Author Topic: Waging wars and conquering cities  (Read 2893 times)

Bogo

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Waging wars and conquering cities
« on: December 13, 2003, 06:15:49 pm »
I\'ve never played an mmorpg before so I\'m not sure how this\'ll go over, but while watching my friends play FFXI I thought this might be cool - wars.

I figure people could go out and start their own cities, and become kings of that city. Over time they would grow and gain inhabitants, and be a bustling little town, sort of like the ones premade by the developers, except these are controled completely by the players/king. Then I was thinking someone else built their own town not too far, and decided to take over this one. So this other guy asks people to join his army, and whoever joins gets matching armor, new weaponry, perhaps some training. Then one day the attack is mounted and the army marches toward the town. The other town had word of an amasssing army so they too built their own, and then you have this big war going on for who knows how long, but eventually one town is going down/getting taken over, or an armistis is called or who knows what. Perhaps there could be catapults and battering rams involved. People could also hire assassins to maybe infiltrate the enemy town and try to take out the leader. I dunno... just my 2 cents.

Dynamic worlds. My friend who played/plays EQ said it starts to stagnate and get boring after awhile because there are places he can\'t go because of his race/religion and there are so many rules on pvp.

Draklar

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« Reply #1 on: December 13, 2003, 07:14:51 pm »
What if one city would attack another, while its soldiers are offline or something?
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Altharion

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« Reply #2 on: December 13, 2003, 07:21:01 pm »
haha maybe warfaring between the border lands.

Kixie

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« Reply #3 on: December 13, 2003, 09:27:19 pm »
huge warfare could happen but not between towns. your in a giant stalagtite. i dont think anyone is gonna be too interested in fighting other towns cus ur all kind of one nation... and what about talad and laanx. i dont dont think gods would let everyone fight like that... :(

Draklar

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« Reply #4 on: December 13, 2003, 09:59:15 pm »
Quote
Originally posted by whemyfield
and what about talad and laanx. i dont dont think gods would let everyone fight like that... :(

He may have a point there
like when Talad stoped fights between Enkidukais and Ylians...
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Kixie

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« Reply #5 on: December 13, 2003, 10:16:41 pm »
of course i have a point, i always have a point! :D

Xordan

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« Reply #6 on: December 13, 2003, 10:24:59 pm »
Mah God Talos don\'t mind the fighting.... :D

Altharion

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« Reply #7 on: December 13, 2003, 11:03:33 pm »
Quote
Originally posted by Draklar
Quote
Originally posted by whemyfield
and what about talad and laanx. i dont dont think gods would let everyone fight like that... :(

He may have a point there
like when Talad stoped fights between Enkidukais and Ylians...


you forgot that Laanx is one major biatch in these days.
« Last Edit: December 13, 2003, 11:04:07 pm by Altharion »

Kixie

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« Reply #8 on: December 13, 2003, 11:17:08 pm »
hey you shut your mouth. even though my laanx worshiping guild is over doesnt mean that laanx isnt awesome..  X(

Draklar

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« Reply #9 on: December 13, 2003, 11:28:24 pm »
Quote
Originally posted by Altharion
you forgot that Laanx is one major biatch in these days.

oh yes, I mean only Talad is being cool guy
But this Laanx.... Laanx might even want to start some war...
« Last Edit: December 13, 2003, 11:28:52 pm by Draklar »
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Xandria

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« Reply #10 on: December 14, 2003, 03:31:15 am »
The way I see it, there shouldn\'t be any city vs. city war.  People would put too much time and effort into building a city just to have it taken over by another city with more people.

That kind of thing should be left for the surface.  I think the world up there should be as open and free-reign as people make it.  If people want wars on the surface to gain more land, let there be wars.  But leave Yliakum to its peace.

How I set my timezone:

ln -sf /usr/share/zoneinfo/Antarctica/Davis /etc/localtime

Lee'kayr

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« Reply #11 on: December 14, 2003, 07:23:33 am »
OOOOOOOOOOR
Guilds can attack city guards(NPC\'s), and if all guards are killed the city is under that Guild\'s control.
Everything in the city will be cheaper for THAT particular guild, and the Guild Leader can choose prices for his city, and he gets
Oh, how many percent of the profits that he makes through the people that buy things. still 25% off for guild members though...
Then...other guilds can attack the city. OH ME OH MY.
Lots of sacking.
Is this game still Anti-PvP?
« Last Edit: December 14, 2003, 07:27:56 am by Lee'kayr »

Moogie

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« Reply #12 on: December 14, 2003, 08:34:42 am »
PlaneShift has never been \"anti-PvP\". Anti-PK, yes, but PvP is an essential part of any MMORPG and will be accomodated for in future releases.

Commando

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« Reply #13 on: December 14, 2003, 08:42:37 am »
Quote
Originally posted by whemyfield
huge warfare could happen but not between towns. your in a giant stalagtite. i dont think anyone is gonna be too interested in fighting other towns cus ur all kind of one nation... and what about talad and laanx. i dont dont think gods would let everyone fight like that... :(


I aggree, no city take-over. Maby just temporalry ocupation.. :D
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Draklar

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« Reply #14 on: December 14, 2003, 08:43:00 am »
Quote
Originally posted by Lee\'kayr
OOOOOOOOOOR
Guilds can attack city guards(NPC\'s), and if all guards are killed the city is under that Guild\'s control.
Everything in the city will be cheaper for THAT particular guild, and the Guild Leader can choose prices for his city, and he gets
Oh, how many percent of the profits that he makes through the people that buy things. still 25% off for guild members though...
Then...other guilds can attack the city. OH ME OH MY.
Lots of sacking.
Is this game still Anti-PvP?


What about good guilds, I mean especially lawful-good
Do you think they would do such thing for power?
hey, I like Xandria\'s idea :)
AKA Skald