Dinarchs, the Consul of War, the Consul of Information and the Consul of Commerce. The Council consists of the six Ringleaders, who are in charge of the six Rings, the Ring of Fighters, the Ring of Rangers/Scouts, the Ring of Merchants, the Ring of Craftsmen, the Ring of Mages, the Ring of Alchemists/Enchanters and the three Consuln.

Each Ring is a broad category where many types, character classes and alignments can be present. These are represented in the form of different Chapters which can be created for every possible character concept. In example, in the Ring of Mages, some chapters are Warlocks, Necromancers, and Druids. If a Chapter grows in assigned members, a Chapterleader will be assigned to the Chapter, who helps the Ringleader of the Ring in which the Chapter belongs to. Some chapters also have one secondary Ring, acquiring knowledge and skill in both their primary and secondary Rings.

Here is some information about the Rings and the current Chapters.

Quote

Ring of Merchants
Ringleader: Namehere

Everyone who mainly sells and buys things: goods, raw materials, information, services etc. may fall under this category.

Merchants Chapters : (secondary rings in brakets)
Negotiators (Rangers/Stealth)
Blitzer\'s Express (Rangers/Stealth)

Ring of Craftsmen
Ringleader: Mooragan
Everyone who produces goods falls under this category: carpenters, architects, smiths, leather-workers etc.

Craftsmen Chapters : (secondary rings in brakets)
Hammer and Anvil (none)
Leatherworkers (none)

Ring of Fighters
Ringleader: Zanoxx
Everyone who follows the way of the blade falls under this category: Knights, Paladins, Barbars, Swashbuckler, Martial Artists etc.

Fighters Chapters : (secondary rings in brakets)
Bora\'s Berzerkerzs (None)
The Hunt (Rangers/Stealth)
Enlightened Dark (None)
The Fallen Ones (Mages Ring)

Ring of Rangers/Stealth
Ringleader: Pogopuschel
Everyone who likes to explore the wide plains in the wilderness or the shadowy streets of the cities falls under this category: Scouts, Rangers, Explorers, Seekers, Spys, Thieves, Catburglars.

Rangers/Stealth Chapters : (secondary rings in brakets)
Claw of the Owl (Fighters)
Eye of the Owl (Fighters)
Wings of the Owl (All)
Ear of the Owl (none)

Ring of Mages
Ringleader: Levski
Everyone who manipulates the subtle energies of Magic to produce some effects fall under this category: Warlocks, Wizards, Illusionists, Battlemages, Healers, Necromancers, Scryers, Sorcerors etc.

Mages Chapters : (secondary rings in brakets)
Archmages (None)
Warlocks (Fighters)
Necromancers (Alchemists/Enchaters)
Druids (Alchemists/Enchaters)
Shaman (Alchemists/Enchaters)

Ring of Alchemists/Enchanters
Ringleader: Karosh
Everyone who produces goods with magical effects fall under this category: Enchanters, Alchemists, Mystic Smiths etc.


So if the Consul of Information calls for a scouting mission the Ring of Fighters may send some muscle, the Ring of Mages a Battlemage, and the Ring of Craftsmen may support with just the equipment needed and so on.

Each Ringleader may call on their members or ask for help from the other rings. It\'s not really a strict structure and every guildmember may seek instruction, teaching, and help from every ring.

If you are interested in joining us, visit us at [ url]http://blitzers.dyndns.org[/url]. Be sure to visit the forum and post your application in the Draft Board.

And always remember,
As the world changes
The Blitzers will strive
Coming together
To stay alive.


[Composed by Levski, image by Sinon]

EDIT: Update by Levski, edited by me.
« Last Edit: July 22, 2004, 07:22:31 am by faldrok »

Darkmandis

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Dark Luna Guild
« Reply #17 on: March 01, 2004, 04:34:42 pm »
Dark Luna Brothership:

To be honest, Dark luna Brothership is not just one guild, it exists out of three guilds combined as one,

Dark Luna Council
Dark Luna Providers
Dark Luna Assassins

Before this new guild formation we were only one guild, assassins. But since CB is coming very soon we needed a guild wich can produce equipment for the assassins. So we decide to split up in three guilds. This works very good indeed.

Dark luna Providers:

All levels in this guild are equal to eachother because every level is another job:
1: Weapon Smith
2: Armor Smith
3: Alchemist
4: Animal Trainer
5: Builder
6: Leatherworker
7: Architect
8: Miner
9: Lord Providers

level 9 is the guild master (darkgork)

I you have one of these jobs and you are looking for a guild join the Providers!!

