It?s Crap... complete and utter crap

Joken!

I agree that we shouldn?t have a \"simple\" archery system, but neither should we have a complex one that adds nothing to the game play. You roll to hit, what (for example, my educated guess

) is taken into account is the distance, your bow and your archery skill, there would be modifiers to hit according to the target size also. Its Random because wind, missing etc come into effect, so the higher skill etc makes gives it more chance of hitting. Then depending on modifiers etc, you have a damage roll, this Random number takes into effect the damage if you hit his left thumbnail or his pupil. If you get a same damage roll as there hp, then its instant kill, a challenging monster, with average HP will be able to take more and more arrows before it snuffs it. A MASSIVE MIND SUCKING OGRE on the other hand, will watch you shoot 20 arrows into its face, arm, gut, left thumbnail, laugh and sit on you.
Also, to address a min range... NO, i have done a bit of archery, and being a smart lemur, i fail to see how the arrow will \"speed up\" once it has left the string. The reason it travels \"fast\" is because the string pushed it there, nothing else. No min range

You get the picture...
\"Bring out yaw dead!\"
Oh! I almost forgot, there will be NO, i repeat NO, FPS\'ness in PS, (/me hopes the dev\'s don\'t get bored and decide to make me sound like a twat)