Author Topic: Sujestion  (Read 1276 times)

Niber

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« Reply #15 on: January 26, 2004, 11:58:40 am »
No way, dude.
It\'s already hard to make every room and door big enough to fit a Kran inside.
The Kran is around 2,3 meters high and way broad.
Put the pot down, no dont take another puff!, put it down. Thank you.

Kixie

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« Reply #16 on: January 26, 2004, 02:10:09 pm »
Gees and look at the water effects in that screeny. Its too bad there wont be much water in the game cus ur in a stalagtite cus water can make a game look VERY good.

Taldor

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« Reply #17 on: January 26, 2004, 02:26:30 pm »
Quote
Originally posted by whemyfield
Gees and look at the water effects in that screeny. Its too bad there wont be much water in the game cus ur in a stalagtite cus water can make a game look VERY good.

I don\'t think so:...
Quote
This comes from http://www.planeshift.it/setting_overview.html
Streams and Lakes

Many different underground streams spring from the walls of the first and second levels, some of which were formed from time immemorial, and join together at the bottom of the stalactite, where they form a lake that submerges the two lower levels. Somehow the water gets out, since Yliakum hasn\'t been flooded once in recorded history. The flow of the streams varies as times goes by, and the level of the lake changes accordingly. Sometimes the lake level is so low that almost half of the seventh level is revealed, but other times the level is so high it almost reaches the edge of the sixth level. The springs here supply a constant source of drinking water for Yliakum.

The seventh and eight level, both usually submerged, host the Nolthrir, an Elven race who have been attending the seaweed for thousands of years. With the influence of time and the Crystal, the Nolthrir evolved into an amphibious species, which enabled them to remain under water for long periods of time. After centuries of crossbreeding, the seaweeds grown with such skill as the Nolthrir possess boast different qualities. Some of these varieties are used as food, while others are tanned and woven to make clothing. Still others have medicinal properties, but most of the seaweed is dried and used as fodder for Pterosaurs, Megaras, and cattle bred on the first level.

RussianVodka

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« Reply #18 on: January 26, 2004, 02:35:40 pm »
Oh, just so every one knows, that screen was from EQ2 not from D&L...



Q: How many Planeshifters does it take to expalin a simple concept to a newb?
A: Six. Five to argue on who\'s explanation is right, and Moogie to lock the thread.

Kixie

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« Reply #19 on: January 26, 2004, 04:20:11 pm »
well yeah duh... dark and light is focusing on the landscape and not the characters. the characters look beautiful in that screeny but the dnl ones look crappy. its too bad too. i hope they shape up thier characters soon.

Moogie

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« Reply #20 on: January 26, 2004, 05:45:02 pm »
Quote
Originally posted by whemyfield
Gees and look at the water effects in that screeny. Its too bad there wont be much water in the game cus ur in a stalagtite cus water can make a game look VERY good.



You get the same looking water in Morrowind, ingame... and I\'ll bet anything that that screenie is pre-rendered. ;)

But ya, the stark difference in sizes there is really something. It\'d be nice and all, but PlaneShift\'s world is all underground, meaning lots of tunnels and narrow places, such as caves and ruins. To make smaller characters would be fine, but for mappers trying to accomodate for huge player models in such a setting causes a few problems.

Kixie

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« Reply #21 on: January 27, 2004, 04:33:46 am »
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Originally posted by Mogura
You get the same looking water in Morrowind, ingame... and I\'ll bet anything that that screenie is pre-rendered. ;)


making an online game compete with the graphics of an offline one is a pretty big deal moogie. :P

SnowWolf

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« Reply #22 on: January 27, 2004, 08:05:50 pm »
I\'d say that the size problem would be a good thing - one downside to being huge and extra strong is that you can\'t fit in tiny places (normal) - no?


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SnowWolf

Taldor

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« Reply #23 on: January 27, 2004, 08:12:40 pm »
Quote
Originally posted by SnowWolf
I\'d say that the size problem would be a good thing - one downside to being huge and extra strong is that you can\'t fit in tiny places (normal) - no?

Dwarfs?

Kixie

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« Reply #24 on: January 27, 2004, 08:34:02 pm »
yes i agree with you snow wolf. this would add another dimention to being smaller and more manuverable and taller and stronger.