Author Topic: how does the lvling up system work?  (Read 1758 times)

Junilia

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how does the lvling up system work?
« on: January 15, 2004, 12:00:30 pm »
What is the leveling system going to be like? is it going to be like diablo(nice and simple)?

Reach a certain amount of experience and you get a to choose certain amount of stats and 1 spell point to make a spell stronger or get a new one and the spell limits so you cant get the very powerful spells at level 2.
 
So is it going to be something like this or something more complex?


« Last Edit: January 15, 2004, 12:05:44 pm by Junilia »
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Moogie

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« Reply #1 on: January 15, 2004, 03:14:03 pm »
Characters will not have levels- only skills. If you kill alot of monsters with your short sword, your skill in using short swords will increase. If you run around alot, your stamina will increase. If you craft many items, your crafting skill will increase.

This leveling system is like no other. You are *not* required to kill hordes of enemies in order to raise your character. You will truely be able to specialise in particular areas or try to be a \'Jack of all trades\'. That will, however (and obviously) take much longer to do.

jonmack

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« Reply #2 on: January 15, 2004, 07:54:16 pm »
Hi,

I have a question about the skills plans, and thought I may as well take this thread as an opportunity to ask it.

I like the idea of skills and not levels, but what is the plans in terms of skill cap? Will there be a maximum total  amount of skill you can have at any point? So if you\'re good at something and start training another skill up, you eventually have to \"forget\" your old skill to make room for the new? Or is it unlimited? So that, in theory, with enough time you could become very skillfull in all trades?

Just wondering. Cheers.
jonmack

Junilia

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« Reply #3 on: January 16, 2004, 12:35:49 am »
How would you know you are stronger than another person? Do you have to count every single skill point?

Ps: some parts of it is alot like rune scape though (the most hated game :D) *starts remembering the game and the graphics* *shivers*:P
« Last Edit: January 16, 2004, 12:38:43 am by Junilia »
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Kiern

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« Reply #4 on: January 16, 2004, 12:40:46 am »
Quote
Originally posted by jonmack
 So that, in theory, with enough time you could become very skillfull in all trades?




In theory, maybe so, but I think some would be contradictory (the different magics, races, and blessed stuff might not be able to be used by a person who excels in the total opposite), so actually maybe not...there is also the idea in the wish list which is the same as yours (the forget thing) which I think is a very good idea.

RussianVodka

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« Reply #5 on: January 16, 2004, 01:38:25 am »
Its something like this:

Axe needs skills:
9 in combat
9 in strength
0 in magic
# in ect.

FireBall needs skills:
5 in combat
0 in magic
9 in magic
# in ect.

same with armour, items, and other stuff...



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A: Six. Five to argue on who\'s explanation is right, and Moogie to lock the thread.

dfryer

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« Reply #6 on: January 23, 2004, 04:00:49 am »
Quote
How would you know you are stronger than another person? Do you have to count every single skill point?


Short answer is that you don\'t - in real life, how do you know that you\'re stronger than them? They might be able to beat you at an arm wrestling match, but perhaps you could run longer.  There\'s no formula for \"better\", but I\'m guessing that most experienced spellcasters could lay teh smack down on J. Random Newb in a gladiators arena.
Quidquid latine dictum sit, altum sonatur.

Kiva

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« Reply #7 on: January 23, 2004, 09:17:29 am »
How PlaneShift works.

1) Kill, get good.
2) Kill more, get better.

a) Kill everyone who challenges you to a duel in the arena, and you\'re the best.

b) If you die, the thing you were fighting is better. Go back to 2).

There\'s no other way. :)
\"Somewhere over the rainbow...\"

Phinehas

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« Reply #8 on: January 23, 2004, 10:13:47 am »
Ah, the tried and true way of the virtual gladiators. :)

Marduck

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« Reply #9 on: January 26, 2004, 04:11:47 pm »
Quote
Originally posted by Mogura
This leveling system is like no other.


its actually been used in another game before (if i say the name it gets censored out for whatever reason)

horrible game, but it has that same leveling system...and its the best lvling system ive ever seen
« Last Edit: January 26, 2004, 04:12:59 pm by Marduck »

Tyriel

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« Reply #10 on: January 26, 2004, 09:07:35 pm »
U said it...But still...if theres no Levels then how can we train str or dex..??
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Taldor

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« Reply #11 on: January 26, 2004, 09:21:15 pm »
Quote
Originally posted by Tyriel
U said it...But still...if theres no Levels then how can we train str or dex..??

By practicing a lot.

Deks

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« Reply #12 on: January 27, 2004, 09:09:42 am »
Quote
Originally posted by Junilia
How would you know you are stronger than another person? Do you have to count every single skill point?


Also remember that you\'ll clearly se a difference between those that are more skilled than others by looking at their equipment they have, ie, weapons, armor, cloaks or whatever. Just learn what items requires what skill and how much and you can probably quess the whereabouts of the players strength/power.
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Junilia

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« Reply #13 on: January 30, 2004, 10:06:41 am »
What happens if they havent change in a long time like in a hundred years :D
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billysecond

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« Reply #14 on: February 06, 2004, 11:22:46 am »
i guess the forgetting thing only counts the time you\'re online, that way you wont loose skill if you cant login for a loooong time