Author Topic: The most unique idea EVER!!!  (Read 4008 times)

Draklar

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« Reply #15 on: December 19, 2003, 10:37:25 pm »
actually Pkers are the whole problem :P
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snow_RAveN

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« Reply #16 on: December 20, 2003, 04:03:54 am »
Your kinda right there but for a good mmorpg there has to be a bit of action and balance between pvping and just living
Quote
Originally posted by DepthBlade
I am not as good as you with posting totally random pointless things that neither are relative or make any sense.

Harwen

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« Reply #17 on: December 20, 2003, 04:19:20 am »
Hmm... very interesting, could dying be even yet simpler than that?

For example, let imagine your \"blue orb of invulnerablility\" not only kept the player from dying, it kept him or her from interacting with the world until they fufilled a quest set upon them at their death.

Example: You die in a battle (Mob, Pk any type will do) and you become surrounded by your orb. Your message box will show something like:

Talad/Laanx Tells You: Great you died. Now find yourself a (temple, holy shrine, holy marker) and capture/kill/find a (something) so you can come back to life!

Begin Ressurection Quest
 
 

So you go look for the shrine or whatever, killing rouge ghosts that inhabit your invisible world. Find the shrine, are told where the item/monster/whatever is located to come back to life. Maybe as a penalty for being dead, you get no exp from them (but I don\'t care). And you can see other people who are dead as well, but you cannot fight them.  Of course if you have someone ressurect you, you get a message on your screen telling you that you have been ressurected:

Talad/Laanx: Well, well looks like a friend of yours has brought you back to the material world. Better thank them.  

Your friends cannot see you, you cannot /shout, but you can /say  things to people in your general vicinity, like close range telepathy, since you are departed. You cannot pick up items, fight regular monsters, or be attacked by them, open doors, or use items on anyone else but yourself.

I think it would save the trouble of afterlife quests, and it would be cool to see a blue-tinted ghost version of the stacilite. It reminds me of the spiritual plane in soul reaver. It would give a great level of depth to the game.
What do you think?
 

Draklar

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« Reply #18 on: December 20, 2003, 09:51:43 am »
Quote
Originally posted by snow_RAveN
Your kinda right there but for a good mmorpg there has to be a bit of action and balance between pvping and just living

roleplayers - keep the balance
pkers - break the balance
:P

oh, I like the idea Harwen. But still you must do something to discourage from using free pk, or it\'ll turn into slaughter.
For one, how about the closer you kill someone (not in duel, guild war nor arena) to the city, the bigger is chance that you\'ll get yourself on wanted list?
« Last Edit: December 20, 2003, 09:56:29 am by Draklar »
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Harwen

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« Reply #19 on: December 21, 2003, 08:39:22 pm »
That\'s the problem with some post, my other great ideas get buried under other great ideas.

I imagine they would implement a challange system where you would type a command like /duel Harwen  and you would be able to accept the challange. Though it would be cool if in your stats, it showed the number of battles you lost, won, accepted and rejected.

Maybe there could be one-time use items that would let people bypass this, and induce a battle. (great for assasins) but of course these items would cost as much as say a pterosaur?

About your suggestion of a wanted list, I see it as a GTA sort of thing, that would more likely be abused than respected. (I have no problem being on a hit list if I could hear the screams of countless others, it\'s a lopsided Pk penalty) Out and out restrictions like an accepting challange system is best and if the \"free pk\'ers\" want to cry about they can go play another game. OF COURSE, depending on what the devs come up with, we will all have to adjust. I just can\'t wait to see what kind of system they come up with on their own.

OH, the deep dark secrets they possess! How greedy they are!!!
« Last Edit: December 21, 2003, 08:42:28 pm by Harwen »
 

Darkblade

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« Reply #20 on: December 24, 2003, 06:34:18 pm »
I thought that specters, ghosts could walk through walls.
It would add an interesting element to the game.

Unfortunatly, some people would abuse this power. That is if it is implemented.
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Tylyu

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« Reply #21 on: December 25, 2003, 05:56:15 pm »
Or what about giving a X money bonus to the one who\'d capture a PK ? (dead or alive, on your conveniance) That\'d become a great motivation for others ... You shurely get the whole community and even that f**** Lvl38 Barabarian That-Won\'t-Miss-U-In-A-3-Miles-Square-Aera.

Well, it\'s becoming much harder when the PK actually IS that f**** Barbarian, but I think the whole community\'ll get a chance against him. Eeer, when the top 50 most powerfull chars become united to be THE PK team, we\'ll get trouble, but there\'ll be admins, won\'t it ?

Quote
But Dieing from \"dumb\" animals or some bizzare random death like falling from a building or height, or being impaled by a death trap should be different.
Uuuh, even in a magic full-filled world, I don\'t see any difference for a human to be killed by a player or a rat, or a stupid cooking accident ...

