Author Topic: Waging wars and conquering cities  (Read 2872 times)

Altharion

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« Reply #15 on: December 14, 2003, 12:58:06 pm »
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Originally posted by Mogura
PlaneShift has never been \"anti-PvP\". Anti-PK, yes, but PvP is an essential part of any MMORPG and will be accomodated for in future releases.


thats no fun you shoud be able to kill him atleast make him fall in a coma.

Dathias

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« Reply #16 on: December 18, 2003, 12:42:33 am »
For those people out there that want major battles there should be major tournaments held. Like there are 2 sides and well if your side wins u maybe get a share of some $ or so. I know there are soo many flaws to this idea plz don\'t name them but use this as a ground peice maybe build on it and improve it.
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zedd_owd

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« Reply #17 on: December 18, 2003, 01:11:40 am »
[/QUOTE]

thats no fun you shoud be able to kill him atleast make him fall in a coma.
[/QUOTE]

i wonder how deaths in the game will be handle?
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Draklar

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« Reply #18 on: December 18, 2003, 06:11:36 am »
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Originally posted by zedd_owd
i wonder how deaths in the game will be handle?

That has been asked here not long ago...
I still stick to the thing that you\'ll go to some afterlife world... I don\'t remember where I heard that tho... :/
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Rageburst

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« Reply #19 on: December 18, 2003, 08:35:08 am »
A slight modification is all that\'s needed..... wage war on npc cities instead.

For example, we can have a castle run by an army of evil barbarian types. They set up a perimteter guarded by archers in tower. The only way to get through is by picking off the archers, using siege weapons to ram the gates open, to go over the walls, and so forth....

Like any other aspects of combat gameplay, it needs to be focused upon to be any fun at all, so the castle idea can be left out for now.

Personally if I was the designer I\'d make a priority list (critical, very important, usefull, optional) on the gameplay aspects.

Once I see something really neat, I\'d have everyone work on that aspect so that it will be the best it can be before moving on to something else.

Anyway...

Dexlan

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« Reply #20 on: December 18, 2003, 11:12:07 am »
A city could be taken under sige by a large amount of monsters or the monsters could try to setup a kind of out post which the players would not want and so they try to put a stop to it.
There could be quest that\'s needed to be done as well as the pure lets kill all the monsters!
Maybe find some thing that can destroy the portal opened by the monsters. Then get it to the portal and destroy the monsters portal. There could be several portals that need be destroyed, at the same time other players are keeping the monsters at bay.
May be some objectives for the players who are waring with the monsters stop a bridge from been captured or destroyed. Or stop a large construct been built by the monsters.

All in all great fun!!!!!!!!!! :D

Well I\'m sure you get the idea! :rolleyes:
My in game character\'s are Wolfshade and Kayto! no they wont try to join two different Guilds :rolleyes: !!!!

zedd_owd

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« Reply #21 on: December 19, 2003, 12:16:15 pm »
having wars in an mmorpg game is not a bad idea  i think as it adds a new demension the game.  :D

i was wondering how the victors will be rewarded more exp, money,items, towns ?????
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Kixie

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« Reply #22 on: December 19, 2003, 02:05:48 pm »
i wonderin how the wars could be arranged. What if there was a way to start a battlee as big as the ones in Lord of the Rings. A truely epic scale. All of it could be done with proper planing! Have one person at one end on a huge tower looking over the battle. The person looking over tells his 5 generals what the problems are from his tower using private messenging. The generals tell 9 parts of the army they control what they need to do. then that part corresponds. Now also i think you should get more money on not how many people you kill but how well you follow the directions. Going braveheart may not be such a good idea because from your view you may be kicking a**. But in the real perspective a giant dragon platoon has had it and is about to roast all of your peers away! Following directions should be a big part of waging huge climactic wars.


