Author Topic: PS Ore and Metal Economics  (Read 990 times)

Kuiper7986

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PS Ore and Metal Economics
« on: January 27, 2004, 02:05:52 am »
I find that in most MMORPGs, it is WWAAYY too easy to become wealthy. I mean take roonsk@YpE for example. You smith steel all day boom, in one day you can become rich. Even though your steel is low level armour.

Now this might be controversial, but certain metals, ores  shouldn\'t be able to be mined over and over. Lets take gold for example.

John finds a deposit of gold in a cave that can be mined. Then John tells Sally, Sally tells Mary, Mary tells Edward, Edward tells Frodo, keeps on going, etc...

Well if everyone has gold, then what\'s gold going to be worth? It isn\'t rare or precious anymore if everyone has it. Now the logical thing would be like, gold can only be mined in small amounts, like gold dust, or small nuggets.
Same with diamonds, even though you can buy diamonds anywhere, the diamond you buy is pretty small, if it was a big one, it\'d cost you a hell of a lot of money.

Other things like trees, herbs; foods like: meat and stuff should be limited.

One way to replenish these naturally occuring things can be like in updates. The updates would say like, \"Yliakum Ecologists predict that in the next few months the Azure sun will be emitting massive amounts of energy and plant life will increase for the next few months.\" or something like that. Which means you can update the game which will flow smoothly into a transition, instead of all of a sudden you see lots of plants spawning everywhere.
« Last Edit: January 27, 2004, 02:06:44 am by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

RuS

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« Reply #1 on: January 27, 2004, 02:11:57 am »
Quote
Originally posted by Kuiper7986
I find that in most MMORPGs, it is WWAAYY too easy to become wealthy. I mean take roonsk@YpE for example. You smith steel all day boom, in one day you can become rich. Even though your steel is low level armour.

Yea. Definately. It shouldn\'t be easy to become wealthy and touching on another topic. It would really suck if how good your character is will depend on how much time you spend online doing different things repetitivly or looking for gold and stuff like that. Should be based on the person and which skills he chooses and how well he can use them = )
Quote

One way to replenish these naturally occuring things can be like in updates. The updates would say like, \"Yliakum Ecologists predict that in the next few months the Azure sun will be emitting massive amounts of energy and plant life will increase for the next few months.\" or something like that. Which means you can update the game which will flow smoothly into a transition, instead of all of a sudden you see lots of plants spawning everywhere.

That would be sweet! Heroes style with astrologists predicting how each week will go and what going to be good this week etc.
« Last Edit: January 27, 2004, 02:12:42 am by RuS »

SnowWolf

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« Reply #2 on: January 27, 2004, 03:37:03 am »
This sounds like a fun topic. I\'m guessing the Rules people have thought of this though.... Should be interesting to see what they do.

I\'m interested to learn the names of all the metals around Yliakum. I wonder if there will even be gold?


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tybrus

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« Reply #3 on: January 27, 2004, 03:58:22 am »
there will obviously be gold silver and platnium because the Ynnwn have a harsh weakness to it
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Syzerian

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« Reply #4 on: January 27, 2004, 05:02:43 am »
i really liked the mining system of darkfire how there would be sa an iron rock with unlimited iron ore in it and at mining level 1 you would have about 3% chance of getting some iron
then it would take 2 iron to make a ring mesh then 4 ringmeshs to make a ringmail helm
it would be better if armor made of things like steel and iron were weak but powerful armor would require materials optained from strong monsters like the tooth of a dragon

Kixie

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« Reply #5 on: January 27, 2004, 05:31:43 am »
Quote
Originally posted by Kuiper7986
...I mean take roonsk@YpE for example. You smith steel all day boom, in one day you can become rich. Even though your steel is low level armour.


Do you have any idea how overstated that was. first of all you cannot become rich in one day. getting your stats up in smithing takes a long time first of all. starting in the crappy bronze only pays 300-400 gold per full inventory. to make a ful invenory of that bronze takes full inventory of the tin and copper.

and getting that ore be it mining or buying takes a long time or you have to pay money and you dont get that much profit. So MUCH WORK GODAMNIT!! If you have the patience to work that long or get skills high enough for somewhat quick cash, more power to ya cus your a power leveler and i dont know how ya do it.

 I mean its work so they arent mooching something for free. I may be acting american with my american ideals but i think im right.

But (im not done i have so much to talk about too...) I think there should be realistic mining. There should be no stupid ore spawns in rocks. its jsut so dumb. there should be real mines you HAVE to mine out of.

Minerals and ore should be way more expensive or cheaper but easier to mine than in roonscape. I would think it be pretty cool to go down in a mine and comeback 3 days later with lots of coal. You could be a realistic coal miner (somewhat realistic)

This being said i think that you should be able to have a cart you can put your minerals in while in the coal mines. you should be able to buy these carts at a reasonable price and be able to keep them after your done with your coal and carry them around and put other stuff in them (yes i know there are other posts on carrying things but there HAS to be stuff for mining.)

Also Ore should wear away after a while instead of just spawning in the rock. They should wear away and the mine should get deeper and deeper and deeper untill its just too big on one level and then you abandon that LEVEL of the mine and make another level (dev work). Thats a good idea for mining right thurr.]

