Author Topic: Thats it I cant take it!!!  (Read 8785 times)

Karyuu

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« Reply #30 on: February 07, 2004, 09:31:28 pm »
Quote
Originally posted by Dalec
If you notice, Karyuu said he intended to use it to make *compositions* which is what Finale was designed for.


... she :P
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willaert

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Heh heh
« Reply #31 on: February 08, 2004, 02:41:33 am »
How funny what we assume...

I stand by my recommendation that if you want to write a game track, you need to use sequencing software, not notational software, unless you are planning to record live music and plan to mix away from a computer.  If you are going to do your mixing with a computer, you most definitely need a sequencer that handles audio editing.

Nick

BlueScreenJunky

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« Reply #32 on: February 08, 2004, 10:25:02 am »
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Originally posted by willaert
How funny what we assume...

I stand by my recommendation that if you want to write a game track, you need to use sequencing software, not notational software, unless you are planning to record live music and plan to mix away from a computer.  If you are going to do your mixing with a computer, you most definitely need a sequencer that handles audio editing.

Nick


Well, since they\'re talking about recording studios and instruments, I think that\'s what they\'re going to do.


Quote
I have been working on new music for PS myself with fruityloops3, but thats a techno creater and its not sounding too great, but its better than the current stuff!!!


Wow, nice job, I think if you can do even half as good as the current stuff with fruityloops you\'re qualified to be part of the dev team :-P



Anyway, I love the current music, and hope there will be more in CB and future releases, so good luck to all musicians who intend to do something for PS.
Music is as important as graphics IMO.
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Zeonire

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« Reply #33 on: February 08, 2004, 03:46:45 pm »
Just a lil note, kidna off-subject.

Olig, I love your sig...do you play WH 40k?

OK- you may now resume your conversation!
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willaert

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Touche
« Reply #34 on: February 08, 2004, 07:56:18 pm »
You\'re right, I should have read more carefully allof the posts-- Karyuu is recording live.  Got it.  (I still say get Sibelius if you can afford Finale because the learning curve is much gentler.)  I was responding more than anything to Dalec\'s comment:

It [Finale] is perfect for theme music, especially games, since it plays back the music with each instrument sounding like they should...

I know I\'m going on and on, but...There are four different skills involved here: composition, notation (for printing), sequencing, and recording.  Finale and Sibelius are tools for composition and notation.  The other two skills require different software/hardware, a good bit of time, practice, and guidance to make something that sounds right.  

I hear a variety in the quality of tracks playing in PS right now which has more to do with the quality of the sounds being used rather than the style of composition (though that is apparent, too).  The title music uses low quality (i.e., low sampling rate) instruments, but the track works because the composition and sequencing are good.  The temple music uses much higher quality instruments and so, even though the composition and sequencing is roughly the same quality as the other tracks, the pure sound is much more enjoyable to me.  

The much-maligned cavern track is supposed to sound disjointed and disorienting.  I think it works pretty well because the first time you\'re there, you are lost in a maze for a while.  I think the track would work better if the cello sound were of higher quality.

Anyway, all the music on PS was produced on a computer and it sounds to me like very little if any of it was actually played in freely because of the metrical exactness.  A track with some live music would really be cool, but it is not cheap (money or time) to pull off a good-sounding live recording.

Done.

Nick

Dalec

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« Reply #35 on: February 09, 2004, 12:35:19 am »
Of course better programs are out their. But I find even the playback for Finale produces sound good enough for some actualy in game music, not that I would reccomend it.  However, it does help to create some good work to be played live. Being able to play back the music just makes it easier to write a better song.



P.S. Sorry about calling you a he Karyuu \"Bows head in shame\" :P

Karyuu

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« Reply #36 on: February 09, 2004, 01:55:14 am »
Quote
Originally posted by Dalec
P.S. Sorry about calling you a he Karyuu \"Bows head in shame\" :P


Not a problem. For some reason, no matter what name I choose (even if it sounds feminine) or where I go, if people don\'t know that I\'m a female they automatically assume I\'m male. It\'s quite amusing. This episode has taken up yet another slot in my \"Gender Misidentity\" log ;D
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Kixie

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« Reply #37 on: February 09, 2004, 02:36:23 am »
um great conversation everyone is having :rolleyes: but no one has answered or even acknowleged my question. should there be vocals? if so, in what language?

Karyuu

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« Reply #38 on: February 09, 2004, 04:02:02 am »
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Originally posted by whemyfield
um great conversation everyone is having :rolleyes:


Thanks for noticing, Whemy. Since that\'s what forums are for.
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Kixie

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« Reply #39 on: February 09, 2004, 04:32:59 am »
i dont have a problem with talking but when the whole topic of the thread is ignored and my question isnt even ACKNOWLEGED, something is wrong.

willaert

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Vocals
« Reply #40 on: February 09, 2004, 04:34:14 am »
Whatever you experiment with, try the track out with the game and see how it works.  You have to convert your audio file to .ogg (there\'s a free ogg converter on the web) and rename it according to the filename you want to replace in the planeshift/art/music directory.  When you play the game, your track will play at the right time.

Where to put vocals? I don\'t know, probably not in the caverns or outside.  I\'d like to hear some ethereal vocals in the temple in a language I don\'t recognize, or something in the tavern might do well with vocals.  

Nick

Karyuu

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« Reply #41 on: February 09, 2004, 05:21:37 am »
I\'m not a fan of vocals, too many issues to consider. Probably only in \"holy areas,\" \"dream worlds,\" etc.
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Dalec

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« Reply #42 on: February 10, 2004, 12:36:42 am »
Im not quick on responding, sorry about that Whemy. I dont know if there is much room in PS for vocals...I mean what other game (similar to this genre) has vocals in the music? It just doesnt seem to fit the setting, except of course holy area\'s where you could do a church choir effect.

I am curios as to what kind of music you have recorded. Guitars are great and all, I love playing myself, but I can\'t really picture guitar in a good roleplaying game? I would imagine more brass and violin instruments with some timpani drums or something. Maybe it\'s just me and I do hope you prove me wrong.

willaert

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Here's a track with vocals...
« Reply #43 on: February 10, 2004, 04:37:00 am »
But they are sampled, alas.  This track works well in the Laanx temple.  Try it out and tell me what you think.


http://www.nicholaspalmer.com/audio/temple_music.wma

It won\'t work in the temple unless you turn off the game music and play this track in Windows Media player.

Nick
« Last Edit: February 10, 2004, 04:39:02 am by willaert »

Karyuu

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« Reply #44 on: February 10, 2004, 04:59:20 am »
Wow, that\'s pretty good, willaert! Definitely better than the music now, I believe.

:tup:
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.