Author Topic: comlpicated vs. simple  (Read 2531 times)

Xelon

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« Reply #15 on: December 10, 2003, 09:30:47 pm »
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Originally posted by Draklar
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Originally posted by Xelon
but say you want a really good spell you have to gain it by doing something challenging

yea, so you go for some quest or go to some hard-to-get place... or both
player skills won\'t be that needed.
Tho i get your point that quests should be harder and ridles would be cool.
But it might be better to make this \'inteligence\' stat useful for something more than just cast some spells...


but say you go to a really hard to get place then the monsters or whatever there would be hard to beat and you would have to defeat these, so you would have to use player skills for strength etc.
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Draklar

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« Reply #16 on: December 10, 2003, 10:07:47 pm »
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Originally posted by Xelon
but say you go to a really hard to get place then the monsters or whatever there would be hard to beat and you would have to defeat these, so you would have to use player skills for strength etc.

In this case you only use character stats and skills...
I don\'t see why do you want to add player skills in something like that :/
Your character has some fighting skills and adding player skills wouldn\'t be realistic... :/

i know it may be more boring, but if there were two warriors fighting, and the one that was weaker would win thanks to player skills, then that would suck...
« Last Edit: December 10, 2003, 10:10:27 pm by Draklar »
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Axsyrus

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« Reply #17 on: December 10, 2003, 11:47:15 pm »
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Originally posted by Draklar
Depends how good roleplayer are you...
if yer gonna roleplay dumb kran, you probably shouldn\'t go for puzzle-quest even if you\'d know how to solve it.
Sad part is you can\'t do it other way...

and i think devs want minimum of player skills in Planeshift


hmm.. did you ever try the current two quests in the game, those require quite a bit (roleplaying) skills, so you need to be very skilled(in roleplaying) to solve those, i think roleplaying skills are just part of player skills but of course it shouldn\'t be like that so people that are weaker should win in a battle because of those skills, it should just be used in things like quests..

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Kiva

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« Reply #18 on: December 11, 2003, 03:00:26 pm »
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I would love to play a game where wizards are rare due to the difficulty in becoming a good one.


Finally a person who thinks like I do. :) I like your thinking, Grakim. I even suggest that particular thing a while ago, but people simply didn\'t like it. It\'s all about being \"teh l33t w1zzard\", getting as many statpoints and as many spells possible, yet look at the fantasy/roleplaying stories. Let\'s just use LoTR as an example. We meet exactly how many wizards? 2 (however, we know there are more but that\'s just a detail. There still aren\'t many), and how many warriors do we meet? 100,000? 200,000? Gee, it\'s hard keeping a count of all those people. And why? Because any person can pick up a sword and swing it, but it\'s not for everyone to start shooting spells... Gamers nowadays simply don\'t understand that... Anyway, it seems I got a bit off topic there. So, as for complex rules and systems? Sure! Sign me up! :D

As for this roleplaying. If everyone, and I mean everyone, roleplayed, a game could be sweet, but the problem is, they don\'t. They open up their browser, find an info-site, read it, and suddenly their character knows everything. Then they discover a new quest, they complete it, and suddenly the person\'s other characters also know how to do it. And that\'s wrong. But people don\'t like that either, and I\'m afraid if something like that was to be maintained, there should be a GM appointed to every 5 players on the server, and sheesh, that\'s alot of GMs. :P



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hmm.. did you ever try the current two quests in the game, those require quite a bit (roleplaying) skills, so you need to be very skilled(in roleplaying) to solve those, i think roleplaying skills are just part of player skills but of course it shouldn\'t be like that so people that are weaker should win in a battle because of those skills, it should just be used in things like quests..