There\'s also an alternative :
One server with PK, PVP, ... and one server without
« Last Edit: December 25, 2003, 06:17:25 pm by Tylyu »
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snow_RAveN

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« Reply #22 on: December 27, 2003, 08:44:34 am »
[/QUOTE]
roleplayers - keep the balance
pkers - break the balance
:P
[/QUOTE]


hmmm so what if i pk and role play at the same time do i imbalance the system or bring balance ??? or is it chaotic balance ( go get a triple jointed pendulem swingy thingy and then ill futher stuff this theroy in to your head)

[/QUOTE]
noobs shouldent have a fighting chance
[/QUOTE]

..... well duh but it save the pkers some trouble when they get accused of a masscare (SP)


[/QUOTE]
Well, it\'s becoming much harder when the PK actually IS that f**** Barbarian, but I think the whole community\'ll get a chance against him. Eeer, when the top 50 most powerfull chars become united to be THE PK team, we\'ll get trouble, but there\'ll be admins, won\'t it ?
[/QUOTE]

Yes hopefully there will be admins but usually they will be to late to stop most of the action
Quote
Originally posted by DepthBlade
I am not as good as you with posting totally random pointless things that neither are relative or make any sense.

Tylyu

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« Reply #23 on: December 28, 2003, 02:53:33 am »
Quote
Yes hopefully there will be admins but usually they will be to late to stop most of the action

Yea, just hope we won\'t need to go that far :!
Trees are our Breath-makers, we shan\'t spoil them.
Stones are our Memory, we shall learn from them.
Knowledge is our Pride, we can\'t forget it.


T?anith - Prophet of the Northern Elves  

snow_RAveN

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« Reply #24 on: December 28, 2003, 01:26:45 pm »
well when a crime happens the police would be late
(usually by the time they get there they be proding your cold dead body with a stick)

so yeah itll happen
Quote
Originally posted by DepthBlade
I am not as good as you with posting totally random pointless things that neither are relative or make any sense.

Tylyu

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« Reply #25 on: December 28, 2003, 10:19:08 pm »
Or give an Exp or whatever maluses to players beeing killed because of PKing ...

This way Rogues\'ll still be able to increase theirs skills, but they\'ll have to not get caught

Well, you can also say you lose exp when being killed, but won\'t be so hard as if you were PKing. Let say you lose 1 or 2 fights equivalent when beeing killed, and 1 or 2 level(s) if you were caught Pking ...

Hum, more or less, this\'s just an idea
Trees are our Breath-makers, we shan\'t spoil them.
Stones are our Memory, we shall learn from them.
Knowledge is our Pride, we can\'t forget it.


T?anith - Prophet of the Northern Elves  

tallimar

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« Reply #26 on: January 04, 2004, 11:08:48 am »
um, can i spoil some parties here?  ive seen most of all the ideas here used in many different games.  in UO, when you get killed, you run around in a sort of half plane, you can see everyone else(although everyting is gray) but they can only see you if your manifested(aka in combat mode).  ghost pcs get ressed by pc or npc mages that can cast resurrection.

the whole after-life thing ive seen used in different ways in several modules for neverwinter nights.  when you die you get teleported to the underworld or whatever place the creator can come up with, where you then have to find your way through a labyrinth filled with creatures that steal your stuff or search for some dimmensional portal between the material plane and the X plane.

in UO, your character suffers a temporary loss of skills and stats for several minutes upon being resurrected and in dungeons and dragons(as well as in NWN) the character permanently loses X amount of exp depending on level once he/she has been ressed.

in UO, the character has to run all the way back to where he/she died and loot his/her own body just to get his/her stuff back and if they dont get there in time(not to mention whatever killed you in the first place most likely is still there standing on top of your body doing a little jig) any other player is then allowed to loot your corpse.  sometimes the monsters will even loot dead pcs.

as for Anarchy Online...  you respawn almost immediately at the last spawn point you went to, but you have to wait a while to collect your equipment from the machine next to the spawner, in which time the pker has the chance to loot your stuff before its returned, or you can go out to where you died and get it back sooner.

i had a few ideas of my own, but after all this typing, i forgot what they were... oh well.  oh, and if i sound too pessimistic, dont flame me too bad, aight?


where there is light, there are shadows.

Kixie

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« Reply #27 on: January 05, 2004, 12:18:26 am »
some of those ideas aren\'t too bad but really everyone wants planeshift to be a unique experience and adopting peices of other games is just boring. Personally i would love to see open PK in some form but whatever. Its too bad we have so many PK haters, especially after all the good PKing forms i have read about or thought about.  So much potential wasted is kinda sad.. :(

tallimar

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« Reply #28 on: January 05, 2004, 12:45:54 am »
i agree, id like to see what the devs come up with for the whole death-respawn/afterlife idea.  what i was trying to do was to point out similarities between what i had read here and what i had experienced in other games.  From my experiences thus far, i think i like UO\'s pk system the best, if you dont want to pk, stay in noob land tram, if you do want to pk or just get away from the constantly camped \'good spots\', go to fel.


where there is light, there are shadows.

Zetsumei

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« Reply #29 on: August 28, 2004, 06:38:05 pm »
Y\'know...this looks rather similar to what the devs are actually doing.

I nominate kixie for royalties! ^^
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