Author Topic: The ultimate MMORPG  (Read 1814 times)

Freavers

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The ultimate MMORPG
« on: January 21, 2004, 03:39:19 pm »
Since this game is a MMO Roleplaying Game fot my opinion each player must be able to play a role in the game, he/she should be able to the almost everythin he/she ever wanted to do but cant in real life:)

For this thought i tought up some sort of system, call it what you want to call it, that should make this possible. Some things I worked out better than others and i dont really know if everything i thought of is actually possible but here we go!

As you start you are nothing... Just a guy or girl with some clothes and one small weapon. You start in a big NPC controlled city, some sort of capital of the world. Here are some NPC \"guilds\" in their headquarters you can be teached a profession, like miner, hunter etc etc.
Somewhere in the city is some sort of board full of advertisement, for companies that need a hand. So you can find a job easily. So you can get a job to earn money.
OR: you can do quests to earn money and to unlock some new skills. I this game we dont have leveling, you start with a number of experience points and by doing quests or learn a profesion with one of the guilds you can get new things you can add your experience points to.
Quests in this game aren\'t that important as others by doing quests you earn money (you can do a whole lot with that) and you can learn skills.
By example by doing some quests for some sort of wizard you can find out how to become a wizard same for knight and everything else:0

Then for the money, if you have enough money you can do much as I told you before... you can buy your own house, shot or place where you create things... Even a castle:)
You can own multiple shops and rent/buy npc characters to work for you in it (imagine your sitting in your office with a cigar and your npc\'s are running your shops are \"facilities\").

Also players can start their own city\'s build some houses, put a wall etc etc. As soon as their are a number of about 30 villagers you can have a city hall AND players can become mayor of the city by getting enough votes. A mayor can set the tax and put the rules and commands the city guard (one guard for each 5 villagers or summin) but when he\'s mis using his power he can be voted away and on that moment his power is gone... This system could also work in NPC city\'s but not in the Capital city where every1 starts, i will tell you why later

Now about the guilds, guilds can be for everythin. Just a few shop keepers working together in a guild or a few craftsmen...
But also a guild can become very powerfull and even controll a region, i will tell you how: when you found some powerfull people that feel like starting a guild you sign yourself in as a guild. You get a spot for your guild and you can build a guildhall or better a castle on it. Than you can own, just as all players, npc servents. Your guild can own npc soldiers!, 10 for every guildmember. On this way you can put your power over 1 or more city\'s by threatening them, to destroy there city totally. The mayor can accept your power and you become a dictator. You can set the taxes and you cant be put away. But other guilds can try and take your power and even your castle from you so you should better watch it:)

So in this world players can do what they want, just learn a profession and try to earn some money buy a shop or become a craftsmen with a own \"facility\".. or become one of the most powerful men in the world and controll whole regions and hundreds of real people and npc characters...

I hope you like my ideas, i dont know if its possible to make this but i just wanted to give you a suggestion:)

PS: i stole some ideas from SWG

druke

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« Reply #1 on: January 21, 2004, 04:37:59 pm »
8o


my how times have changed.....

Kixie

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« Reply #2 on: January 21, 2004, 10:36:23 pm »
uhh... my eyes are too tired to read it all. could someone tell me some highlights and ill flame based on the highpoints... lol....*falls asleep*

druke

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« Reply #3 on: January 21, 2004, 11:28:40 pm »
[randomflame]........[/randomflame]


my how times have changed.....

Killabazilla

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« Reply #4 on: January 22, 2004, 12:25:15 am »
Sure sounds nice, but PS is sooooooooooooo far away from that. Best bring this idea up again around 2007 or so.
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SnowWolf

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« Reply #5 on: January 22, 2004, 12:28:56 am »
This is the wish list


From the Ranks of the Arcane Order

SnowWolf

Lickquid

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« Reply #6 on: January 22, 2004, 12:06:41 pm »
dont happen to play SWG do you ;)

Kiva

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« Reply #7 on: January 22, 2004, 01:24:49 pm »
Heh, I\'ll try to say a few words about all this...


\"you can be teached a profession, like miner, hunter etc etc.\"

Well, PS isn\'t really like that. If you want to mine, you take a pickaxe and start chopping on a rock. Eventually you\'ll get better, and you\'ll teach yourself how to chop this rock better and get larger chunks off of it, or maybe you\'ll even discover a secret technique if you\'re lucky enough.

If you pick up a bow and shoot wild animals like sheeps or deers, your archery gets improved, and if you decide to take off their skin and chop their intestines into pieces which you then sell, your de-skin and chop-deer-to-pieces skill increase.


\"I this game we dont have leveling, you start with a number of experience points and by doing quests or learn a profesion with one of the guilds you can get new things you can add your experience points to.\"

As I said before, you do not get better at something by talking to someone else about it. You get better if you look at someone doing it, or if you do it yourself (usually more fun), and that\'s just how life works (incredible that school teachers haven\'t figured this out yet). You wont even get experience from killing stuff, you just get better at killing them with whatever weapon you\'re using.