Dark Luna Assassins:

In this guild you CAN climb up in ranks. Ranks:

1: Scout Assassin
2: Ascended Assassin
3: Shadow Assassin
4: Darth Assassin
5: Shaolyn Assassin
6: Dark Assassin
7: Argonian Assassin
8: Royal Assassin
9: Lord Assassin

So when you feel like to become a Assassin and help the Dark Luna Brothership out be out guest and mail to:

Dark_luna_guild@hotmail.com
>>When I look at the sky I see stars, when I look at the stars I see future ans when I look at your future I see Death<<

Vassago

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The Kezuke Clan
« Reply #18 on: March 11, 2004, 07:48:12 pm »
/(Kezuke Minkasen of the Kezuke Clan

Join the Kezuke Clan!

http://www.geocities.com/kezukeclans/

Mindari

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« Reply #19 on: March 11, 2004, 10:56:41 pm »
Quote
Originally posted by Keldorn
Yliakum.tk Guild List
This here list is part of a fan-site for PlaneShift. Very nicely done, check it out.


guild list on my site has gone wierd but im leaving the site till CB release
« Last Edit: March 13, 2004, 03:30:02 pm by Mindari »

DepthBlade

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« Reply #20 on: March 18, 2004, 06:32:45 am »


----------------------------------------------------------------------------
We the Xperto are a community of skilled fighters and friends, we will stand up and protect the good from evil when it becomes necessary. Although we fight for the better of the people of PlaneShift, it doesn\'t mean we will always align with the good guilds.


Xperto doesn\'t believe in a God! We only believe in living by the power held within our bloodstream...
-DepthBlade


We will not swear loyality to any God, only to our guild! The Leader is the closet thing we have to a God, religion is the cause of war and despair! Xperto respects the beliefs of others but will not be pressured into believing in what you think is the right belief!
-----------------------------------------------------------------------------
Levels of Hierarchy

Leader ? Has divine right of power over everyone in the guild. The Leader will always have the final word in any action taken by Xperto.

Vice Leader ? Is second in command of Xperto. This person can and will take temporary control over Xperto in the long-term absence of the Leader. The Vice Leader will be a trusted companion of the Leader of Xperto and will be looked to for advice.

Ire - High protectors of the Leader. They not only defend the Leader but they are responsible for any current news involving attacks on the guild. In any major battle these warriors will be the last line of defense between the Leader and the enemy.

Raven- Are skilled fighters, they are the most respected warriors of the Xperto. In battle these men or women will help command the lower classes. To become a Raven you must prove yourself to be an extremely valuable asset in battle.

Exon- A Exon is a economist of Xperto, they do not necessarily have to fight in any battles but would be expected to gather and collect in anyway possible for the guild. They will aid Xperto with equipment, food and currency. Only the Leader and Vice. Leader can give orders to a Exon, but a Exon can give orders to nobody!

Sacker ? Information Classified!

1st Class Solider ? A well trained fighter, with exceptional skill in battle. Have superiority over 2nd Class Soliders and the Kamikazes.

2nd Class Solider ? Once probation is done you will be promoted to this rank. These men or women have yet to have proven themselves to the greater extent. They have no power over anyone in the guild! In any great battle the 2nd Class Solider will be expected to take the frontline with the Kamikazes.

Kamikaze ? Is a probationary rank in which to be promoted you will need to be active with Xperto for 2 weeks and in that time show your loyality and worth to the guild. In any battle these people will take the frontline with no arguments, they will not question their orders what so ever!

------------------------------------------------------------------------------------
In Xperto you will be expected to conduct yourself accordingly, these our are laws in which you will live by! In any situation involving  breaking these laws you will be punished! These Laws can be changed by the Leader at anytime...

One - The Leader\'s orders is your number one priority in any situation in PlaneShift. You will listen and learn from what the Leader says, questioning the Leader with a level of boldness will not be tolerated!

Two - The ranking system must be respected, you listen to your superiors! In a situation where you have more then one superior of the same rank giving you different tasks, you will look to the next highest superior for assistance. The Levels of Hierarchy will be looked to for information in who is your superiors and who is not!

Three - The permanent rules of PlaneShift must not be gone against! In a situation where the Leader is informed by administration that you disobeyed a law, you will be kicked from the guild. (Depending on Administration\'s advice)

Four - You will live by our beliefs and die by our beliefs.

