Author Topic: comlpicated vs. simple  (Read 2511 times)

druke

  • Hydlaa Notable
  • *
  • Posts: 965
    • View Profile
comlpicated vs. simple
« on: December 10, 2003, 04:09:30 pm »
i am curious as to how people think the system should be, do people think the magic system for example should be complex, and require some studying, or should it just be, click read scroll, the rest,then cast spell.

 Other than magic, fighting, should fighting just be hit a button to attack or should it be like a FPS(first person slasher  8) ) or so,e other variation of the two.

  Stealing/sneaking, should animate npcs have an awarness range or should they just be in line of sight, how about a noise level.

  History, how many would like a long complex story about different groups in the world


just curious, no goods discussion threads about.

« Last Edit: December 10, 2003, 04:20:20 pm by druke »


my how times have changed.....

Axsyrus

  • Veteran
  • *
  • Posts: 1119
    • View Profile
(No subject)
« Reply #1 on: December 10, 2003, 04:13:08 pm »
there are quite a few threads about magics in the wish list forums. i think it should be complicated to find out a spell but simple to cast it, so you won\'t have to do all kinds of complicated things in battle.
about fighting, i think that depends on the quest you\'re doing and what kind of character you have, a rogue obviously has to be quiet and make sure he doesn\'t get seen, a knight however can just walk in and start killing.

Axsyrus the Azure - Ruler of the Winds
Member of The Arcane Order\'s Council

druke

  • Hydlaa Notable
  • *
  • Posts: 965
    • View Profile
(No subject)
« Reply #2 on: December 10, 2003, 04:19:59 pm »
Quote
there are quite a few threads about magics in the wish list forums.


no no. this isn\'t about what we are asking the devs, the magic system ahs beenw ritten, i just want to her people\'s preference


my how times have changed.....

Commando

  • Hydlaa Citizen
  • *
  • Posts: 221
    • View Profile
(No subject)
« Reply #3 on: December 10, 2003, 05:38:57 pm »
I like the system in StarWars: Knights of the old republic
You simple select a few actions before the battle starts, but u can change them later
Commando R-I-P

Grakrim

  • Hydlaa Citizen
  • *
  • Posts: 468
    • View Profile
(No subject)
« Reply #4 on: December 10, 2003, 06:03:57 pm »
I\'ve always admired games that take true skill.  For example, has anyone seen the game \"Yohoho! Puzzle Pirates\"?  Basically, its a pirate RPG in which players man vessels and go out on missions and combat.  However, every task that might be represented by stat checks in a RPG is instead represented by a puzzle; simple tasks have simple puzzles, while more difficult tasks have more difficult puzzles.  Anyone could be successful at a puzzle, but some people are truly great at what they do and make the ship run at maximum capacity.  There\'s really not enough games like this, probably because these would be very difficult to design.

I would love to play a game where wizards are rare due to the difficulty in becoming a good one.
\" I think you should just follow Grakrim\'s advice ;)\"

\"A universe is enough for more than one opinion.\" - Maxximus

Xelon

  • Hydlaa Resident
  • *
  • Posts: 107
    • View Profile
(No subject)
« Reply #5 on: December 10, 2003, 06:23:25 pm »
Quote
Originally posted by Axsyrus
there are quite a few threads about magics in the wish list forums. i think it should be complicated to find out a spell but simple to cast it, so you won\'t have to do all kinds of complicated things in battle.
about fighting, i think that depends on the quest you\'re doing and what kind of character you have, a rogue obviously has to be quiet and make sure he doesn\'t get seen, a knight however can just walk in and start killing.


yeah i like things to be simple, but make it difficult to find them, but you could make some things harder to cast than others etc.
the man with the invisible sig picture



Draklar

  • Forum Legend
  • *
  • Posts: 4422
    • View Profile
(No subject)
« Reply #6 on: December 10, 2003, 06:37:31 pm »
Quote
Originally posted by Grakrim
I\'ve always admired games that take true skill.  For example, has anyone seen the game \"Yohoho! Puzzle Pirates\"?  Basically, its a pirate RPG in which players man vessels and go out on missions and combat.  However, every task that might be represented by stat checks in a RPG is instead represented by a puzzle; simple tasks have simple puzzles, while more difficult tasks have more difficult puzzles.  Anyone could be successful at a puzzle, but some people are truly great at what they do and make the ship run at maximum capacity.  There\'s really not enough games like this, probably because these would be very difficult to design.

