Hmm... very interesting, could dying be even yet simpler than that?
For example, let imagine your \"blue orb of invulnerablility\" not only kept the player from dying, it kept him or her from interacting with the world until they fufilled a quest set upon them at their death.
Example: You die in a battle (Mob, Pk any type will do) and you become surrounded by your orb. Your message box will show something like:
Talad/Laanx Tells You: Great you died. Now find yourself a (temple, holy shrine, holy marker) and capture/kill/find a (something) so you can come back to life!
Begin Ressurection Quest
So you go look for the shrine or whatever, killing rouge ghosts that inhabit your invisible world. Find the shrine, are told where the item/monster/whatever is located to come back to life. Maybe as a penalty for being dead, you get no exp from them (but I don\'t care). And you can see other people who are dead as well, but you cannot fight them. Of course if you have someone ressurect you, you get a message on your screen telling you that you have been ressurected:
Talad/Laanx: Well, well looks like a friend of yours has brought you back to the material world. Better thank them.
Your friends cannot see you, you cannot /shout, but you can /say things to people in your general vicinity, like close range telepathy, since you are departed. You cannot pick up items, fight regular monsters, or be attacked by them, open doors, or use items on anyone else but yourself.
I think it would save the trouble of afterlife quests, and it would be cool to see a blue-tinted ghost version of the stacilite. It reminds me of the spiritual plane in soul reaver. It would give a great level of depth to the game.
What do you think?