Five - Once you swear loyality to the guild, and are accepted into our ranks you will be active as much as possible. (If you are going to be gone for a matter of time, let us know on the forums.) If you leave Xperto without a legitimate reason, or betray our guild you will be considered a enemy FOREVER!
------------------------------------------------------------------------------------
 Ok if you would like to apply to be in this guild, this is what you have to do...


* First read over all the information on the website, that means everything don\'t just skim it. Make sure you read and understand the \"Levels of Hierarchy\", \"Laws\", \"Belief\", EVERYTHING!

* Second of all you should evaluate yourself, what I mean by this is will you be able to live up to the expectations of Xperto. Is Xperto the right guild for you? If you still want to join after you have evaluated yourself keep reading.

* Lastly you need to be registered on our forum, and next you will create a thread in this section of the boards. You will put something like; \"Looking to Join\", \"My Application\" etc... Just make sure it is titled correctly so I know that you are a applicant. In your thread you MUST include the following...


- Your characters race, age, and skills.
- A short paragrah introducing your character and his life.
- Why you think I should allow you to join Xperto.
- What your goals will be if you are allowed to join. (Example: What rank you want to go for?)
- Have you been involved in any other guild? If so what guild(s) and what was your involvement in it.
- Why you want to join Xperto?
- Finally how did you find out about Xperto?

After completing this set of requests, I will respond to your thread letting you know I have read it. Then all you have to do is wait for my decision, it could be immediately made or take a day or two. BE PATIENT!

-DepthBlade (Leader of Xperto)

Imperfect Soul

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Arshaft
« Reply #21 on: April 02, 2004, 01:56:55 am »


The Arshaft Team:
Our Constitution:

In order to maintain the internal peace of PlaneShift, we have been established. Our duty, is to ensure the playability of the game, and the credibility of it\'s players. We are not heroes, more of cut-throats, actually. We help those who deed it, what ever their goal. We teach them the most heroic, or the most dispicable of tricks, and thus, is our goal. Each of our members are divided and organised into two groubs. The Knights and the Wraiths.

The Knights:
We provide for the Common Good. We are known as the Knights and our goals are opposite of the Wraiths. We have a separate set of Requirements and Rules from the rest of the guild, but follow guild outlines.

Knight: Rules and Requirements[/u]
- Must be of the Good Alignment
- Must be a Close-Range fighter (Swords, Daggers, Axes, etc.
- Must be of high skill in combat.
- Must have an attack of 33 or higher.
- Must be skilled in the use of Medium or Heavy Armor

- Must Provide for the Players of Planeshift.
- Must not fight or steal from other Guild Members
- Must attempt to ally with as many Neutral or Good Aligned guilds/Players
- Cannot be a Mercenary
- Cannot belong to any other guild
- Knights are paid for their services.

The Wraiths:
Theives, Mercenaries, Wanderers, Mutineers, and other beings of this nature are Wraiths. They may generally do what they wish, as long as it follows wraith Guide Lines. Rules are simple.

Wraith Rules and Requirements
- Organised by Keraden.
- Can be Neutral or Dark Aligned.
- Can use any weapon, and any stat figure.
- Gets less pay for services.
- Can be any class, any job, etc.
- Can belong to other guilds, but must indicate if so.
- Cannot attack, steal from, or insult other Guild Members.

As stated above, our alignments can vary. We try to make the RP playing enviroment just, and fair. It is our wish to keep a stable playing community, and that is what we fight for.

History of Updates and Modifications[/u]
---::2-19-04::- Foundation of Constitution and Member Plans
---::2-30-04::- 2 Members Activated
---::3-7-04::- Planeshift Forums Recruitment Thread

Reqruitment Form and Specifications:[/u]
Upon Recruitment Registration, you will be interveiwed, either on an Instant Messanger or by Private Messaging. Please fill aout the form below and you will henceforth be a Registree. By 48 Hours, you will be considered for the Interview.

Nickname:
Class: (Optional)
Alignment: (s)
Stats: (Optional)
Other Guild Memberships:
Previous Memberships:
Weapons:
Spells:

Current Statistics:[/u]

Members: 5

Allies: 0


Rankings:
Imperfect Soul: Leader
Keraden: Leader of Wraiths
Zeto: Lord of Knights
~Sango~: Long Range Artist
Dark Scythe: Rescource and Information Professor

druke

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Taken from ax's post
« Reply #22 on: April 05, 2004, 08:16:59 pm »
The Arcane Order is the biggest mages guild in yliakum, we currently have a total of 16 active members, and many more are waiting to get accepted. If you want to join our guild, read through this thread and visit our website, after that we require each member to come to our IRC channel to have a talk with some of the councilmembers(read our pages for more information).

