Author Topic: RolePlaying in its purest form  (Read 15716 times)

slabertooch

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« Reply #150 on: April 08, 2004, 08:30:01 am »
To establish roleplaying as a factor in a game it is the responsiblity of the gamers themselves to set the standard.  That is why \"The game that shall not be named\" is known as an RP game, the community within it doesn\'t tolerate anything else; don\'t like go elsewhere, it\'s simple.  
That being said, I don\'t feel that there is a need to roleplay every minute, ie. buying a sword, just give it to me and off I go.  But when i am interacting with another player IN-Game I would like some resemblence of roleplaying to go along with that.
I think that the main misconception about Role-playing is that everyone thinks that they have to talk in old english ie, \"Thou\", \"Thoust\" and all that other stuff.  As far as I\'m concerned that is unnecessary and a little bit asine.
Also \"leet\" speak is not a language, it is just a encryption of a text.  When I write l337 you read it as \"leet\" and pronounce it as such, unlike in a language that you read the text, pronounce it, and then translate it into your language.  A spoken example of l337 would be \"English english\".  (see Austin powers)
knowledge is power, but wisdom is a big stick with a bit of poo on the end.

derwoodly

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« Reply #151 on: April 09, 2004, 06:56:40 am »
1337 is more like pig latin or ebonics or dubble duch.

I agree with sabertooch, it is definately NOT a language.

Harwen

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« Reply #152 on: April 10, 2004, 03:13:11 am »
Hmmm, I agree with most people, role-playing is definetly important, but it shouldn\'t go overboard so that I\'m standing in one place, typing paragraphs onto a very ugly chat box, staring at the same scene for an hour or two, not liking the story so much, missing training, or a better time.

Then again, I do like to escape once in a while, and it does upset me to see a jumble of letters and numbers on the screen. This is all due to the limitations of technology that is, having to use the keyboard to talk to some one and not wanting to type, \"Selling Mithril Longsword of Thunder, balanced and repaired, only five-thousand tria!!\" when you are trying to sell something. And it is often, a poor-implemented chat system that causes chat to veer from normal talk to nonsensical characters on the screen.

Maybe in the near-future, there will be some sort of software that will allow for voice communication in such a setting, but until then its just a matter of how lazy someone is, and well, I doub\'t such a popular game would be able to enforce such rules as for example, a graphical MUD, with exclusive membership, with essay tests for admission.

Perhaps I\'ll start a post on that subject, though I faintly remember one already....
 

Golbez

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« Reply #153 on: April 16, 2004, 11:08:47 pm »
It would be nice to see the Lead Developer\'s view on PlaneShift as a RolePlay-enforced environment, for a change.

Golbez

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« Reply #154 on: April 16, 2004, 11:49:40 pm »
Anyway, nevermind the l337 discussion. Let us just leave it at this:

l337 is a \"coded pseudo-language\", or a \"hacker\'s written jargon\", if you want. Due to its techonology-related nature, does it really have a place in a medieval fantasy atmosphere? Nah. Not at all.

Think of Frodo and Aragorn speaking l337. Realise how ridiculous and decadent it looks, and now think of the same situation but in PlaneShift. Aye, my friend! It is just the same.

Why tolerate a deplorable form of written speech that gets in the way of In-Game communication, character immersion, and roleplaying atmosphere? PlaneShift IS a RolePlaying game, after all.

Anyway, I digress.

Many have given their own definition of RolePlaying, others agree, others do not. Some truly enjoy powergaming, for some mysterious reason ;), while others like me get elated when playing a coherent and enthralling story. Being part of a dynamic world, where YOU can make the difference!

Oh yes, it is SO much easier in a text game. There, you can describe your actions any way you please! Glare, pout, dance, grin, laugh, push, kick, punch, poke, bat your eyelashes when flirting, blush, sneeze, stagger when drunk, hop on the tables, swashbuckle in the bar, and an infinite...yes INFINITE amount of other actions.

I have heard of animation systems that would allow a wide spectrum of actions in a 3d environment. However, I doubt our regular PCs and servers would be able to process all of that without a major lag reduction.

However, when graphics are not enough, text can compensate, and help to explain certain circumstances and situations.

A says \"You, B, are the most despicable being I have ever encountered!\"

B says \"Oh, truly? You are not that charming yourself!\"

A glares hatefully at B.

A says \"Let\'s take this outside, chap, I do not want to stain the pub red with your lifeless carcass.\"

Wee! And so they went outside and broke each other\'s kneecaps. So yes, the example is banal and uninteresting, but with the possibility for the players to emit certain actions, it would be possible to compensate for the graphical limitations of an MMORPG.

However, the technical horizons are not the true problem we have to tackle here, but the generalised ignorance of what responsible RolePlaying is. No, you will not be commanded to speak with the arcane Thee\'s and Thou\'s (Although I have studied those grammatical expressions to give such an accent to one or two of my characters, on occasion), but you will be expected to empathise with your character.

Empathise, you say? What is that? Those who have read Henri Louis Bergson\'s books on the human\'s mental processes would comprehend the concept, which is almost a synonym of \"sympathise\". (Suggested bibliography, truly. Even if you are not that keen on psychology. Bergson won the 1927 Novel Prize of literature, he was no crazy rambler like me)

Empathise is to abstract your mind and perception from your own self, to view and feel the world the way another formal being would (an object, an animal, or another person).

