Author Topic: The Anti Pker says something.  (Read 4948 times)

DeshNovar

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« Reply #15 on: February 18, 2004, 07:35:14 am »
I dislike pking in one respect. It discourages people from playing. Say I just started playing and I\'m wandering around with my hard earned level 8 character. I have decent equipment and a nice little horde of money I\'ve worked hard to get. Now along comes Level 50 Jackass McGee Pker. Who decides, I\'m gonna have fun on his ass.

Next thing I know I\'m respawning back in the town. All of my money and equipment are gone and I have pking to blame. I\'m not going to want to play the game anymore now am I? I hate feeling like I\'ve wasted large amounts of hours of my life.

The way it could work though. Is players have to turn on pking mode. And once they attack someone they can\'t turn it off for say... 48 hours?

Also, there should maybe be a gap in levels where people can\'t fight each other except in an arena. Maybe 5 levels? Although I don\'t much agree with that. I think if you choose to pk, you choose to die like a pker.

Deddarus

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« Reply #16 on: February 18, 2004, 04:47:59 pm »
concepts:

Simultaneous PK/NON playestyles by having a PK switch - ive seen this in action.. result = PKs complain about NONs interfering with PK, NONs complain about PKs getting in their way while they are trying to do things

Protected noob status - PKing is disabled involving any player with < certain skill level in combat skills (ie u cant attack a noob.. they must be able to defend themselves to some degree b4 u can)

PKing skill-gap lock - players cant physically pvp if their skills differ by a certain amount... ie lvl 50 cant fight lvl 10

A sepperate PKing skill - players wishing to pk could work up their PKskill... then the pk skillgap system would come into effect

Jehoel

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« Reply #17 on: February 19, 2004, 12:23:36 am »
IMHO there should be no gaps.  If your brave enough to walk into the pk zone, then you should have to face the consequences.  Its much more \"real\" this way, and it helps establish a clear line between the weak and the strong.

And as far as losing items is concerned... if your a true loyal player then losing valuables here and there shouldnt be a big deal.  However if your a n00b who cares solely about money and items, then you\'ll probably get mad and quit.  (Which isn\'t really a bad thing)

Deddarus

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« Reply #18 on: February 19, 2004, 12:46:09 am »
i agree jehoel, however the skill-gap system is intended for an environment where there arent dedicated pvp zones.. so u wouldnt walk into 1.. you would perpetually be in one

DeshNovar

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« Reply #19 on: February 19, 2004, 01:39:06 am »
Actually Jehoel, most people play MMORPGs so they can gain levels and money and items. Hence the RPG aspect of the game. A lot of people who like RPGs also like to talk to people, that\'s why they play multiplayer RPGs. Pking brings about the advent of someone walking up to someone and saying, \"Hi.\" And then the person (being in a bad mood that day) decides to kill their character. He has a reason, he was in a bad mood and looking at their face made them angry.

But now that person has lost alot of stuff they worked hard to get and is discouraged from communicating with others through fear of making them angry.

The way it could work is there can be an option where you can challenge someone. And once the other person accepts the two of you begin a combat where no one else can interfere.

I don\'t know why non-Pkers and Pkers would complain about one or the other getting involved with the switch system considering the fact a non-pker enabled character wouldn\'t be able to harm a pker and a pker wouldn\'t be able to harm a non pker.

I play a game where the switch function is used and when two people are duking it out I just walk right by. It doesn\'t bother me one bit seeing as how I can\'t be injured and my presence doesn\'t bother them seeing as how I can\'t attack either of them even if I wanted to. Which I wouldn\'t considering most pkers in said game have levels in the 60-100\'s and I am a lowly 16th level mage.