We recently went through a lot of changes, so I think it\'s time for a new thread. Our other phase 3 thread didn\'t have much info, and was full of spam so I asked it to be deleted a while back..

The most important changes we made was the promotion of active members and the putting into probation of inactive members. We now have a fully active council again as Wolfmane(Illyria) and Mati(Longraider) have been put into probation. Morgus will replace Wolfmane at least untill he returns from his inactivity and I replace Mati.

The Arcane Order has 6 councilmembers, one for each school of magic in Yliakum, the current councilmembers are:

Morgus Charfault - Beholder of the Truth

Gilea the Blue - Seer of the Seas

Druke the Brown - Master of Earth

Axsyrus the Azure - Ruler of the Winds

Ave the Red - Master of Flames

Malentor the Dark - Master Necromancer



We have also renamed our ranks as there was a bit of discussion about them, the warlock branch has been renamed to the loremaster branch, silver nightblade has been renamed to mystic nightblade and dark loremaster is now high loremaster.

There are three branches in the arcane order, they have been partially renamed and are now like this:




Spellswords - This branch is for fighters who practice magical skills to aid in combat, thus Fighter/Mages. Our spellswords are our protection, the threat of their revenge serves to keep our guild at peace and Spellsword will protect fellow members on quests etc.

NightBlades - This branch is for rogues who use magic to aid improve their stealth, spying, stealing, backstabbing etc. They are thus Rogue/Mages. Nightblades serve as AO\'s eyes and ears, they provide us the necessary intelligence and subversive capability we need to survive in a dangerous world.

LoreMasters - This branch is for our pure mages, who will mainly practice their magical abilities. The LoreMaster branch is the mainstay of Mages that make AO the Mage guild that it is, however all three branches have equal status and are equally important to AO.



Just like before, the arcanes are at the top of each rank. Since Morgus was our previous arcane loremaster and I was the arcane nightblade we have now promoted other members to these ranks. Elscouta is now our Arcane LoreMaster and SnowWolf is our Arcane SpellSword. we haven\'t found a Arcane NightBlade yet though, but we\'re sure one of our members will be ready to take this task when the time comes.

Our promotion system also slightly changed. Like before you join the guild as an apprentice and go through a period of getting to know the guild and the members before you will get promoted to the adept rank. However, we now require a bigger role for our arcane members in the promotions from adept to higher. If one wants to be promoted from adept to loremaster for example, he will need one of the councilmembers to propose his promotion. But unlike before, not only the councilmembers have to vote, the most important vote is for the arcane loremaster(Elscouta). If he doesn\'t fully agrees with the promotion, nothing will happen. For the promotions to another rank higher we even require the arcanes to propose the promotion, the member also needs 5 councilmembers to vote for his promotion unlike 4 before. We hope this will increase the interaction between the different ranked members of our guild and make sure the members get to know their leaders well.


As always, check our homepage at http://www.arcaneorder.com for more information(or just something for something to read in our arcane library) or drop by at our IRC channel, #arcaneorder @ quakenet.


my how times have changed.....

TheRedMonk

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Yihaa!
« Reply #23 on: April 16, 2004, 09:23:29 pm »
Hey! Thought I might post here as well.

ASHES
A tribute to Shadowhand

Loved by his friends and feared by his enemies, Errion was always respected. Not only was he one of the best rogues in the land of the azure sun but he had also a great personality, which made him many friends. When he decided to create the secret rogue society of Shadowhand he knew what he was getting into, that it was going to be a hard job keeping the members? identities unrevealed to the public. What he didn?t know by then  was that keeping this secret would cost him a close friend, that in the end proved to be nothing but a pathetic spy.

I remember the day when Shadowmancers true identity was revealed. Errion was crushed, he who was always so merry. I had never seen him so sad before, and we had known eachother for quite some time.
Not only had he been stabbed in the back by a brother but he had also lost the guild that had taken so long time to build up.

The secrets revealed, the Shadowhand could never again become what it once was. It was nothing but an indistinct dream in the minds of the ex-members, and what good is a dream that could never be fulfilled. The members had all lost their secret identities and could no longer operate as spies. Most of them decided to head towards new destinations, hoping to be able to start a new peaceful lifee, while others decided to remain with their leader that they for so long had followed. But Errion was tired of being the leader. He too, wanted to forget and start a new life somewhere else. So the group that had been together for what had seemed forever, split up and began walking the new paths they had chosen. And it was so that the tale of the Shadowhand ended leaving behind only ashes of a broken dream.

