Author Topic: Starting the cards  (Read 4276 times)

Kuiper7986

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Starting the cards
« on: January 23, 2004, 06:33:17 am »
I didn\'t want to post on the other card game because I wanted to start proposing the card game and eventually send a proposal to the devs.

Here\'s what I got so far:


* The board: the board is a 5x5 grid containing spaces for that the card can move on.

A.) Name of the card.

B.) Elemetal Type (arcane way type).

C.) The allotted spaces it can move consecutively.

D.) Amount of Hit Points it has.

E.) The range of the attack in which the cards attack can do.

F.) The direction of the attack and the damage it can do.

G.) Elemental Weakness (arcane way type).

I some very basic rules typed out. I just don\'t have enough space to post it. But for now its the basics.

If anyone would like to help me out with rules, logos, back-side card picture, and someone who has really good essay writing, so like if we propose the idea to the Devs, it looks presentable.

-What you see now is:

Left Hand Side: The fireball card is in the center, the squares that are filled in Red represent how it can attack, range, and damage of attack.

Right Hand Side: That\'s what the card looks like without anything but the barebones.
« Last Edit: January 23, 2004, 06:36:50 am by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

tybrus

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« Reply #1 on: January 23, 2004, 06:43:57 am »
i like what you have going.  it reminds me alot of the FF card games (which i invested too many hourse into).

i am in the process of trying to create a card game myself but it is more like a game of chance (poker like).  hopefully the devs will consider our ideas.
Death is but a door. Time is but a window.

Kuiper7986

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« Reply #2 on: January 23, 2004, 06:47:38 am »
we have each have minds, wanna work together? I likr your chance idea a lot. If someone how we can integrate our ideas, I think it\'ll come out great.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Rageburst

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« Reply #3 on: January 23, 2004, 08:02:02 am »
Pretty nice idea there.... a collectible dueling card game within the universe of Planeshift.

Darkmoon

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« Reply #4 on: January 23, 2004, 11:24:18 am »
Hmm.... I\'m interested to see where this goes.  I, too, enjoyed the card mini-game in FF IX.  Keep posting on this.  :)

Savion

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« Reply #5 on: January 23, 2004, 03:42:01 pm »
Savion has an idea, instead of the board being a constant 5 X 5, players can buy their own boards, with different shapes... like one can be a triangle, another a rectangle, diamond, etc etc... Just kind of adding another dimention to the card game.

Another thing... what will determine what space your card starts out on? What card from your deck you will be using? How many rounds will be played? Here is another thing Savion has thought of:

A \'dice\' application is made... that rolls a number. Each square on the board is given a number. Your card\'s starting position is the square that corresponds to the number you rolled.

About the card that will be played and the rounds... there could be 15 rounds. The player chooses 15 cards (need at least that many to play... but players could buy a \'starter\' deck with 15 basic cards). Those cards are shuffled by the computer. The top card that is drawn is the creature you will use. Whoever wins the most out of 15 rounds, wins the game.

Savion would like to talk to you more about this game. If you could PM Savion....
« Last Edit: January 23, 2004, 03:47:01 pm by Savion »

Kuiper7986

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« Reply #6 on: January 23, 2004, 04:35:43 pm »
I\'m going to school like in 5 minutes because its 7:37AM here, I\"m in California, I\'ll get back to you as soon as I can, after I get back from school or tonight at 10:00PM United States Pacific time.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Djaggernaut

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« Reply #7 on: January 23, 2004, 05:42:24 pm »
Ah yes, here is a point where community can help a lot.

I like the basic idea.

Try to be original and also thinks about the story of PS when doing this.
Will the fact it\'s in a stalagtit will affects the game?
Will it be ruled by crystals?
Who invented this game in PS world (could be an ancient Diaboli, etc... his name could become the game name)?
In which side of Yliakum is the game played (some very hot place, some dark place, some place with bad guys, etc..)?


Also it\'s extremely important that the game is simple (and that\'s where I don\'t like your ideas Savion).
First because technically it will be easier.
Second because simpler concept are the best.

So, try to find a concept in your card game.
Is the goal to destroy all opponent card?
Prevent him from achieving an objective?


Well, good initiative.
Also remember it can also be something else than card.
In the universe of PS I don\'t know if thousand of cards can be printed.
What about stones as support, little piece of wood?

Anyway, it\'s fantasy, so if cards are more efficient, simply use cards :)

Edit: for the graphical side, we can take care of it ;)


Keep the good work.
« Last Edit: January 23, 2004, 05:43:21 pm by Djaggernaut »
Djaggernaut  - http://www.tridinaut.com

Savion

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« Reply #8 on: January 23, 2004, 05:58:02 pm »
its not that complex... those would be the only rules... simple enough if you ask Savion...

tybrus

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i would like to help
« Reply #9 on: January 23, 2004, 08:33:37 pm »
I would like to help in the creation of this card game in anyway that i can.  Kuiper if you could PM me with the rules you have so far i would be very appreciative.  It may take me a few days to respond because i am leaving town and will not be back home until Sunday.
Death is but a door. Time is but a window.

SnowWolf

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« Reply #10 on: January 23, 2004, 08:49:16 pm »
One really quick idea to make the cards more PS like would be to use the magical ways as elements - so instead of weak to water, make it weak to Blue Way.

And if printing technology isn\'t the greatest make having your own set of cards be like a status symbol. Cards existed in RL before printing technology became really good you know. ;) If you\'re just looking for a little fun borrow some cards from your local bar or pub or where ever you\'re playing.

I LOVE this thread - keep it up! :D
« Last Edit: January 23, 2004, 08:52:12 pm by SnowWolf »


From the Ranks of the Arcane Order

SnowWolf

tybrus

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« Reply #11 on: January 23, 2004, 10:02:43 pm »
My biggest concern with this idea is how do we get the cards?

I dont think that there should be a spell you cast to increase your chances of recieving a card because that takes away the chances of non-mages getting any cards.  Buying cards is rather boring.  

Determining how players get the cards is just as important as developing the card game in my opinion.
« Last Edit: January 23, 2004, 10:03:37 pm by tybrus »
Death is but a door. Time is but a window.

Kixie

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« Reply #12 on: January 23, 2004, 10:29:00 pm »
I think the game should rely on a set of cards. there are no additions you can make to your deck. collecting cards is boring and unnoriginal. and it would have to somewhat resemble pokemon if you collected them. something like traditional card games where you play with a set of cards which cannot be modified.

Kuiper7986

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« Reply #13 on: January 24, 2004, 01:05:41 am »
well I won\'t say a whole lot but i believe cards should be able to be acquired all sorts of ways. Get them by killing the monster, buy the cards from \"card stores,\" get them from quests, beating other people, etc...

That\'s just very general right, now.
« Last Edit: January 24, 2004, 01:06:04 am by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Grakrim

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« Reply #14 on: January 24, 2004, 01:21:51 am »
If it wasn\'t a collectable card game, I think there would be quite a bit less strategy.  Although some system should be implemented to put players on even terms, possibly \"points\" that must be spent to use cards in a game.  More powerful cards require more points, thusly this creates a form of balance.  Games could then be restricted based on set point values, similar to tabletop war games such as Warhammer.

It sounds like you have the rules fairly fleshed out, and it sounds a bit like a mix between a card game and a strategy/RPG, which sounds very enjoyable.

I\'ve designed innumerous board and card games in the past, so this interests me greatly.
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