I would love to play a game where wizards are rare due to the difficulty in becoming a good one.

good thing we won\'t see something like that in Planeshift :P
ruining RP in mmorpg.... just isn\'t right...
AKA Skald

Grakrim

  • Hydlaa Citizen
  • *
  • Posts: 468
    • View Profile
(No subject)
« Reply #7 on: December 10, 2003, 07:30:35 pm »
Quote
Originally posted by Draklar
good thing we won\'t see something like that in Planeshift :P
ruining RP in mmorpg.... just isn\'t right...

Ruin RP? How so? The puzzles in that pirate game I mentioned fit in pretty well.  For example, the carpenter puzzle (which repairs damage to the ship) involves pluging holes with boards, if you were too slow, the holes would expand.  Success in this puzzle means using as few boards as possible.  Some of the puzzles are more abstract, namely the social or competitive puzzles (drinking game and combat, namely).

I probably should have clarified, I\'ve always admired games that take true skill that actually make sense in the setting.
\" I think you should just follow Grakrim\'s advice ;)\"

\"A universe is enough for more than one opinion.\" - Maxximus

Draklar

  • Forum Legend
  • *
  • Posts: 4422
    • View Profile
(No subject)
« Reply #8 on: December 10, 2003, 07:43:07 pm »
Quote
Originally posted by Grakrim
Ruin RP? How so?

The great thing about RPGs is that you can be anyone. So even one that isn\'t that smart in rl, may become great mage ingame... That\'s how adding need of real skills would ruin it.
AKA Skald

Xelon

  • Hydlaa Resident
  • *
  • Posts: 107
    • View Profile
(No subject)
« Reply #9 on: December 10, 2003, 08:16:16 pm »
but you do need some sort of skill in a game, if a game isn\'t challenging then genrally its pretty boring after the first 20 minutes well unless your completely dimwitted
« Last Edit: December 10, 2003, 08:19:00 pm by Xelon »
the man with the invisible sig picture



Draklar

  • Forum Legend
  • *
  • Posts: 4422
    • View Profile
(No subject)
« Reply #10 on: December 10, 2003, 08:28:22 pm »
Indeed...
there is one very important skill
it is \'roleplaying skill\' :P
AKA Skald

Xelon

  • Hydlaa Resident
  • *
  • Posts: 107
    • View Profile
(No subject)
« Reply #11 on: December 10, 2003, 08:32:58 pm »
yes but you need something more like decent puzzles that actually \"challenge\" you. But when you have puzzles etc. as part of quests then they have to be integrated well.

easy games are just boring. period.
the man with the invisible sig picture



Draklar

  • Forum Legend
  • *
  • Posts: 4422
    • View Profile
(No subject)
« Reply #12 on: December 10, 2003, 08:57:42 pm »
Depends how good roleplayer are you...
if yer gonna roleplay dumb kran, you probably shouldn\'t go for puzzle-quest even if you\'d know how to solve it.
Sad part is you can\'t do it other way...

and i think devs want minimum of player skills in Planeshift
AKA Skald

Xelon

  • Hydlaa Resident
  • *
  • Posts: 107
    • View Profile
(No subject)
« Reply #13 on: December 10, 2003, 09:02:46 pm »
minimum of player skills?

games are all about challenges, yeah i agree that roleplaying can be fun as a challenge. but it can\'t satisfy everything. I dont want it really hard to like cast spells or anything, but say you want a really good spell you have to gain it by doing something challenging weak speels = easy to gain hard spell = hard to get and it can be the same with fighting skills. challenges like this can be optional but youll be rewarded better.
the man with the invisible sig picture



Draklar

  • Forum Legend
  • *
  • Posts: 4422
    • View Profile
(No subject)
« Reply #14 on: December 10, 2003, 09:14:45 pm »
Quote
Originally posted by Xelon
but say you want a really good spell you have to gain it by doing something challenging

yea, so you go for some quest or go to some hard-to-get place... or both
player skills won\'t be that needed.
Tho i get your point that quests should be harder and ridles would be cool.
But it might be better to make this \'inteligence\' stat useful for something more than just cast some spells...

Quote
yeah i agree that roleplaying can be fun as a challenge. but it can\'t satisfy everything.

as a p&p RPG player i must say it can...
AKA Skald