Author Topic: Thats it I cant take it!!!  (Read 8770 times)

Uyaem

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« Reply #45 on: February 10, 2004, 07:59:38 am »
the longer I stay in these forums the more inferior I feel :D

Thank god there will be more than just one temple. I like both ambiences :)
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Kixie

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« Reply #46 on: February 10, 2004, 03:22:29 pm »
Well Im using guitar because im going for a \"lute-ish\" feel. I want to make some Music that starts old medievil style but then works into a nice tempo that everyone can enjoy. thats how i envision the music of planeshift.

EDIT: i just listened to that wonderfull sample but I feel something is missing. The high pitched strums dont feel right. I really thought that the temple music should have something as majestic as the music in HALO if not better. Good effort, it sounds good but not really what i think the temple should sound like.
« Last Edit: February 10, 2004, 03:26:28 pm by Kixie »

willaert

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Halo
« Reply #47 on: February 10, 2004, 07:25:06 pm »
I\'m going to have to play Halo or get a hold of the soundtrack-- it gets mentioned so many times it seems to be a standard to measure other game tracks by.

Re my temple music-- I wanted to create what I think of as typical religious music-- monophonic chanting in an old church mode, with light, unobtrusive instrumental support.  I cheated a little because I have two voices singing at once and then a reed instrument improvises on the modal scale.  I added a lot of reverb so that the music sounds like it could be coming from somewhere in the building.  I don\'t know-- a big brassy sound suggests political power to me, or a large, impressive landscape.  Temples make me think of mystery and quiet.  Oh well.  Didn\'t work for you, whemy-- sorry!

Nick

Kixie

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« Reply #48 on: February 10, 2004, 07:43:53 pm »
gees dont get so uptight about it. i was just giving contructive critisism... most good artists seem to want that. I didnt say it sucked or it was bad, but just things that didnt seem to work with the style I beleived you were trying to create.

Galendan

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« Reply #49 on: February 10, 2004, 08:17:23 pm »
?(  He didn\'t seem to be uptight about it...

I have to say that my idea of temple music is similar to yours Willaert. Not too complex, and maybe sort of dark and mysterious. I like your piece, and agree that a fair amount of reverb is a good thing in temple music... but, I don\'t know if it\'s the fact that you have a lot of sounds in the same pitch range, or the type and/or amout of reverb, but it seems to get a little muddy in places. (Or, maybe the release time could be shortened a little on your main melodies[?]).

Anyway, I like the feel of your piece. (And, in fact, I like all of the other music by you that I\'ve heard).

Dalec

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« Reply #50 on: February 10, 2004, 08:54:42 pm »
Not bad at all, I like it myself. I did feel that the strings kind of held on too long, I think perhaps it could use some change in that ped. point-effectively not really making it a ped. tone at all. (Haha using music terms)

Anyway, I liked the feel just thought the strings need a little more variety. Keep it up!

willaert

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I can take it
« Reply #51 on: February 10, 2004, 08:57:33 pm »
Hey guys, don\'t worry about me-- say what comes to mind.  I never take offense and I learn not only about my piece but about you, too :)  Don\'t you agree that people say more in their posts than they sometimes know themselves?

I have a pretty good sense of what I can do and can\'t (I don\'t write lyrics or sing).  Like anybody, I enjoy compliments, but I appreciate criticism more because I have to think a bit.  If someone offers a simple thumbs up or thumbs down on a piece of mine, I don\'t have to think much about that and I\'ve only learned a little bit of information: I\'ve heard someone\'s first impression, a thing I cannot possibly experience with my own music.  It isn\'t a lot, but it is interesting and I\'m glad to know it.   However, I appreciate even more, and agree with completely, Galendan\'s critique-- the melody is lost in a couple of places, especially in the second half, because of the heavy reverb.  I have already been tinkering with that the last couple of days-- trying to keep the sense of a huge space but allowing the melody to sing clearly.

Nick

willaert

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Look how many read this thread!
« Reply #52 on: February 11, 2004, 02:31:52 pm »
Hey, Whemy,  you started a very popular thread-- was it the title or the content or both?

Nick

Dalec

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« Reply #53 on: February 11, 2004, 09:58:55 pm »
I think it is the title, thats what got me to read it, anyway it has a good rating, prob cuz we stayed on topic (or did) :P

Just noticed you said your sample song had vocals Wil. I am wondering if Whemy meant the same type of vocals, I assumed he meant vocals with a lyric, as in a more traditional song on the radio or something. This is what I would more object to, though I won\'t make any final judgements before I hear it. Anyway, I didn\'t consider the choir effect to be vocals, that fits in quite nicely for religous music :)
« Last Edit: February 12, 2004, 02:36:10 am by Dalec »

willaert

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Vocals
« Reply #54 on: February 12, 2004, 05:13:55 am »
I believe whemy and daryuu were talking about lyrics, too.  I think lyrics would be ok as long as they were incomprehensible and only in certain parts of the game like the tavern or the temple.  If the game is to give the impression of other worldliness, I don\'t think an actual, living language can be used without sounding a little comical.  But I could be wrong...

Nick

Karyuu

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« Reply #55 on: February 12, 2004, 05:45:41 am »
Tavern? I don\'t know. Too many races meet in the tavern to have some sort of vocals, as that would mean one language (even if a nonexistant one). Temple is good, maybe even a dungeon area, but I think that the tavern music should be left as instrumental only.

Edit: typo
« Last Edit: February 12, 2004, 05:46:44 am by Karyuu »
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Grakrim

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« Reply #56 on: February 12, 2004, 07:03:51 am »
I feel that the Tavern ambience should be \"busy\".  Not so much music as much typical tavern noises.  I think that vocals should be part of this ambience, but certainly incomprehensible.  Something to the effect of 10 or so voices talking simultaniously, so that, while all the voices may in fact be saying something, its hard to focus in on any particular voice; as it would be in a real crowded tavern.  Along with the vocals, there would be the clanking of mugs and other common sounds...

Just my 2 tria, as if anyone cares...
\" I think you should just follow Grakrim\'s advice ;)\"

\"A universe is enough for more than one opinion.\" - Maxximus


sashok

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« Reply #58 on: February 12, 2004, 07:39:39 am »
lol \"mmoore wine\"
definately nice sounds for the tavern.  but somehow it has to be planned out when playing these sounds because theres a risk they will be played over and over and won\'t sound natural after a few times hearing them.

and I loved the temple music :)  good job on that.

Dalec

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« Reply #59 on: February 13, 2004, 04:47:12 am »
Here\'s an idea, its a longshot but worth posting I think. Maybe (if the this class can be included) Bard\'s could actually play songs, and would be payed some small amount to play in a tavern? The more complicated songs you know the more you could be payed---maybe even have multiple bards joining to make one song to encourage a grouping. That would really add a lot of roleplaying and fun to the bard class.