I\'m afraid that\'s not exactly true Ax... Roleplaying isn\'t to write \"How are you?\", \"Who are you?\", \"Who is...\" etc. and being told over and over that the NPC doesn\'t understand a word you say. That\'s plain evil. :P If roleplaying should be a part of quests, it\'d require that PC characters were a part of quests or that NPCs are really smart, as in you can talk to them about anything from how the weather is, to where the last dragon was seen. That, however, would require alot of work. :P
« Last Edit: December 11, 2003, 03:04:07 pm by Kiva »
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lynx_lupo

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« Reply #19 on: December 11, 2003, 03:08:14 pm »
Nice elaboration. Of course we want only the capable people to be mages, cause so we\'d be more reckognized! :D

And actually we met 3 wizards(sorcerer is more appropriate imo)...Gandalf met with Rudagast the Brown :P
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Draklar

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« Reply #20 on: December 11, 2003, 03:20:33 pm »
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Originally posted by Gronomist
Let\'s just use LoTR as an example. We meet exactly how many wizards? 2 (however, we know there are more but that\'s just a detail. There still aren\'t many)

you may have a point there, but it fully depends on world, i think...
in some there may be more magic, in some less...
if you want less mages and more warriors then make mage skills grow slower
i think that\'s the only way if you want to make it fair for everyone.
And surely only one if you want it LOTR-like... i mean the age of the spellcasters there ;)
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Axsyrus

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« Reply #21 on: December 11, 2003, 03:39:36 pm »
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Originally posted by Gronomist
I\'m afraid that\'s not exactly true Ax... Roleplaying isn\'t to write \"How are you?\", \"Who are you?\", \"Who is...\" etc. and being told over and over that the NPC doesn\'t understand a word you say. That\'s plain evil. :P If roleplaying should be a part of quests, it\'d require that PC characters were a part of quests or that NPCs are really smart, as in you can talk to them about anything from how the weather is, to where the last dragon was seen. That, however, would require alot of work. :P


I was trying to point out that the game currently requires a lot of player skill, the roleplaying part is between ()\'s...

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druke

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« Reply #22 on: December 11, 2003, 03:45:14 pm »
i honestly agrre with you grono


my how times have changed.....

Rulzern

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« Reply #23 on: December 11, 2003, 03:46:32 pm »
Saying that quests like the ones that are in now require skill is quite optimistic, seeing as once people who are not hardcore roplayers join the game (when combat is put in), quest solutions will be spread quicker than shit in a fan.

So in the end if you use runescape-like systems for magic and combat, it really comes down to who is the highest level/has powerleveled the most, while the person who spendt his time RP\'ing and such is face down in the mud.

Quote
i know it may be more boring, but if there were two warriors fighting, and the one that was weaker would win thanks to player skills, then that would suck...


I don\'t see how that would suck...
« Last Edit: December 11, 2003, 03:47:17 pm by Rulzern »
Thanks a lot Venge...

druke

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« Reply #24 on: December 11, 2003, 03:49:07 pm »
that depends on how progression works


my how times have changed.....

Axsyrus

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« Reply #25 on: December 11, 2003, 03:55:39 pm »
Rulzner: it SHOULD require skill, quests aren\'t that easy to solve, people who are able to solve the current quests aren\'t very likely to just tell it to anyone..

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druke

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« Reply #26 on: December 11, 2003, 04:05:43 pm »
heh....


my how times have changed.....

Draklar

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« Reply #27 on: December 11, 2003, 04:16:09 pm »
hmm... i don\'t really like the current NPC talking system. What with people that have spelling problems? Or aren\'t that good in building sentences in english?
I\'d like to see it like that:
You choose sentences from a list, while:
the higher inteligence you have, the more sentences you have to choose.
the higher charisma you have the bigger possibility is that NPC will trust you or something.

as for player skills:
If there won\'t be many of them, there will be more roleplayers around :P
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Rulzern

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« Reply #28 on: December 11, 2003, 04:25:09 pm »
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Rulzner: it SHOULD require skill, quests aren\'t that easy to solve, people who are able to solve the current quests aren\'t very likely to just tell it to anyone..


Look at runescape, no player skills at all, still you\'re lucky to find 1 roleplayer in 100 players, and if you get stuck on a quest there, no matter how hard it is, ask anyone, and they will tell you, the same will be for PS. The reason it isn\'t happening now is that the people who play PS now are roleplayers, but once combat and content is added, non-RP people will join, and non-RP people play quite differently from RP people...
Thanks a lot Venge...

Draklar

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« Reply #29 on: December 11, 2003, 04:34:15 pm »
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Originally posted by Rulzern
Look at runescape, no player skills at all, still you\'re lucky to find 1 roleplayer in 100 players

I think that\'s because of pk, right?
and as for giving away quest info... thing i said would solve that :]
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