Author Topic: Individuality  (Read 5971 times)

David_HD

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« Reply #15 on: August 13, 2002, 07:47:23 am »
You should definately be able to pick your colors, and then have guild colors, too. That hardly takes any space (What, 4 bytes for each color chosen? If that... It doesn\'t run at 32 bpp most places anyway, right?) and it\'ll add diversity, virtually for free. I\'ve always been slightly miffed that Diablo didn\'t do that... Oh, and I call black and silver :P (Reference to Amber, NOT to the Raiders, as I could hardly care less about football. :P)

Spartan8

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« Reply #16 on: August 14, 2002, 05:47:37 am »
personally i think that guild tattoos would be awesome.  That would not be to dificult to include as long as the guilds are kept track of and they ae registered with the devs.
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Highwayman

David_HD

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« Reply #17 on: August 14, 2002, 09:15:00 pm »
That depends on how many guilds there are. If there\'s one for every, maybe, 10 players, there\'s no way that would be feasible. If it\'s more like one every 1000, It probably would be. I\'m guessing it\'ll somewhere between the two. I don\'t know what limits the dev team will place on the  creation of guilds. If each has to be officially aproved or something, it\'s a lot more likely that this could be workable. (Of course requiring approval would have many drawbacks, too...)

Xandria

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« Reply #18 on: August 15, 2002, 04:43:56 am »
As for preventing someone coming up with the \"perfect\" configuration, how about adding a quality property to weapons and armor.  What I mean is, something different than everyday combat damage (which can most likely be repaired by a smith every once in a while), something more like the natural wear and tear of equipment.  This quality rating would be fairly high when the item is brand new (and possibly affected by the experience of the smith that created the weapon) and would deteriorate fairly slowly over a long period of time (several months, likely).  A lower quality rating would affect damage (for weapons), defense (for armor), and the cost to repair the item.  So you could use the same item for a long time, but would most likely come across a newer item to use instead.  I realize this would probably be a pain to code and may not make much sense, but could add an interesting new aspect to the game.

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« Reply #19 on: August 16, 2002, 07:29:38 pm »
i like the idea of weapon customization, can i have a big pointy stick?