Author Topic: Your vision of an ideal ranged weapons system.  (Read 3128 times)

fken

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« Reply #30 on: December 01, 2004, 01:07:53 pm »
eh ?  in the boring real life, what are doing ? are you a bow user ? and if you aren\'t, wont you be able to use a bow if you take one in hand ?

off course there is a difference between the way to use the bow... (and the bow we could use too) but it doenst mean we wont be able to us a bow even if we are melee fighter...

Meach2

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« Reply #31 on: December 08, 2004, 06:24:11 am »
See, my idea system of archery is:  First... lets say your skill is at one.   You have a radius of (first person)  

     _____________
   [______________]
   [____[XXXXXX]___]
   [____[XXXXXX]___]         <-- That much to hit...
   [____[XXXXXX]___]
   [____[XXXXXX]___]        
   [______________]
(outside box being whole screen, the area in which your arrow will go)


As your skill gets better that inside point shortens and gets smaller., also theres a (possible if not to hard)  Wind factor involved, as well as a angle factor .... like a curve in your shot, of course up close the arrows will fly strait, but at a distance, in which the point of archery is...  would be curved.... Furthermore... there should be a chance where the arrow doesnt even shoot.... I myself have tried archery and im God awful at it!... at a low skill level... it should have a chance to not shoot all together, rather the arrow just falls to the ground... or goes somwhere obscene... or goes for a short distance but fails.......  Perhapse a power bar for power... and all this other crap.... Thatd be a good archery system in my oppinion.  

OH COMEONE! SOMONE RESPOND AND TELL ME IF THIS IS A GOOD IDEA OR NOT!!
« Last Edit: December 10, 2004, 05:14:48 am by Meach2 »

Zellgadess

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« Reply #32 on: December 10, 2004, 07:31:23 am »
It?s Crap... complete and utter crap :P
Joken! :D

I agree that we shouldn?t have a \"simple\" archery system, but neither should we have a complex one that adds nothing to the game play. You roll to hit, what (for example, my educated guess :D ) is taken into account is the distance, your bow and your archery skill, there would be modifiers to hit according to the target size also. Its Random because wind, missing etc come into effect, so the higher skill etc makes gives it more chance of hitting. Then depending on modifiers etc, you have a damage roll, this Random number takes into effect the damage if you hit his left thumbnail or his pupil. If you get a same damage roll as there hp, then its instant kill, a challenging monster, with average HP will be able to take more and more arrows before it snuffs it. A MASSIVE MIND SUCKING OGRE on the other hand, will watch you shoot 20 arrows into its face, arm, gut, left thumbnail, laugh and sit on you.

Also, to address a min range... NO, i have done a bit of archery, and being a smart lemur, i fail to see how the arrow will \"speed up\" once it has left the string. The reason it travels \"fast\" is because the string pushed it there, nothing else. No min range :D

You get the picture...
\"Bring out yaw dead!\"

Oh! I almost forgot, there will be NO, i repeat NO, FPS\'ness in PS, (/me hopes the dev\'s don\'t get bored and decide to make me sound like a twat)
« Last Edit: December 10, 2004, 07:37:48 am by Zellgadess »

\"For You, Death Is But A Minor Invonvenience\"

Meach2

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Oh there will be FPS elements >:(
« Reply #33 on: December 11, 2004, 12:47:11 am »
So pretty much your saying that my idea is good... without the first person idea... and the skill involved? makeing it just a hack and slash?  Well- tahts just stupid. so tehr noobelf!1!!

Zellgadess

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« Reply #34 on: December 11, 2004, 09:34:27 am »
What???
Its Called A RPG!
Roleth Playingeth Gameth!
The Skill is that you have got experence in your charictor and they can shoot better!

\"For You, Death Is But A Minor Invonvenience\"

Meach2

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« Reply #35 on: December 12, 2004, 02:50:49 am »
Hence the name \"Hack and slash\"  ---> Im sure nobody wants this to be a hack and slash ---->  Thus we make it SLIGHTLY more challenging.  Itd be fun!