Author Topic: A better way to caring things.  (Read 1546 times)

Ghostslayer

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« Reply #15 on: January 24, 2004, 03:53:53 am »
The only problem I see with a pure wieght system is for those large items that are light.
Eg. In rl, you can only carry so many empty boxes due to the size.  100 or 200 lbs of empty boxes is huge :D but that weight is carryable if it is a rock or something.  Thats why I think a combined system would be best.

Eg. You have a large amount of slots available and a max carry weight.  Which ever fills up first determines how much you can carry.

Just a thought.
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SnowWolf

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« Reply #16 on: January 24, 2004, 04:24:25 am »
I\'d say to just limit what you can put in a rucksack and have other methods of carrying bigger stuff. This is, of course, significantly more difficult to implement than your typical grid and weight system however....

Sometimes if you make a system real enough you realize that the simple, unrealistic way does the exact same thing without as much work. One time I set out to design a more realistic system to replace HP and when everything was said and done the HP system worked out to do the same thing - especially if you add in don\'t move and don\'t act circumstances....


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SnowWolf

Vandel

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« Reply #17 on: April 04, 2005, 06:58:59 pm »
The mule, or pack animal ideas, are probably best.

Backpacks shouldn\'t be for carrying anything over say a short sword, or some gold or whatever, maybe some potions, extra flasks of oil, and food.  You may be able to carry an extra shield across your back which was quite common, as shields were cheaper than armour and helped prevent being \'backstabbed\', when you were to poor for a full breatplate, and set of mail.

I think the ultimate system, is Bigby\'s portable hole, inside a bag of holding.  And old D&D trick.  It would carry infinite items, and weighed nothing.

Pack animals were successfully implemented in Dungeon Siege.

Most of the systems pondered in the threads of this type are Diablo style, and it was sufficient to an extent.

But for a player to be able to carry 4 halbers, is insane.  It\'s not so much the weight, as the awkwardness.  Which has been brought up.

Different animals, or grades of pack animals could permit carrying more or less, I\'m all for those ideas as well.

Something like a mule, could no carry anywhere near as much as say an oxen, or an elephant.

If horses will be implemented, they can double as both, saddle satches and extra weapon rigging was quite common of battle horses.  But they were not so good with extra weight, as it defeated their purpose in battle.


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