Imho, the current system is completely unbalanced. If you don\'t plan to get a mage, you can easily win 6 free avantages without penalty. On the other hand, a mage can\'t easily gain avantages.
I think it\'s a nice idea to remove all the 6 magic disavantages and replace it by a big magic disavatage (and that give only one free advantage of course

). This will make the thing fairer. And in all the cases, the number of free avantages you can win must be the same in *all* the paths you can drop: (ie building, warrior, thied, mages).
Warriors: Heavy weapons and armors (can\'t wear heavy weapons/armors like axes and stuff)
Mages: Bad magic (the name say all i think
Thief: Noisy (make you do a lot of noise)
Worker: Clumsiness (make you fail a lot when you try to create/build something.
I think this is the four main path someone can choose. There shouldn\'t be more disavantages or this will mean someone who use only one path will get too many free avantages. The aim of this screen is to force the player to choose - what\'s the point if the player can choose all the avantages without losing anything on the other hand?