What you\'re talking about is some kind of Diablo-style where if you kill 5 monsters with a staff, you can decide to suddenly get a spell... Why? That\'s just so... fake? I mean, if you go out and pump some iron, you don\'t do it to get smarter, do you? No! You do it to get stronger! But if you study, you don\'t do it to get stronger, right? No! You do it to get smarter! That\'s how life works! :)



\"Also players can start their own city\'s build some houses, put a wall etc etc. As soon as their are a number of about 30 villagers you can have a city hall AND players can become mayor of the city by getting enough votes.\"

I\'m sure the devs would love to add this, but someone still has to code it, and make it work. I know it\'s \"just a wish list\", but it\'s not your wishes for Santa or something you want for your birthday, it\'s still a PlaneShift wishlist, and it\'s something you want to see in the game. If it\'s possible and it can be done without too much of an effort, I\'m sure it\'ll be added, but if it is just \"some cool feature\" from a random wish list, the chances of seeing them ingame are slightly smaller. :) Do as Killabazilla said, bring it up in a few years where PlaneShift might have progressed a bit further, and your idea might have a chance of being considered.


\"PS: i stole some ideas from SWG\"

If SWG has these things already, why not just play that? :)

P.S. SWG stole most of their ideas from other games. Stealing isn\'t always a crime but it\'s still one of the most stupid things you can do if you want something to be unique. ;)
\"Somewhere over the rainbow...\"

Freavers

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« Reply #8 on: January 22, 2004, 03:51:07 pm »
hehe

its not true what you say, i write if you want to learn to be knight or something you need to practice a lot and get better everytime you play etc etc

Kixie

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« Reply #9 on: January 22, 2004, 11:04:34 pm »
i still dont get anything freavers is saying...

Rageburst

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« Reply #10 on: January 23, 2004, 07:56:54 am »
Grono, a wish forum is to make suggest/discuss ideas or to bring up cool ones from other games. Who cares if they look too tough to design and code, the devs can decide for themselves how they go about the process of idea reduction.

There should be a sticky in the forum stating that ideas shouldn\'t be scorned at. The so-called \"dumb\" ideas can always be expanded/modified/merged into something potentially fun.

His ideas are also not overly ambitious either so I don\'t know why you\'re criticizing them.

If you want ambitious, check out World of Warcraft.... that thing makes me pee in my pants. It\'s too bad that I probably won\'t play it for fear of losing too much valuable time...

I was looking at the movies, and rather than it looking like a snake taking 10+ hits to the noggin\', it looked more like a fast-paced large scale war. The swimming animations are also excellent not to mention underwater scenery.

Blizzard also has excellent quality management (meaning their development models and processes are well followed) so they are well in control of accidentally being too ambitious........ ah hell I\'m babbling...

Kiva

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« Reply #11 on: January 23, 2004, 08:46:47 am »
I\'ll repeat and explain.

\"I know it\'s \"just a wish list\", but it\'s not your wishes for Santa or something you want for your birthday, it\'s still a PlaneShift wishlist, and it\'s something you want to see in the game.\"

People don\'t make wishes just to make wishes, they make wishes because of a cool feature they want to see in PlaneShift, and they want to play with it. Putting a wish on the list means you\'ve been thinking about it, and you\'re actually interested in it. It\'s not just some list that you spam with rediculous ideas that you don\'t even like yourself. I\'m simply stating that if he wants to see something which he suggested, he might want to wait a while with suggesting it as the official CB release isn\'t even out yet.

Read and understand. I\'m not going to waste any more time on it. :)
\"Somewhere over the rainbow...\"

Mizaria

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« Reply #12 on: January 23, 2004, 09:35:10 am »
I don\'t know about being able to start cities n\' stuff yet, but surely it can\'t be a big deal for the time being to make all the houses in the starter city open and for sale.  You could do a few of them with each expansion and add them to the \"for sale list\"  As for guild areas, why not take a cue from Ragnarok Online and just have these prebuilt.  It would be your call as to whether the guilds would have to storm the keep to win it, or whether they could just buy it.  One feature that RO doesn\'t have that I\'d like to see with these areas is the ability to hire npcs sides the healing one, maybe even sentries to keep another guild from taking a claimed keep.  (God help us all if the Cabal started storming keeps and rasing an army from within <.<)  As for something to add later since I can live with or without it would be the ability to customize homes/keeps.  Of course, when we get builders they could do that, right?
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davo

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« Reply #13 on: January 24, 2004, 07:17:57 am »
PlaneShift could be the \"ultimate mmorpg\" providing that Planeshift had all the good featchures of other mmorpg\'s in its unique and original way.

The devs will make one of the best games ever, but its just a matter of time.

But thats my opinion so yea.
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Junilia

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« Reply #14 on: January 24, 2004, 12:08:24 pm »
of course they will make one of the best games ever :D lets just hope they will look at the wishlist and try to implement the fun and interesting ideas to make it even better! :))
« Last Edit: January 24, 2004, 12:09:30 pm by Junilia »
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