I am Tybalt, one of the few loyal men who followed Errion to the end. As a friend of Errion?s and an  ex-member of the Shadowhand, I swear that the impostor that goes by the name of Davis, will suffer the punishment for his treachery. And know that any person that dares try to stop me on my mission shall suffer as well.

Alignment: Ashes is a gathering of different characters with differemt personalities and therefore also different alignments. No matter alignment each member must stay loyal to the guild and do their best to reach the common goal. Religions are free for all, but should not be implied on another member.

Ranks: There are many ranks and titles, for the members of Ashes, to obtain. Some are prestige titles and are based on a players alignment and deeds, while others are ranks that are different for every class. Unlike the classes, titles can be obtained by several members at the same time.
Once in a while, trials will be held where one member is given a mission, with a deadline .When the mission is completed a voting is held where all members must agree to promote the player, for it to gain a rank.
Then a ceremony is held, ingame, where the promoted player must fight all other guild members in a friendly battle.
(The ranks and titles will be found on the Ashes website as soon as it\'s up) ;)

Leadership: The leader?s only role is to represent the guild and take responsibility for what guild members do. He is also the one to decide when the trials are to be held and what missions they will consist of. Many decisions will be taken through voting, where all guild members need to participate

Classes: The concept of the class system is that every member has his own speciality, that he is the only one to have. The class will be used as the players pseudo in-game and on the forums. Nobodys perfect and neither are these characters so they all have a flaw. To keep each class unique they are supposed to be roleplayed in the greatest extent possible, The Red Monk for example is not allowed to learn many rogue skills because this would make The Black Cat quite worthless. The members depend on eachother and complete eachother. Because only one person can have a certain rank recruiting will be done through competitions. May the best man win!

The Red Monk: This character focuses on mastering the martial arts. He fights with his fists and feet using gloves and boots as his only weapons. He rarely wear armor as it tend to slow him down. He worships a god which is a part of his energy, called ki. His main stats are will and agility, which makes him very good at swimming and climbing. He is no strong fighter but he knows where to strike. His inner tranquility, can be conpared to no other and makes him resistant to different types of magic and poison. Because of his religion he is not allowed to enter any pleasure house like a tavern or a bar.

The Psy Bolt: This archer is extremely accurate and powerful  when mastering the art of psy-archery. By charching her mind energy into an arrow the archer can provoke great damage to the opponent.
This archer also tends to know how to cast spells but only has the ability to focus on one way of spellcasting. Her main stats are dexterity and will which are both used for the archery skill. The high will also makes the mind archer very resistant to magic and a good groupleader.

The Black Cat: An exceptional rogue that likes to move quickly while hiding in the shadows. Even though he functions perfectly as a scout he also knows how to get the job done by himself. He can, without being noticed, infiltrate enemy buildings to retrieve important documents or items, or even use weapons coated with poison to backstab targets that need to be wiped out. His main stats are dexterity, for good use of light weapons, and agility for climbing walls and infiltrating buildings. His character fault is that he is jinxed which can sometimes make life hard for him and people around him.

The Dark Coat: Of all the dexterious characters, this is the most accurate one when it comes to weapon mastering. He uses mostly throwing weapons that he keeps hidden on the inside of his coat. Because he can pull out anything from a dart to an explosive potion it is impossible for the enemy to prepare for the attack. The Dark Coat is a good alchemist and makes his own deadly potions to throw at his enemies. His main stats are dexterity, for throwing, and endurance, to be able to stay at an appropriate distance from the enemy.

The Rushing Bull: This berserker is the complete opposite of the red monk when it comes to the state of mind. This person loves to run into battles by instinct swinging a weapon over his head while using his speed and strenght to push down enemies. He likes to use crushing or blunting, heavy, weapons like hammers and clubs that he blindly swings towards his enemies. He also tend to wear medium armor so that he can survive the blows that are dealt in close encounters while still being able to move around quickly. His main stats are strenght, for powerful attacks, and endurance, to resist more damage. Being so unfocused all the time makes him less resistant to some magic.  
 
The Rolling Monkey: This character is a type of swashbuckler that is incredibly agile. He jumps, climbs and rolls around in combat like a true pirate fighter. His favorite weapons are the dual swords which he controls like if they were part of his hands. He spins them around changing the grip all the time to confuse the enemy, striking with incredible speed. Because he loves to fight, this pirate mostly deals slashing attacks making sure that he only wounds the enemy. This way he can injure the enemy step by step until it cannot fight any longer so he can finish him off with beauty. His main stats are agility and charisma, which he uses to charm the ladies. The problem is that his flirting tend to provoke some people, especially men.  

