Author Topic: What kind of house do you want?  (Read 10358 times)

Monketh

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« Reply #15 on: January 04, 2004, 10:13:11 pm »
I can definitely see player-run hotels and apartment buildings in the large towns, can you?
I want a large mansion in an italian theme on a remote island with many pools,  npc servants, and a quest. (It would be partially-open to the public, of course.  Not that a trip there would be cheap... ;))
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Elegrand

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« Reply #16 on: January 04, 2004, 10:29:47 pm »
Well, first I\'ll start off with a simple shack, a place to sleep, some crates for storage, and a stove/heater. THen, once i stea- er, get the money, I\'ll get a manor. To customize it, I\'ll put my good ol\' family crest... whatever that is :P And why do I want houses? So I have a place to put my things, I mean, I\'m not going to carry every little thing I have in my pack, I\'m guessing that I\'ll have multiple magic staffs (For different magic purposes, lol Staff of Pint Summoning +2) and I\'ll keep \'em in my house.
(that was surprising long)
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lynx_lupo

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« Reply #17 on: January 04, 2004, 10:30:40 pm »
I thought I won\'t need one, but I guess I\'ll grab myself one in a giant tree complex in a wondrous place. ;)

But it\'ll take quite some time...;);)
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roguewolftamer

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« Reply #18 on: January 04, 2004, 11:38:47 pm »
i say u should be given 2 options, 1. have the team make ur house for you after you pay the in-game money then you get the house put into the game

and you can permanently buy (not like the house) NPCs for merchants or quests (for items) such as a barkeep has some rare items (provided by the host of course) and will give them away for another item (that the host is probably looking for)

and the quest NPCs can also be used for buying items, such as you set the NPC to ask for a certain item and it\'ll give away the value (in trias, pentas, hexas, and circles), such as if it was worth 1 circle and 5 pentas, the NPC will give that much away when the item is given, if the NPC doesnt have that much he gives the item back, appologizes, and tells the player to come back later   (hope yall got that cause it was long -_-)

or maybe you can buy player storage (if you lose the house you get most of the money back, or half at least, and you gain whatever your NPCs have on them, and anything you bought (such as furnature, you\'ll gain most of their value back, i suggest 75-90%), and anything that was open to the public (besides NPCs, such as a monster training area or whatever that doesnt profit) is removed completely or can be bought with the house for a set ammount of the original value (i suggest 80%+)

and the second option, 2. you make the house yourself (maybe the devs can suggest an easy to use prog, or provide one maybe), and it wont cost you as much but you should get less options to put into your house (such as only 1 quest NPC, 2-3 NPC merchants, a maximum of 10-30 pieces of furnature, and maybe only 1 player storage, if different sizes a max of the median)

besides less options and provided by yourself and costing less, it should cost you more then a normal house to get the same options as a normal house, and when the house is being made by a player it should be limited to a certain number of floors, and a certain number of rooms for each floor (hallways should count as a hallway and not as a room), and the room size shouldnt be limited, but then again it shouldnt be too big either, and anything designed inside the room shouldnt be judged either




sorry for such a long post but i have lots to say about this subject and anything i suggest about magic >:)

if anyone agrees to any of this tell me, i\'d like to know how my opinions are felt amongst the PS population

and if u dont like it tell me what u dont like and maybe change it to something you like

Xolon

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« Reply #19 on: January 05, 2004, 12:02:17 am »
Houses can become valuable belongings if the PS game rules will include them correctly.
I\'ll try to name a few ideas/examples in which houses can have a nice value in the game..

{blablabla}
no sense in writing it all down since i\'ll just refer you to the Sims :P. Getting energy back by sleeping. Trainning skills (on your own attributes = faster trainning/ cheaper? ). Work (shop, blacksmith etc..)

you get the point. Houses can be very valuable when they will be included in some gamefeatures. So i see player houses (when included correctly) as great feature for mmorpg\'s. It\'s just contains some big problems (the space you need for all those buildings for instance), which are mostly the reason why player houses wont be included in a mmorpg

roguewolftamer

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« Reply #20 on: January 05, 2004, 12:12:26 am »
i just had a really good idea, how about along with houses you can buy buildings, like a stable for keeping and training ground animals, another type of building as tall as a tower and like a tent maybe, for flying animals, (both are faster training, should be cheaper if your paying for it with IG (in-game for the ppl who dont know) money)
and for crafters, you get a shop-like building, such as a forge, a tannery (if theres gonna be tanning), brewery (if theres gonna be brewery), forges for blacksmiths, a building with a counter, and several storage cases so ppl can look at them and examine but not get, ect.

and each one has to be used for what their ment to be used for within a certain period of time otherwhys the building is taken away, like if the lease expired

hope ya know what im saying :) cause i think it\'d be cool and unique to be able to buy different buildings then just a normal house

capeal

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« Reply #21 on: January 05, 2004, 12:13:22 am »
Yeah Player Run Housing or NPC\'s would be nice

Boldstorm

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« Reply #22 on: January 05, 2004, 12:43:31 am »
I just want to know how much Xordan will charge me to park my trailer in his courtyard?