Now as far as the economy for ore i would really like ore to be somewhat expensive. i mean going to work realistically and mining all day is a cool concept to me. Money should really be a big point in the game anyways.

as long as you cant level up your stats with money theres no real advantage to having lots of money except you have state of the art gear for battle and battle isnt going to be a HUGE deal in this game. If your a coal worker and you work hard YOU DESERVE MONEY FOR YOUR WORK!!!!

There wont be legions of coal workers cus other jobs will be A) more fun or B) equally easy or have other pay offs.

Coal mining was the best job in the US for a while and just about every other country when it was in its climb up the social ladder. My granddad was a coal miner, his dad was a coal miner, lots of people were coal miners for a reason. they didnt have much value on thier life. they made lots of money for no educational value. Its a reliable job. It should have good pay to be a miner of anything.

Well i think thats it for my golbez style post. hope ya read it all.. good luck, you\'ll need it :P

Kuiper7986

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« Reply #6 on: January 27, 2004, 05:47:00 am »
ahh, I said one day. I didn\'t say when that one day would happen. Could be that one day after a few months. Could be one day after a year. Now I didn\'t say the first day you play.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Kixie

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« Reply #7 on: January 27, 2004, 05:50:28 am »
oh im sorry i misunderstood but i still dont completely understand how this context of one day still makes sense? anyways even making lots of money in one day isnt too bad to me as long as the work is actual work that takes some skill, be it extreme tollerance to boredom.

davo

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« Reply #8 on: January 27, 2004, 08:16:05 am »
very nice idea Kuiper :) i full on agrea with ya aye.

runescape is probably is the worst game ever, espesially the aconomy (rich people overule poor miners) and most of youse could make a better game than runescape hehehe :)

mining has gotta be me favourite skill for some reason. i reckon that rarer ores you should risk your ass to get them and travel a long distance (not like runescape).
in game name : davoid

davo

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« Reply #9 on: January 27, 2004, 08:19:25 am »
o yea i am refering to roonsc@ype - how bad it is.

hehe it blocked it out
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Kixie

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« Reply #10 on: January 27, 2004, 03:25:50 pm »
Quote
Originally posted by davo
very nice idea Kuiper :) i full on agrea with ya aye.

runescape is probably is the worst game ever, espesially the aconomy (rich people overule poor miners) and most of youse could make a better game than runescape hehehe :)

mining has gotta be me favourite skill for some reason. i reckon that rarer ores you should risk your ass to get them and travel a long distance (not like runescape).


but you have to travel along way for the rare ores....... i mean the rarest ore you have to go as far in the pvp zone as possible, get past the most dangerous animal in game and try to mine which is the hardest mining you will ever do. if you dont think thats traveling far and wide for a peice of ore i dont know what is. but i dont think this is how it should be. frankly there shouldnt be any \"rare\" ore except special materials you find in the ground that were blessed by talad and laanx. I mean you live in a stalagtite, i would imagine you find every type of ore pretty easily. transferig that ore into a usable weapon should be the hard part much like real life. making any weapons above steel should be VERY hard. you should have to regulate the carbon intake or soemthing very carefullly to make those weapons.

Thynett

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« Reply #11 on: January 27, 2004, 10:32:38 pm »
The problem is not only the quantity that is mined, but also how moch ore is sold. If you have a fixed price for an ore, of course many people can rapidly become rich. But if the price decreases with the quantity on the market, there will soon be a balance : if there are too few miners, the price increases, then more characters are interrested in mining to make high benefits ; and if there are too many, the price will be so low that mining will be a waste of time, but smithing will become interresting since raw material will be cheap.

That is why for me the important point is to have a free and perfect market economy (I won\'t develop more the basics of a free and perfect economy ; I hope all understood whan I meant here =) )


(of course, I alsofind spawning rocks and trees ridiculous and insulting for players : it is a too easy solution for developpers to preserve a static environnement. I hope it won\'t be so in the final version of PS)

Keitac2000

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« Reply #12 on: January 27, 2004, 11:15:09 pm »
the limited quanity of ore mined makes sense, but nothing else here posted does.  like whemyfield said it takes alot of work to become rich, more work for crafters than others usually.  why spend 6 hours rasing your smithing skill 3 points when you can go kill some stuff and sell the booty alot faster

Kixie

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« Reply #13 on: January 27, 2004, 11:47:06 pm »
Quote
Originally posted by Keitac2000
the limited quanity of ore mined makes sense, but nothing else here posted does.  like whemyfield said it takes alot of work to become rich, more work for crafters than others usually.  why spend 6 hours rasing your smithing skill 3 points when you can go kill some stuff and sell the booty alot faster


cus fighting when it comes down to it is the same as mining. your still repeating a task over and over again to gain money. except with fighting you have more options to use it.

Kuiper7986

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« Reply #14 on: January 28, 2004, 12:35:41 am »
I too believe quantity of ore should be changed due to inflation.

Also I think even the easiest ores should be located far away, depending on you location. I mean you don\'t have an iron deposit in your backyard but look how abundant it is. Which brings me to my next point.

I think there should be starting cities, depending on what people \"think\" they want to become. There could be a mining city for where people would like to become miners and smithers. There can be a forest type city where people want to start off as alchemists and study herblaw and pharmacy. Or maybe the want to become a food specialist, they would learn to cooking, brewery, and farming. And much more other jobs.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"