Good luck in choosing a guild!
« Last Edit: April 16, 2004, 09:43:02 pm by TheRedMonk »

Zoltic

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« Reply #24 on: May 11, 2004, 03:56:50 pm »
Zelphirien Guild was inserted in Kada\'s tavern on May the 2nd but has been created 3 monts ago. Its constitution was definitively written on April the 18th.

Our \"Fondateur\" is Zelphira which means \"Zelphir\'s belovest\" in old and forgotten langage from where our Holly Texts ar translated.

It\'s a french guild and one of our prerequisite is to understand french because all of our texts are written in french. But we are translating some abstracts for our english-speaking and spanish-speaking friends.

The second prerequisite is to respect Laws of our God Zelphir. Even if you don\'t believe in Him. Just be agree with the Laws.

These Laws are :

Your God will respect
Your brothers will not betray
Poor will clothe and feed
The weak will not manhandle
Study will pursue
Justice will support
Zelphir\'s peace will share


Our Guild is organized in 5 \"Houses\"

House of Peace
It\'s a place where reign only respect and tolerance towards others. Here, no acting without thinking, no word without knowledge. In front of danger, we don\'t move back and we know how to fight when comes the moment.

House of Platine
It is the armed arm of the guild, it groups together all the people who want to serve Zelphir by the use of their weapon knowledge so offensive as defensive.

House of Awakening
All the non adventurers and sedentary will be welcomed, the others can stay here to study and decide their final House. We study books and weapons, as well we know how to defend our knowledge.

House of Shadow
We are the mysterious side of the guild, the discretion is our principal asset and to defend the laws dictating by our god Zelphir we are ready to do in good or in evil if it\'s stay in the limits of our laws......

House of Ideal
We are the explorator\'s side of the guild. Our house regroup people who have the liberty of doing and who are in quest of adventures. We will try to avoid war but when the time comes, we will not fall back from our ennemi!

Each House has it\'s own rules but they can\'t be in opposition with Zelphir\'s Laws. Each member must be affiliated to an House, and must choose the House the more he is near in mind.

Our site :
http://www.zelphira.com/planeshift/zelphirien

You can find our \"constitution\" (in french) in the library right of the screen.

A translation will be nearly found on our Embassy Pages.
« Last Edit: May 11, 2004, 04:00:27 pm by Zoltic »
Asmodeus Albaran, Brother Zoltic in PlaneShift
Superior of the monastic community : l\'?veil de Saint Crysoprase

Tout est dans tout et r?ciproquement

FESFES

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« Reply #25 on: July 13, 2004, 02:08:43 am »
THE METAL MILITIA

The Guild\'s Purpose


The purpose of The Metal Militia is to destroy all that oppose us so we may recreate the world in our own image.  The Metal Militia is run by a god of evil whos old army (the dark army) had fallen to its enemies.  Now it will show no mercy to all those who oppose it!


The Guilds Structure


RANKS

9.God of Evil (only 1)

This is the leader of the metal militia it is the one who makes most of the major choices in the guild unless the death lord, the dark sorcerer and 2 Dark bishops disagree with it. The God of Evil shall speak of its self in second or third person at any time it may wish to and will not speak of having a sex for the god of evil has no real body. It has taken over the body of a mere mortal and has used it to carry out its deeds. The foundation of the guild is based on the teachings of the god of evil and therefore is circled around its beliefs.

8.Death Lord (only 1)

The death lord is the mortal assistant of the god of evil whose power and knowledge rival the gods own. The Death lord has the same amount of commanding power on the battlefield as the god of evil and is responsible of taking care of all new recruits. The only way one can become the Death Lord is by becoming a death knight and then the current death lord leaving his position or the guild. This person will also keep track of our recent events and attacks.

7.Dark Sorcerer (only 1)

The Dark Sorcerer is not as powerful as the other high ranked members but is considered the wisest person in the guild. The Dark Sorcerer will be the one who makes battle plans and is also the one who monitors the guild financially. The Dark Sorcerer will also be the one who will send word from the god of evil to request certain people to join or certain guilds to join our alliance. The Dark Sorcerer is the one who will have supreme command on the battlefield and be behind the last line of defense alongside the god of evil.

6.Dark Bishop (only 5)(road to dark sorcerer)

The Dark Bishop are considered the 2nd-6th wisest people in the guild (next to the dark sorcerer). They will be in charge of helping others in the guild if they have a question and will vote on topics that could not be decided between the god of evil, the death lord, and the dark sorcerer. One of them will be made into the dark sorcerer if the dark sorcerer leaves the guild or becomes the god of evil.

