Mental stat: Charisma
Description: Gets the pure energy of the Crystal, more directly than all other Ways.
Famous for the ability to heal, and cure the most terrible wounds. Someone says that if you reach a great knowledge, you can even bring back a person from death.
Nonetheless there are many powerful offensive spells, particularly effective against evil and dark creatures.\" basecost=\"4\" />
Mental stat: Will
Description: It\'s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being.
It\'s power comes from the deep knowledge of the mind and the way to influence it, but it relies also on mind potentials to influence the surronding areas and objects, mainly all that is related to the air element.\" basecost=\"4\" />
Mental stat: Intelligence
Description: Many diseases and poisons will be incurable without the help of the spells of this Way. The offensive and defensive potential of this art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it.
Equally inestimable are the divination spells that can provide very useful informations on the past, present and future.\" basecost=\"4\" />
Mental stat: Will
Description: The spellcaster is able to invoke the power of Chaos and to bend to his will the devastating fury of fire. Other spells will allow to instill courage and strength also to very weak creatures or companions.\" basecost=\"4\" />
Mental stat: Intelligence
Decription: Using the glyphs of this Way, give to the spellcaster the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will. This Way is really close to the element of Earth and can control well all that\'s realted to it. \" basecost=\"4\" />
Mental stat: Charisma
Description: It\'s known that many disasters and epidemics were caused by the adepts of this ancient Way, that holds some spells with terrifying effects. Things can become even worst if you lose the control of its power. Some spells enables the control of horrific creatures, such as undeads, demons, spirits.\" basecost=\"4\" />
This is in the rpgrules.xml file wich can be found in the rules folder. (this are the current rules, they might change for CB)