roguewolftamer

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« Reply #23 on: January 05, 2004, 12:46:39 am »
lol that\'d be fun, buy a mobile home and park it in someones yard (but not where they report u cause they cant get in/out of their house) ;)

Erthel

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« Reply #24 on: January 05, 2004, 04:20:04 am »
hmm... are they going to put a bank for items? a money bank its realistic, but an item bank not much... and there the houses could be realy important, for storage. Just give at the start a room in an hotel or something like that, a bit small so people would need a bigger one (or not ;)). To avoid thousands of houses for every newcomer, there is a system (in anarchy Online they use it) where you have a key, and when enter an specific building (the hotel) you go directly to your room, in a separated zone (only your room in that zone). Then you would not need thousands of hotels, just a few and a key for every newcomer. All would have their small standard room for little storage, and could pass the key for visits.
Then there are the houses (ones for sell in the towns, other for build...) wich would offer other services, apart frm storage (skilling, shopping, making party...). Its a possible way to make housing needed and not overpopulate the wold with houses.

Sorry if i miss any word, still have to learn english...
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hybrasyl

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« Reply #25 on: January 05, 2004, 05:18:43 am »
Ok first off the topic of using your home as a place of business is a little absurd for anything other than high demand cottage industry stuff (health potions and the like) so what I would do is divide the question.

A home is a place in game mostly used to keep your stuff.
You could easily implement this like AO (Anarchy Online) where they use an apartment system.  You are given a key to a large building and in that building is really only one door.  When you pass through the door, you are taken into your apartment.  The apartment can be decorated, heck in AO you can even buy TV\'s and a Fridge and watch the big game if you want to.
In reality the Apartment can only be entered by the owner, however the owner can go to a machine that will duplicate his key, so he can give one to his friends (those who are paranoid can create a one time use key).
The data for the apartment can easily be stored client side, or could be implemented like a fancy backpack and stored server side.  Eitherway the apartment is on it\'s own seperate map, so it could be expanded etc, without infringing on the original design.  A great place for this would be in the upper levels of the Blood Tower :) (Temple high rise anyone?)

As for a place to conduct business, that would be great.  However you would want/need an NPC to man the store while you are away.  With 100,000 players, the amount of Map space needed would be horrendous. (urban sprawl)

If I were designing an in game business though, I would do a simple consignment shop.  Where there is a single guy in any town in game that takes any item you want to give him, and then you set a price.  When someone comes to the store to buy and sees your item, the NPC takes the money, then notifies you about the sale.  Then the game either places the money in your bank account (Direct Deposit?) or you come and collect the money from the NPC yourself.

The difference between this approach and the other ideas is that instead of each person setting up shop (which would actually waste alot of map space, not to mention being a programming nightmare) there is a single place to go to buy, and effectively be able to buy from All players at once.  Also with a single point of contact an item is much more likely to be sold, especially if the player is offline.

Another slight variation would be a pawnshop, where if you are in a hurry to sell an item, the NPC could buy the item from you, for a percentage say 50% of what the same item sold for last time.  This approach would guarantee that people would try to develop thier trade skills, since they would have a fair market in which to sell them, and an always interested buyer.  But please make sure not to have NPC price gouging like in EverQuest where it costs 10plat (the currency in that game) to make an item that you can only sell it to NPCs for 100 gold (1plat = 100 gold) and then the NPC sells the same item for 20 plat.  This system is very discouraging and one of the main reasons I quit playing EQ.

I hope this helps.

roguewolftamer

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« Reply #26 on: January 05, 2004, 06:41:32 am »
ok there are some probs that there might be, 1. i dont think their gonna have zones (even though it is possible) but i\'d rather not have to load maps to go to another place unless its like far away then alittle load time is fine, if anyone\'s played morrowind if it was like that it\'d be fine and then that system MAY work, but i\'d rather just walk to my room sometimes, and maybe have some parties ;)

Dexlan

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« Reply #27 on: January 05, 2004, 10:29:41 am »
How about owning a wagon type, this would be transport, a place to eat, sleep, store things. They could be cheap to buy and you get to own a beast!
As well as the wagon you could have tents to pitchh along side!
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Caldazar

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« Reply #28 on: January 05, 2004, 11:14:08 am »
I would like the housing-part to be something like the housing-part in daoc. It\'s a free and optional expansion, where there are different areas with lots that you can buy. When you run out of lots, add more.
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roguewolftamer

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« Reply #29 on: January 05, 2004, 12:40:07 pm »
got 1 prob kinda, 1. this game is purely for enjoyment of the players, and their gonna have to go pasy release to think if their gonna spend at least 1 whole update making a section specificly only for housing use, and scripting all of the housing stuff for us, and if they DO do that then we wont get new quests, mobs, equipment, items, cities, magic spells, skills, ect. and i\'d rather not have them do that as long as i can still train my winged animals and still get new things to mess with so im not bored

2. only real fix for this is that if a group of ppl that join PS would be glad enough to script it and make it themselves then we can avoid the update or 2 of no new content, may even take more then 2 updates if they got better things to do


ok in this post if i said anything thats probably not true and all, point it out but dont go yellin at me or anything cause im really pissed off right now, i should be sleeping but was waken up and i only have 20 mins left to when i was gonna wake up, all cause someone decided to make it too f**kin hot in here