Author Topic: "Fun" Magic  (Read 7895 times)

The Gumster

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« Reply #60 on: March 20, 2004, 03:41:09 pm »
Quote
Originally posted by MercenaryVII
i think that there should be showy warrior skillls that people can do when they are a certain skill level with there weapon. then people will be like woah

what can you do showy with a weapon?

you cant see it with your eyes, hold it with your hand, like the wind it covers all land, this thing called love.
It can lift you up never put you down, take your world and turn it all around.
Ever since time nothings ever been found
thats stronger than love


Icefalcon

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« Reply #61 on: March 20, 2004, 03:51:05 pm »
juggle knives, spin em in you hand...stuff like that

MercenaryVII

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« Reply #62 on: March 21, 2004, 01:27:11 am »
do like fancy combos and have light coming out of you as you do it to get attention

eg. BOB goes into a congested area and to show of does spinning slash which everyone knows requires a sword level of 15. BILLY sees this and then does a stab, forehand slash, backhand slash combo which everyone knows requires a weapon lvl 25. BOB walks away.

ngefan

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Oh, Oh! Pick me, pick me!
« Reply #63 on: March 21, 2004, 02:20:25 am »
*making chibi characters out of your group
*having supersized weapons
*big heads
*voodoo dolls would be cool
*re-arrange someone\'s bodyparts

tallimar

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« Reply #64 on: March 22, 2004, 01:36:44 pm »
nice idea mercenary, perhaps the warriors can even do some kind of fancy weapons dance if the players can time their moves right. :P  the kind of displays, for example, that can be found in some martial arts or action movies.

um, ngefan....  the idea here is simply showy, what you are suggesting could very well could lead to griefing.


where there is light, there are shadows.

tallimar

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« Reply #65 on: March 28, 2004, 04:53:08 pm »
some of the basic ideas that have been said here seem to go something like this:

ranged(archery, throwing, ect): feats of accuracy and juggling

melee(swords, maces, hand to hand...): feats of strength and skill

arcane(magic, ect): showy spells

rogue(stealthy, subversive...): pranks and prank items

There have been some really good ideas in this thread... i wonder what we can come up with next?


PS: im just posting to bump this thread :P


where there is light, there are shadows.

Cyberchu

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« Reply #66 on: August 10, 2004, 04:39:04 pm »
Hmmmmmmmm what happens if you cast water balloon on towering element of fire or fireworks at the enemy guild hall
« Last Edit: March 21, 2005, 05:18:37 pm by Cyberchu »
Under construction

It is through suggestions and critisisms that we improve our ideas

Remember to

Toadhead

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« Reply #67 on: August 10, 2004, 05:01:04 pm »
I like the idea.

But... it should be something specials, just unique..
If everybody can do it nobody would look to it!!

I mean in my opinion it should be REALY hard to learn how to use magic. and it should be even harder to learn spells. In my opinion you should need to learn each spell, not just learning magic so you can use ALL spells! If you need to learn all spells separately less people will become a mage and that would be good becuase I think 90% of the players will become one.

So: You can train you\'re magic skills, when you have high magical skills you\'re mana will restore faster, spells will do more damage etc. You can upgrade you\'re skills by practice. When you found a scroll with a spell, it will cost like 1-100 hours to learn it! (1 hour for realy easey simple spells and 100 hours for extremely difficult,  powerfull, rare, unique spells. When you cast a spell you will lose mana, when you don\'t have enough mana you can\'t cast spells. More powerfull spells will cost more mana. There is another thing, some spells requires you to have an specific amount of magery skills. So powerfull spells can only be learned by good mages.

I think this would balance the game abit, tell me what you think.
« Last Edit: August 10, 2004, 05:01:39 pm by Toadhead »

steuben

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« Reply #68 on: August 11, 2004, 03:22:06 pm »
i like the idea. but it should be cross-\"class\". but according to char stats. and available at higher levels.

a high-level fighter should be able to learn a few showy magic tricks. but only if his intelligence is high enough.

simialar with a magic-user. learn a few knife tricks but only if his agility is high enough. etc.
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Draco_X5

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« Reply #69 on: August 12, 2004, 10:27:37 pm »
Along with the fun, you could have things that don\'t really do anything but still can come in handy.

For example, you stopped to check something out but the group you were traveling didn\'t stop for you and is now far away. Yes, you could shout locations back and forth, but IMHO there\'s no substitution for saying, \"I\'m right here!\" and suddenly there\'s a pillar of fire stretching into the heavens.  :)

Or, say you\'ve finally met \"the one\" here online. Wouldn\'t it be great to be able to conjure up a rose on the spot?

And then, along with all the fun magic, you can\'t forget to have levitation! Imagine the thoughts of the people passing by a player after you\'ve set a boulder floating two feet above his head!  ;)

Seytra

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« Reply #70 on: August 15, 2004, 04:41:28 am »
I like these ideas, but, creative as I am, :D I can use most of these to aid me in less funny situations as well. But I don\'t think this is a bad thing, because you can use almost anything for purposes other than the ones it was intended for. I can kill you with my printer. Not very original, but it works. I can blind you with my flashlight and make a blow on you that you can\'t dodge since you don\'t see it coming. I can mark my way using a hammer. I can use fog spells to disguise myself or to cause confusion. I can cast fireworks in your guild hall. I can also throw a mug at you. Both things can\'t be avoided but you\'ll agree that mugs will be necessary anyway. ;) I can also use the \"create sound\" spell to disrupt your speech if I dislike your point. Alternatively, I can use a whistle. I could, of course, make colorful bubbles come ourt of your mouth when you speak, which would be much more funny IMO. :)
Therefore I don\'t think that there is no reason why the more creative ones shouldn\'t be able to \"abuse\" fun magic to their advancement. After all, if it\'s going to be some sort of subprofession then why should these guys not be able to defend themselves a bit?

Irish-Wiskey

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« Reply #71 on: August 28, 2004, 01:52:32 pm »
i belive that this is one of the most important discusions, because it is the unnessesery things that makes the world alive.

fangednightmare

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feats of strength
« Reply #72 on: September 01, 2004, 12:44:33 am »
for feats of strength how about a stage in a major city with a lifting bar, any person could step up to the stage, and lift the bar as a show of their strength, the weights would be dwarves that would curl around the bar to make it heavier, any class(including dwarves though dwarves wouldn\'t lift it as high) could try to lift it and also there might be competitions to see who could lift more (the amount you could lift would depend on your strength, and maybe some other aspects).
Xanthus Semaj (was fanged nightmare till I realized we had to use realish names)

nacraw

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« Reply #73 on: September 04, 2004, 12:45:24 am »
should definatley be able to flourish your weapon in a show-offy way. Maybe when using your floursih skills there could be awsome particle effects? like swish marks in the air or smarpklers on trhe end of your sword? just to add to the effect of \"fun magic\" and \"showy stuff\"??

Spiffy Fox

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« Reply #74 on: March 12, 2005, 12:06:21 am »
Fun magic.. I love it! Get spells for roleplay, amusement, etc.
In so many of the games I\'ve played, I always thought how much I would love to have spells to \'play\' with, instead of just fighting monsters...
Great idea, this one :D
I imagine I would spend quite a bit of time just playing with sparklies.