Deddarus

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« Reply #20 on: February 19, 2004, 02:58:24 am »
problems i have encountered with switch system in my previous experience as a gm:

1. pkers taking along nons to heal them
2. nons sending trained creatures to attack
3. nons casting wall spells into fighting area
4. nons repeatedly running in between fighters to be annoying by getting in the way
5. pks using wall spells when fighting and thus blocking off places where nons are trying to get to (eg if u fighting outside a dungeon + dont want yer opponent to run into it and escape.. u wall up the entrance... then nons dont like not being able to get in)

derwoodly

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« Reply #21 on: February 21, 2004, 05:01:52 pm »
Quote
Originally posted by DeshNovar

Next thing I know I\'m respawning back in the town. All of my money and equipment are gone and I have pking to blame. I\'m not going to want to play the game anymore now am I? I hate feeling like I\'ve wasted large amounts of hours of my life.


Hah!
Playing a MMORPG by definition means that you are already wasting large amounts of hours of your life.

shadowroush

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« Reply #22 on: March 06, 2004, 05:30:18 pm »
Reason i dont like open PvP. Thats what UO is if i wanted open PvP i would still play it. Last time I played it some PKer killed me and took all my goods. Now I did not feal like playing for days again trying to rebuild all my equipment back up just so someone could PK me again. So i quit playing. and the last time I played all i seen outside of towns was PKers. Did not see anyone trying to kill monsters anymore. Going outside of town with a fealing of someone is hiding around the next tree will jump out and kill me is only fun for the person behind the tree. Befor long the only people that will play are the Pkers.
Now i do beleave there should be a PVP system, but I think people should have a choice if they want to be part of the PvP system or not.  Some people like PvP open and for them its great fun and to me thats good.
For somepeople PvP is the deble and dont want to be part of a PVP system and thats good too.

Itazurakko

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« Reply #23 on: March 15, 2004, 09:56:57 am »
Quote
Originally posted by THAPRINZE
And SOME pk-areas...but only outside the city\'s...So not a lot or huge areas but just some places where valuable recources can be hidden or maybe also stronger monsters but where also the danger lies of getting pkilled


Personaly I do not think there should be ANYTHING avaible PKer that not avialble Else where. if the a valube reasouces, in a PK area ther should be an equaly resouces avil outside for the same ammout of time/effort.

Duals, with an auto no option are fine.

Areans are fine, With a Ranking chart for RP kodos is not a bad idea.

Guildwars are problem, not such a hot idea. evetually you will have some rather large guilds, and people will not appraction if they login one day to find out they they are a target just because some war was declared while they were offline.

Noob lvl prooection is no good as It dose not protect thats have aposlote no intrestest PvP but rather have PvE from even progressin pass noob stage. Ie discurages playing.

Sure Wilderness should have an element of risk in it, but that risk in no way needs to be PvP.

In my RPG gaming I make a point of not playing with GMs the allow inter character rivily to the point of conflict. nor when I GM allow it myself.

 the Fun in RPG\'s in playing a character with other players, and do not areaxcter the mistrust the grows when you have to watch your back for other players. Duals and Areans leve plenty of opertunite for those that wish to test ther skills agian another player, anything else the motervation just smacks of wanting to grief.
Any technology distinqishible from magic, is insufently advanced - Issac Asimov

Itazurakko

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« Reply #24 on: March 15, 2004, 10:00:09 am »
Quote
Originally posted by Jehoel

And as far as losing items is concerned... if your a true loyal player then losing valuables here and there shouldnt be a big deal.  


save for when the said valube Takes weeks to months of game play to get gold of.
Any technology distinqishible from magic, is insufently advanced - Issac Asimov

Dalec

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« Reply #25 on: March 18, 2004, 03:31:35 am »
I think PVP should always be on IN towns. I say that because if you are a goody two shoe who has gained favor of the evil guards of a town, if you walk in you should b able to be jumped by PC\'s in the town. The counter to this is if you have favor of guards, maybe they get arrested. Anyway, if an evil character is sneaking around in a good town, you should be able to kill him on the spot. It just makes for good roleplaying. The exception should be Ykliam where I think there should be no fighting at all except arena\'s of course.

Cyberchu

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« Reply #26 on: June 29, 2004, 10:07:44 pm »
I think that the switch system is good as long as there is a barrier around the fight to prevent non-combatants from attacking, casting spells and the combatants would only be able to cast spells in that area, so if player A is fighting player B and Player A casts wall Player B sill not be able to run away in that direction.
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josephoenix

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« Reply #27 on: June 29, 2004, 10:41:45 pm »
Quote
Originally posted by Dalec
...
 The exception should be Ykliam where I think there should be no fighting at all except arena\'s of course.