5.Death Sowrdsman (only 5)(road to death lord)

The death Sowrdsman are the greatest warriors in the guild who strive to become stronger and stronger. They are the ones who give the commands to the darks, deaths, shades, and evil children. They are the last line of defense in a battle and are a force to be reckoned with. They may fight alongside the lower classes if they wish.

4.Dark (unlimited)(road to dark bishop)

A dark is a person who is experienced in combat and they know a lot about the guilds members and how it works. They have proven to be wise in all aspects of life and are on the way to become a dark bishop. They are still active members on the battlefield though not as powerful as their Death brethren they fight with their heads and not their pure strength. They can also give small commands to shadows and evil children.

3.Death (unlimited)(road to death knight)

A death has proven to be a powerful fighter and smart on the battlefield. They are good fighters who are the basic fighters of the guild not being too few or too weak. These are promising warriors who have a future in the guild. They can also give small commands to shadows and evil children.

2.Shade (unlimited)(no road yet)

The shade are people who are now active members in the guild and have been in it for at least two weeks. They have a little experience on the battlefield but are worthy fighters. A player may stay a shade as long as they wish until they have chosen to be a death or a dark. They can not command anyone yet.

1.Evil Child (unlimited)(road to shadow)

An evil child is the lowest rank in the guild and are the people who have been in the guild for less than a month. An evil child is still considered to be in training and are the lowest class in the guild. People who are evil children cannot command anyone no matter how strong they are.

OUR RULES

1.Follow the path of darkness (all good must fall)

2.Respect all members of The Metal Militia no matter the rank

3.Follow all the rules of Planeshift

4.Do not give commands to people you do not have permission to give commands to

5.You must accept that the god of evil is your lord and you are a follower of evil

6.You must follow any command given to you by a person who has permission to

7.You will fight to the death to protect your guilds honor

8.You must inform the god of evil, the death lord, or the dark sorcerer if you won?t be playing for more than two weeks

9. If you leave the guild to a guild that is NOT an ally you will be an enemy of the Metal Militia FOREVER and will never be allowed back

10. If you dishonor your word when you borrow from the guild you WILL be marked as an enemy and removed from our guild until you pay back what you owe and return with a worthy item for the guild?s bank

11. IF the god of evil leaves there will be a vote between the dark bishops vote to see who (out of the death lord and dark sorcerer) will become the new leader of The Metal Militia. Then depending on who was chosen, their old spot will be taken by the person of their choice (from the class before their old one). Then THAT person?s spot will be chosen by THAT person who got promoted.

12. More rules may be added ANY time

THE DONATION SYSTEM

We will have a donation system for our older members including money and items. To be able to use this you must be in the guild for a month, be an active participant in at least 1 event, be on enough for us not to be shocked to see you, and please don\'t rush us we may be short on money =). When you borrow money you will have to pay it back and 5% of what you took so we can have a larger guild bank =). When you borrow a weapon you will have too include eighther a new item for the guild bank or some money (please don\'t be cheap it is your guild after all). We will accept multiples of many popular weapons (incase 2 people need the same one). The rules that apply to borrow stuff may change at any time and please remember this system is still experimental and is a privilege given to the guild by killerv and edooo (since we love you) And if this is ever abused by any member the member will be deprived of the privilege and the member WILL be removed from the guild and IF THIS IS ABUSED BY ONE TOO MANY PEOPLE THIS PRIVILEGE WILL BE COMPLETELY REMOVED!!!

THE STORY OF THE METAL MILITIA

After the Dark armies where defeated the god of evil returned to the realm of darkness to regenerate his strength and spawn a new and greater evil army.............

The new army has been called The Metal Militia this army is slowly growing stronger than any in history and will soon become invincible. The Metal Militia plans to tear the world apart and to destroy all life to build it back in its own image.
« Last Edit: August 23, 2004, 09:24:18 pm by FESFES »

It is easier to hate than it is to love.

Cybio Kingfist

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« Reply #26 on: July 25, 2004, 09:47:52 am »
Cybio\'s cult,

http://www.geocities.com/cultofcybio

Yeah, I don\'t have a long fancy thing at the beginning, but we\'re a young guild and I\'m too slow to type it right now.
The steel priest is back and ready to start converting.

Myrtl

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« Reply #27 on: July 30, 2004, 10:42:18 pm »
The Knights Templar

I would highly recommend looking at our web page. It will give our history, members and our level of hierachy.