That is, you would try to perceive the world in the form that your character would. An underground world, hostile, dangerous, mysterious. Would your character be scared, or encouraged by these surroundings? Would he tackle adventures, or prefer the relative safety of the city of Yliakum? Warrior or bookworm? Etcetera. You just have to think about your persona\'s traits and attitudes, and RolePlaying flows from there.

It requires training, a lot of patience and practice, and nice players to guide you and help you when you are having problems. But it is rewarding. It is a nice way to escape from our real lives for two or three hours, have a little fun and relax.

Text game, graphic-based, or a combination of both, I think it is possible to create a good and friendly RolePlaying stage for everyone, disregarding the game platform.

However, I will admit one thing. No Multi-Player graphic game has been able to offer a solid RolePlaying experience.

PlaneShift will be that first game that breaks and re-shapes a genre? Or will it be one more in a bunch of clich? monster-bashing power-levelling and plain pseudo-RPG?

I will give you an outmost pessimistic look: From where I see it right now, it is bound to become the latter. But oh boy how I would like it to be the first option!

Time will tell!

- Golbez

PS: I did keep it short this time!

Cirque

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« Reply #155 on: April 17, 2004, 07:31:15 pm »
Quote
Originally posted by Monketh
Quote
Originally posted by Thardin
It is *rune*scape*, but it is filtered, because it is such a bad game. :) It is evil, that\'s why it is called the-game-that-shall-not-be-named...


/me points out that there were nasty arguments about the evil game as well...

But yes, roleplaying must be encouraged.  It really can not develop entirely on it\'s own in a 3-d virtual game enviroment.


I have nightmares about that game and wake up in a cold sweat with no joints where my knees and elbows used to be.
« Last Edit: April 17, 2004, 07:32:05 pm by Cirque »

Cirque

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« Reply #156 on: April 17, 2004, 07:54:42 pm »
This discussion seemed to stem from trading, weapon trading in particular. This thread ties in with the problem that seems to be the bain of everyones existence.

http://www.planeshift3d.com/wbboard/thread.php?threadid=8374&boardid=11&sid=82d394e9334678f693d1826df980aa40

If you would mind refraining from posting messages that are in no way constructive it would be heartily appreciated.

Also I noticed I (im going out on a limb here) copped some static about my 1337 speak comment.

\"I prefer to see 1337 speak as just a different form of language.\"

Some of the replies sounded as though I spoke facts. Its simply how I view leet speak. Anyone would think that the devs are implementing it in as the primary source of communication. Personally I think if people want to speak to each other in leet in private conversations or conversations that involve no input from a 3rd party (which is what I meant) then let them.

« Last Edit: April 17, 2004, 08:05:50 pm by Cirque »

Golbez

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« Reply #157 on: April 27, 2004, 05:26:49 am »
Quote
Originally posted by Cirque
This discussion seemed to stem from trading, weapon trading in particular.


Blatantly incorrect. Read the first post.

Cirque

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« Reply #158 on: April 27, 2004, 09:43:45 am »
Its not really that blatantly incorrect. Its blatantly my opinion. There was weapon trading mentioned in the 1st post and thats what my post was based on, along with some of the discussions that ensued.

Anyway the first 2 sentences were a means to an end. Just dont read them when you view my last post.

karakth

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« Reply #159 on: April 27, 2004, 11:46:15 am »
CB will be, unfortunately, a monster bashing version of PS. After the calm of MB I think even the most grizzled Roleplayer out there will be eager to do some powergaming, if for a little while, if only just to enjoy the combat.

However, the Dev team are bent on RPing., and the game will gradually show this.

One last detail, tiny as it may seem: We have to remember that Yliakum is not our world, so such things as the Universal Decleration of Human Rights do not exist, and our characters have not grown up thinking everyone as equal. For example, a peasant might hang for a crime that a noble might get away with with no questions asked. Too often while RPing have I heard the phrase, \"He has as much right to live as you do.\"
~Karakth, Arcane Loremaster of the Arcane Order.



Cirque

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« Reply #160 on: April 27, 2004, 02:45:57 pm »
Id tread carefully on that one. Some people may use roleplaying as justification for racism and discrimination.

Altharion

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« Reply #161 on: April 27, 2004, 03:04:59 pm »
i encourage racism in game (other races must hate other races etc etc)

and also discrimination since Yliakium doesnt have the same laws that humans have now and servants etc would be less prioritied.

Vengeance

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« Reply #162 on: April 28, 2004, 05:28:33 am »
Technically I think that would be \"speciesism\".

Cirque

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« Reply #163 on: April 28, 2004, 07:29:54 am »
I dont mean racism towards fictional species in a game...

Golbez

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« Reply #164 on: April 30, 2004, 08:12:13 am »
In the PlaneShift website you speak of sentient races. When you describe the Humans, the Elves, the Dwarves, and their subdivisions, you use the word \'Race\'.

\'Racism\' would not particularly be an incorrect term.

However, how many times have we heard of the distrust and discrimination in medieval fantasy settings between Elves and Dwarves? Nobody ever complained about racism in there.

Keep in mind that we are setting our sights on a medieval fantasy theme. Narrowness of mind was a trait of the Middle Ages, if you check a bit of History. Equality, freedom for all, liberties and human rights did not appear fully until the Modern Age.

It is the developer\'s choice if they wish to create a cruder environment by placing racial tensions between the different possible characters, or to try to leave the parallelisms with human history aside, which we know is plagued with racism (I prefer ethnicism as a word, really. More accurate), and let us face it. These prejudices are still alive throughout the globe nowadays.