P.S. to correspond with another thread i have wars should be waged in places where laanx and talad have no influence. If ya dont know what im talkin about check out \"the most unique idea ever!\" by me Whemyfield!
« Last Edit: December 19, 2003, 02:08:09 pm by Kixie »

Ghostslayer

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« Reply #23 on: December 19, 2003, 10:50:18 pm »
Just a thought...
If large amounts of monsters/attackers are trying to storm the city, it would be cool if you as a defender could make use of city defences such as siege weapons etc.  Eg. Your character could man a repeating crossbow on the city walls, be in charge of firing, loading it, etc.  There could be ballistas, catapults, all sorts of neat stuff :D
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Arthureloi

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Aw....
« Reply #24 on: December 21, 2003, 08:11:26 pm »
Hey, guys... I don?t think these ideas are good, because this game will be turning into a RTS game, not a mmorpg this way...
It?s better to enforce rpg?s and d&d elements that rts... thats my opinion.
I?ll kill ya, moogie!

Dexlan

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« Reply #25 on: December 23, 2003, 01:25:48 pm »
But the war can be planned in such away that role playing must be done.

First in order to win the war certain quests must be forefilled, your standard quest stuff here for anyone who wants to take party to this side of the war as I said earlier.

Second, IF your part of the defences yeah there will be lots of fighting but as above there must be leaders, planing, coperation lots of interaction between the players with proper goals \"hold the bridge the monsters must not take it!\" or \"hinder the monsters from building the siege machines until we have support from the flyers!\"  There could be tasks here to complete or figured out but all in all it would not be just hordes and hordes of monsters with people bashing an attack button!

A large attack on a city of players or war on players must also give plenty of notice so we would need some kind of seer who would reveal omens! letting us know of the on coming darkness!(of course posting it on the web site would be good ;)  )

Also in order for the war not to get out of hand, say the players fail badly and now PS world is doomed to be over run with monsters!! 8o  Some thing must be put in place so that this does not happen and the monsters leave or retreat after giving us a good wipping!(maybe we will have lost much of the cities food and goods, weapons etc)
An army of good ncps might just show up and chase them off no fighting happens between the two ncp armies they just rush away and are too fast for the player to keep up with maybe they vanish into the monsters portal.

These wars would also be rare but big events!
It wont be an RTS game! sure for the war it will come into play but wars are events that happen every so often and only the players who wish too command and plan will see any sort of strategy the monsters and their own!!
 :rolleyes:
In the end don\'t just right off the idea of war or large scale battles as long as there is a way for the technology to let us play without large lag and so forth. We can come up with a way to make it all fit in with the  PS world and game!
Eh that goes for most ideas too there just has to be enogh players to want it to work!!!!
My in game character\'s are Wolfshade and Kayto! no they wont try to join two different Guilds :rolleyes: !!!!

Arthureloi

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Ah
« Reply #26 on: December 24, 2003, 03:28:15 am »
This way it could be, but each player command ONE character, not many, just the character and its familiars and summons.
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Zaknafein

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« Reply #27 on: December 24, 2003, 04:27:47 am »
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What if one city would attack another, while its soldiers are offline or something?


True. Very true. Although a city or civilization would not attack when the soldiers are offline.  Normally they would gather soldiers, and would not attack if they have too little. I\'m am impressed by you\'re knowledge of the Battlefield, Draklar Az\'randal. But you have much to learn.
« Last Edit: December 24, 2003, 04:29:26 am by Zaknafein »

Dexlan

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« Reply #28 on: December 24, 2003, 12:49:16 pm »
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This way it could be, but each player command ONE character, not many, just the character and its familiars and summons.


Arthureloi when commanding others this is meant as to give orders for other players to carry out, It\'s still up to the player who has recieved the order with what they do, but you\'re all on the same team right!

A leader is picked and the leader trys to guide the players aginst the monsters, but a player can decide not to carry out an order if they feel it is wrong or that the setting has changed since the order was given and is no longer valid.

So anyway your right, a player only controls the one character. This is also what I have been thinking all along . But a Player can be a General or captin or whatever and Co-ordinate the other players. ;)
My in game character\'s are Wolfshade and Kayto! no they wont try to join two different Guilds :rolleyes: !!!!

Dathias

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« Reply #29 on: December 25, 2003, 08:47:36 pm »
thats why there shouldn\'t becity vs. city just guild battles and smaller battles. where u control only ur char. and there are other players around u fighting with or against u
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