We now have a total of 4 members already.

Email one of these if you have any question or want to become a member. Please remeber that we are a guild that only fights for good not evil! We accept any race or class excpet for rouges that only feel like causing havoc among the world.


Contacts

hoffy_412@hotmail.com
OR
kesserwine@gmail.com

If u get any wierd text on our home page dont worry that will be fixed. We are having trouble getting rid of it and this is NOT the final product of our Web site.

http://www.knights-templar-guild.tk/
« Last Edit: July 30, 2004, 10:45:58 pm by Myrtl »
Non nobis Domine, non nobis sed Nomini Tuo da Gloriam
Not for us O Lord, not for us but in Your Name is the Glory

In-game: Myrtl Shift

Rank: Seneshal of The Knights Templar

Join The Knights Templar at
http://www.freewebs.com/the-knights-templar/

WiseKran

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« Reply #28 on: August 05, 2004, 05:08:36 pm »
Rangers of the Expedition              

 


Join us in a quest for knowledge...

The Rangers Of The Expedition will be a guild of explorers, and treasure hunters, When we return from any of our glorious exploits, we will sell the treasures, artifacts, Rare Weapons, potions and Herbs.
In short we are a tarveling mercantile of exotic items! our base of operations as well as our maine shop will be at the Guild Home

currenty we have about 21 members! and the website has just been lauched

.,:;]| http://RangersOfTheExpedition.tk |[;:,.

[NEWS]

-new website just launched, link above


------------------------Alignment-----------------------------------
Currently we are of Chaotic Nuetral alignment, not particulary favoring good or evil, for fear of loosing customers! we fight for what we see fit, but will not take part in petty Guild disputes, unless said guild interferes directly with a Our guild, or trading routes.

-----------------------Friends & foes-------------------------------
we are, at the moment a \"friend\" of the mirth guild, in the coming weeks, if al goes well, we will be \"Allies\"
other than these relations we try to make only friends and allies, no foes unless, of course they interfere with our guild or its trading routes

-----------------Short Stories and Guild History----------------
The young Dermorian\'s eyes glittered under the light of the Azure Sun, sparkling with eager anticipation at the abundance of marvelous goods spread out on the tabletop. Her gaze swept over potent herbs from the farthest reaches of the labyrinths, knick-knacks from the ancestral home of the Stonebreaker dwarves, and even precious packets of Surface Soil.

Do you see anything you like, little Miss?? rumbled the sturdy Kran merchant, as he finished setting up his market booth.

I, I, don\'t know.. There\'s just so much! How did you get it all?? The child\'s voice quivered as she sensed the mysterious aura of the items for sale. They all seemed to ooze a sense of far-off adventure and uncharted frontier.

The Kran leaned back and set himself down in his granite chair, took a quick bite of a particularly fine piece of marble, then began to speak. Miss, I got all this by toiling across scorching sands, slogging through boggy marshes that stretch past the horizon, and hauling myself up sheer cliff faces. I got this by being persistent, and by not giving up. I got this with the help of my comrades, the members of the Rangers of the Expedition.

There are none as skilled as the Expeditioners when it comes to finding hidden paths and secret shortcuts, and nobody can guide you through the barren wasteland of the surface as an Expeditioner can. Like me, they are roving wanderers, never settling down, and always questing for whatever is beyond the horizon.

A woman\'s voice rang out over the babble of the marketplace. Fraytha? Where are you, dear?? The little Dermorian maid scrambled to her feet and smiled at the friendly merchant.

Thank you for your story, sir. I hope I meet you again next year.

WiseKran watched as Freytha scampered off to where her mother was waiting. So do I, little one. So do I. The world needs more innocents like you.. But even as he said it, the Kran knew that they would never meet again. In the morning, he would rise early and do what the Leader of the Rangers of the Expedition should: Set off for the land beyond the horizon.---written by Half_Pint of the Mirth Guild

------------------------------Join us!--------------------------------

Contact \"Confusediam\" or \"WiseKran\" in game to join, or e-mail us to set up a meeting in hydlaa were You can be Invited... my e-mail is WiseKran@hotmail.com

Farewell Moogie, Farewell Draklar, Farewell Drey. you will be missed.

olsers

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« Reply #29 on: September 14, 2004, 03:05:28 am »


Night Hunters , We are a bounty hunter guild.

http://www.freewebs.com/nighthunters69/
I AM NO LONGER OLSERS I AM DOLVOLVER


http://www.freewebs.com/nighthunters69/