I think you mean \"except for hydlaa\" because, if my memory serves me, Yliakum is the planeshift world. *checks setting page* Okee, maybe I\'m wrong...

I think that wicked evildoers should have a \"reputation\" to measure their infamy... If they are well known and evil, people should be able to fight him (only to \"near death\", PK should still be limited to if the players agree...) this prevents a fledgling evildoer (f.i. newbie who chose asassin as career path) from being almost killed and then complaining their fool head off that they were severely injured on their first day, planeshift is no fun, etc.

josePhoenix
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« Reply #28 on: July 05, 2004, 12:01:23 am »
Quote
Originally posted by Kuiper7986
What\'s wrong with the arena idea? I mean what\'s the difference between fighting someone in a forest or fighting someone in a colleseum. The point is that you pk\'ers still get to fight someone right? Face it most pk\'ers like to grieve pk noobs and loot their items. Because you guys are afraid that it might be possible in a long run that you can\'t take loot items while fighting in a colleseum is the reason why you don\'t like the arena/colleseum idea. Don\'t give me that, reality, realistic, hoo haa. Why don\'t you make it so real that I just stab you in chest and you die, oh yah that\'s a real good pk\'ing. I\'d love to pk griever pker\'s.

                    Kuiper
                                    -The Anti Pker


Thanks for your time, I mean thanks for your pk\'ing time.

*grins* bitter much? I ahve to say I understand your point, but the reality is the people taht PK like that ae meta-gamers hardcore  players taht want nothing but the best ite,s they can get there grubby hands on, usualy insecure and cowardly people IRL.not always..sometimes there just eman..or feel the need to show off...why not make PK ina  coloseum a weekly thing with prizes/rewards/prestige or some such?

-=Skyy=-

rifft

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« Reply #29 on: July 05, 2004, 02:34:32 am »
This sub-thread, seems to be centered around the same ideas.

Open PK, or... Limited PK...

So I think it\'s safe to assume that everyone wants PVP options available. But some people don\'t want the added *realism* that open PKing provides.

I think the best example of open PKing is UO. Where those who are powerful are happy, those who start out, stop.

Open PKing cannot exist in an MMORPG successfully. I can\'t stress this enough.

The so called realism of open PKing is all bogus. Every person that I have seen speak of open PKing, has neglected to added interesting checks and balances and harsh reprocautions that would follow after killing a citizen, or even a visitor of certain town. Last I checked murder _was_ a pretty serious offense. The fact that it can happen all the time (like more than 60% of the time a la UO) is wrong. That means the law is not obayed in such a town or city will become full of people who only PK, if you distribute this to the entire world, then you have a game full of PKers and no one else, because no one else is interested in getting killed, or killing fellow players for their 1337 1eW7.

So, with that said, what to do about open PKing, the only way that it could be enforced is with an NPC guard system, that works almost supernaturally good. For example after you have PKed a poor noob, and lewted their body, within minutes you see several guards converge in your general direction. If you resist arrest and fail to kill _all_ the guards within that city (close to say 300) you get killed, and all your phat lewt taken and whatever other penalites ensue. If you do kill _all_ of them you get to live, and exit that city and never come back to it again. In the case you surrender you get to sit in jail for some amount of time (essentially your account gets banned) and you loose all your phat lewt.

In the real world, the above senerio is what happens to murderers and other fellow law breakers. That is why in our north american, or I should say first world society the law is obayed, and you are still healthy and alive. In game, essentially that means you can\'t PK, which is why it is usually easier to approximate the real world, by disallowing PKing. Though I would be alright with open PKing if those were the reprocautions for being seen while killing someone. So that even if you kill someone in the wilderness, and someone else happens to see, then report you to the guard. The next time you enter most cities you would be hunted and arrested, or killed.

How\'s that? I think that would be the only way open PKing could exist.
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