Author Topic: The most unique idea EVER!!!  (Read 4015 times)

TheRedMonk

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« Reply #30 on: August 30, 2004, 10:08:25 pm »
Its incredible how much the Devs seem to have been influenced by this thread. Good job anyway! :)
« Last Edit: August 30, 2004, 10:10:00 pm by TheRedMonk »

Methos

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« Reply #31 on: January 05, 2005, 12:26:04 pm »
I would absolutely love to see the \"deathness\" from Ultima Online in Planeshift.... if you die, the world goes grey and you cant be seen or heard... but when you talk people can see a \"oooOOOoooo\" type message depending on how long your words were lol.... if you had a skill that let you hear the dead then you could ofcourse, hear the dead talk instead of ooOOOooo.

Anyway I\'m getting off subject, if you die the world goes grey and you have to find a shrine or a healer NPC to get yourself resurected... losing some XP on resurection... players could also have ressurection spells to res their friends and whatnot.

You would then have to run all the way (or teleport if you have the means) back to your corpse to collect your things before they are lost forever in the highly biodegradable soil.... BUT, nobody is able to loot your corpse... so all you have to worry about is finding your way back in time and having to possibly kill whatever monster killed you in the first place. (which I can\'t point out strongly enough how difficult it is to get your stuff back in Ultima Online after you\'ve just wandered into a nest of dragons by accident) :O

Yeah this is all from UO but UO had very good structure in alot of areas... and I believe the death in UO was very well done.

As for my opinion on PVP.... the way it is now is fine I think.... if you want to PVP challenge then go right ahead... \"not everybody\" likes getting into PVP fights and \"not everybody\" thinks is funny when people smash you down and loot all your nice shiny armor and unique artifacts.

I will make this clear though... I really like PVP from time to time... it is good to be able to test my skills against other players... and if they feel the same way, then its on...

Being able to reserve our rights to get into or stay out of a conflict is what I believe to be alot more balanced than getting mowed down on your way back to the city after a hard day of smashing monsters & collecting trinkets.

One commenly suggested idea is to have a place of PVP... an area of the game that has nothing but PVP... probably not all that large... but big enough to contain a few fights.... like an arena of sorts.... yes.... an arena of PVP... with a sign on the gateway in nice large letters for all to see (so people dont go there by accident not knowing of what they do) \"PVP ARENA\" or somesuch.

It could be as simple as the arena we have now... people could fight in certain areas... and many many onlookers could watch down from their seats. Kinda like a Coliseum... well... pretty much exactly like a Coliseum... and I can see plenty of role playing in that.

Back in the day there was many such events and i guess you could also place bets mabey... i dunno.

As for stealing though (and I\'m sorry if I\'m so direct about it but).... I ask this... Why do you need to steal from other people who have worked very hard to obtain the stuff they have....  Players shouldn\'t need to feel like they could get killed and looted at any minute... that would only make the game about fear... and thats not a nice thing (and I dont care what you have to say about that... in the end.. thats what it comes down to....) even if your character is HUGE, you could still get wiped out by somebody if your not careful and lose everything... and ofcourse... the better the stuff you have the more pissed you\'ll be when you lose it.

In a thought that just occurred to me however... an option like we have now for PVP, where you can select whether or not, you want other people to be able to loot your corpse.. but then that probably wouldn\'t work anyway as everybody would just turn it off.. therefor you\'d be back to square one \"no stealing\"

However... On a side note of stealing, there could yet be a cunstructive use for such a thing... Coupled with the deathness from UO, you could \"allow\" (or disallow) buddies or guild memebers, or mabey even a selected person to be able to loot your corpse for you, should you not be able to get back intime before your body disappears.


Well thats just my quick *looks up the message* \"long\" ramblings of what I concieve to be a pretty cool idea.

The coliseum idea may be a bit overboard though... it would have a very strong presence in the game and in my opinion should only be implemented if Planeshift has a much greater presence than that of a death theatre.

Anyway... enough ramblings from me.

Methos

P.S. Disclaimer: You COULD flame me for my comments herein, but in the end its just another opinion in the world of ideas.
« Last Edit: January 05, 2005, 01:17:43 pm by Methos »
If you can\'t find the needle..... Burn the haystack!

unknown_source

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« Reply #32 on: January 06, 2005, 07:42:22 pm »
this \"blu orb death penalty\" you are talking about sounds very similar to the wow death penalty. not that it is a bad idea...
You might not be able to understand everything I say... Ai ?m N?rwegiann...

Loran

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« Reply #33 on: January 07, 2005, 04:38:18 pm »
Some nice ideas here, I just wanted to put in my two cents. Now I don\'t know if this has been proposed already, but here it goes anyway: PVP will only be in an arena. The players that will watch could (if they want) place money on one of the fighting characters. They don\'t kill eachother, but only incapacitate them, so the other player is beaten but doesn\'t need to go through the whole death-realm-ressurect-me stuff. The players that lost the bet will have to pay the winner of the dual (or maybe a whole slaugther with more than two players, or maybe even animals for some more fun :)), but they can ask their trias back to the loser. So the loser of the dual will lose alot of his money, but bearing in mind he could have won a lot too. Then he wil be simply taken to some healer, after a while resting ready for another fight.

Just a simple idea, that still needs lots of refinig, but maybe worth reading.

Obsidian_Black

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« Reply #34 on: January 15, 2005, 06:59:44 pm »
What I think would be cool is too have three types of fighting,  one would be the PVP dueling area where you could set prizes and the such and rules (much like Runescape\'s dueling arena), one would be the external player killing or getting killed by a monster where if you die you do the whole restoration quest and would have the \"ghost attribute\" maybe you could choose one person to like hear and see you and the rest can\'t or something, as well to limit pking you could have a limit too how much you can do it an hour/day/week/month, and finally the \"common death\" true they aren\'t that different but right now its really easy for a n00b like me to die,  I\'ve seen hit points lost from going down stairs so I think \"common death\" like falling or the cooking accident wheere you would just normally spawn that way you don\'t have to do a quest every time you accidently fall off of a bridge.


-OB