Author Topic: two server types  (Read 2169 times)

druke

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two server types
« on: January 20, 2004, 12:11:51 am »
hey people, i was thinking, i know you plan to have  a single server, but if you have 2 can you try these two types

-normal
-hardcore

-normal
-just like any other rpg global chats etc.

hardcore
-names aren\'t displayed
-cannot chat with people more than a certain distance away(no /tells)
-mail system


can you guys think of more?


my how times have changed.....

Kuiper7986

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« Reply #1 on: January 20, 2004, 12:22:13 am »
how about central?

Central Server?

-just like any other RPG global chats etc.
-Mail System
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Xordan

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« Reply #2 on: January 20, 2004, 12:27:15 am »
How about full PVP server...

Or CVS server; it updated like once a month, allowing fast net users to constantly update the game.

Kiern

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« Reply #3 on: January 20, 2004, 12:34:55 am »
hmmm... I don\'t know what I think about this, different servers like this would split the community up pretty good, but maybe that\'s a good thing?  My initial response is: nah...but leaning toward the other way too. 8)
« Last Edit: January 20, 2004, 12:35:40 am by Kiern »

Icefalcon

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« Reply #4 on: January 20, 2004, 12:53:26 am »
ya i think different servers would split the community, and that would not be a good thing.

druke

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« Reply #5 on: January 20, 2004, 01:46:42 am »
well the thing i propsed would allow the roleplayers and people of the like would go one way, l33L ppl go another way


my how times have changed.....

druke

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« Reply #6 on: January 20, 2004, 01:47:28 am »
thats not nearly enough to make a full idea thats why i wanted your opinions

edit: opps i pulled an annah
« Last Edit: January 20, 2004, 01:47:53 am by druke »


my how times have changed.....

Xandria

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« Reply #7 on: January 20, 2004, 09:07:10 am »
The focus of Planeshift is roleplay, so I don\'t see what the point of \"RP-server vs. 1337-server\" would be.  If you\'re not willing to roleplay, PS won\'t be the game for you.

How I set my timezone:

ln -sf /usr/share/zoneinfo/Antarctica/Davis /etc/localtime

Moogie

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« Reply #8 on: January 20, 2004, 11:46:27 am »
\"If you\'re not willing to roleplay, PS won\'t be the game for you.\"

But people have a right to choose, don\'t they?


I\'d be lost between such a split. I\'m not against RPing once in a while, but I wouldn\'t wanna be stuck in a server full of l33t dewds.

Perhaps it\'s a good idea... perhaps not. It can never be good untill the community grows large enough to populate two entirely seperate servers, however.


I\'d say, if you don\'t like people who don\'t RP, don\'t speak to them. There\'s no reason to create a seperation between players for this reason.

Kiern

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« Reply #9 on: January 20, 2004, 01:17:29 pm »
There\'s obviously a reason, look at Golbez\'s thread and notice the difference of a opinions and what they want done, obviously someone isn\'t going to be happy...so either they would leave or go to the other server...I\'m still not in favor of it though.
« Last Edit: January 20, 2004, 01:18:02 pm by Kiern »

Axsyrus

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« Reply #10 on: January 20, 2004, 01:51:41 pm »
Mogura is right, there won\'t be any need for multiple servers untill the community grows large enough.
When the community IS large enough, i think this subject will come up again, let\'s just wait and see. :)

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DevotedEternal

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« Reply #11 on: January 20, 2004, 04:01:16 pm »
why not something like having 2 \"dimensions\" or soemthing, where you can cross back and forth into each of the two server types. so you\'d be on both servers, but there would be two copies of the world that were unconnected aside from travelling back and forth. The only problem that would arise there would be people transferring items from one world to the other. I dunno, just a thought.

Xalthar

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« Reply #12 on: January 20, 2004, 04:40:22 pm »
when the server gets large enough, I\'d personally like to move to an RP enforced server.. Since the roleplaying element really adds tons of fun to the game!

mmorpgs where you don\'t do anything else than spam the market channels with \"wtb uber l33t egg of pow4h\" and run around in light clothing shouting stupid things to people who don\'t care about anything but when the next raid will be taking place.. and when the next mission is pulled so they can go get xp and ding..

I\'m seing enough of this in all the other games that haven\'t got RP enforced servers.. actually RP\'ing servers is the sole reason I still play NWN.. that game would suck without RP servers online...!

BlueScreenJunky

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« Reply #13 on: January 21, 2004, 09:40:10 pm »
Well, I think the plan is to make only ONE huge server for everyone, and that\'s really cool, because it would help to create a real world. It wouldn\'t be like
\"I play planeshift
- oh yeah ? on which server\"
No, planeshift would be one big and coherent world.

On the other hand... it\'s true that it would help to have a server with PvP and less roleplay, and another server dedicated to roleplay.

Quote
hardcore
-names aren\'t displayed
-cannot chat with people more than a certain distance away(no /tells)
-mail system

That would be almost unplayable IMHO
sig removed, it was kinda big ^^

SnowWolf

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« Reply #14 on: January 21, 2004, 10:52:15 pm »
I have one edit to Drukes hardcore server.

Names aren\'t displayed - I see why this would be cool and is a RPing must - BUT you also have to remember that everyone looks like everyone else.

There has to be some way of knowing who the people you already know are if not by name. The first solution that comes to mind is only showing names of people you know - but the data for storing who knows who server side is CRAZY (basically the number of users squared)

This could be a discussion all on its own...

Another idea would be to have some other kind of identifying mark - like a PIN or something - the problem here is obvious - realism, but how else could you do it? (the concept here is that to people you don\'t know, the PIN is meaningless, but to people who do know you the PIN means something)


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