Author Topic: Disgust at Destruction  (Read 1834 times)

Wormtail_

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Disgust at Destruction
« on: January 30, 2004, 07:35:59 pm »
I apologize if this idea has been stated before, but anyway...

Perhaps there can be a certain meter (or something similar) that makes your character become disgusted at all the hacking and slashing they are doing. It is not realistic if people kill a bunch of others and do not feel even remotely regretful (unless they are incredibly sadistic). As people gain experience in combat, they would, of course, get more used to killing, but most would rather not kill for trivial reasons. Of course, there may be a few bloodthirsty races that could be exempted from this idea, but assuming that most other races are not, they probably would rather not kill if they could help it.

Why do characters kill monsters ingame? To gain experience, money, and items. Those things could be gained in methods other than killing. Also, when you destroy a monster, the resulting corpse could smell so disgusting as to make your character retch. Looking on the realistic side, most people would rather not kill if they could help it, and gain exp./money/items in other ways. In other games, the only way to gain those things is to kill monsters.

The main point I am trying to get across is that characters could probably feel extremely disgusted at all the killing they were doing at first, and get used to it later. If such an idea were to be implemented, then people would be forced to use methods other than pure combat to gain money, experience, and items.

What do you think of this idea? Is it horrible, or somewhat feasible?
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Olig

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« Reply #1 on: January 30, 2004, 09:42:38 pm »
Although your idea is thoughtful, Im not sure its a good thing for the devs to consider quite yet. Giving avatars emotions and facial expressions would be time consuming work! We are still waiting for any combat at all from these guys.

But I must admit, I am kind of tired of slaughtering monsters and bunnies by the dozens. Maybe monsters could still hold a heavy threat to all levels somehow...

Maybe you should join the \"Hippie Way\" :)
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Kixie

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« Reply #2 on: January 30, 2004, 10:46:55 pm »
i dont think there can be a meter for that wormtail. really its up to the player who is rping. you cant just make a universal meter for that kinda thing...

SnowWolf

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« Reply #3 on: January 31, 2004, 02:33:24 am »
Hmmmmmm - you could have a universal \"morale\" meter and have customizable variables that affect it - I\'d say this is a post CB project thought - it sounds like polishing to me. Good idea though, I like it.


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Junilia

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« Reply #4 on: January 31, 2004, 03:06:21 am »
It sounds good. Maybe if they are an elf they dont like killing the most because the love nature. And the Humans dont like it but it doesnt bother them as much but it still does. Or if the have joined the Green? way(is there a green way?) and they are an elf they hate it.

Also people might not want to go further if they are sleepy or they are too hot and sweaty. Just an idea.

I think it would be fun. Should the meter be too hard? its just a morale meter isnt it?

But if we do this it will be just up to collecting crystals and chatting :D But collecting crystals and chatting is fun isnt it?
« Last Edit: January 31, 2004, 03:11:30 am by Junilia »
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SnowWolf

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« Reply #5 on: January 31, 2004, 03:19:05 am »
I think what whemyfield was talking about is evil people who LIKE to hack and slash. To do the meter you could just choose a certain # of things that affect your morale at the beginning of the game (you have to take a few of them - option boxes maybe?)

*Too much Hack and Slash
*Not enough
*I NEED ale!!!!
*Books, books, books - studying is COOL you newb!

:D
« Last Edit: January 31, 2004, 03:22:06 am by SnowWolf »


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Keitac2000

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« Reply #6 on: January 31, 2004, 03:20:04 am »
how about an option to forsate it, i plan to play a sort of phycopath   :)

Jaxan

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« Reply #7 on: January 31, 2004, 03:25:30 am »
A random idea...

If your \"disgust\" goes up too much, any time that you try to rest you get nightmares or something and only get half the rest that you should. Disgust could be neutralized by sacrificing stuff to Talad, or meditation or something.

Hmmm... I guess evil characters wouldn\'t be disgusted as much. Making your character \"good\" or \"evil\" would be a bad idea though. Hypothetically, if you had an evil character, doing ritous things would sicken them, and give similiar effects.

On the topic of other ways to train, perhaps you could have friendly swordfights with a friend to train. These wouldn\'t be meant to do damage... but accidents happen. It would be very cool to be able to have mock-fights with people for training.

Definately a post-CB idea, but it is a good idea nonetheless.

Axsyrus

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« Reply #8 on: January 31, 2004, 04:04:45 am »
Great idea, although I don\'t know if there should be a meter for disgust, I think there should definatly be things to stop every player in the world just killing every monster they see on sight, it\'s just not realistic.

About the Hack and Slash people that wouldn\'t like the game like that anymore, let them go play hack and slash games then, this is an MMORPG ;)

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Syzerian

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« Reply #9 on: January 31, 2004, 04:58:48 am »
i dont see the point in the

you see an overgrowen swamp demon twice the size of you charging at you with an axe. its either die or defend yourself. you slay the demon. feel regretfull?

the only effect this would have on you is feel a bit frightened and shocked or feel like your invincible (ego trip :rolleyes: ) or feel tired and want a beer :D

SnowWolf

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« Reply #10 on: January 31, 2004, 05:02:30 am »
How do you feel after two straight days of killing the same swamp demon over and over? (You have no beer)


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Xandria

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« Reply #11 on: February 01, 2004, 09:33:10 am »
I think it has already been made clear that Planeshift will focus on RP\'ing.  Thus, the game will be more focused around the community, questing, and overall storyline rather than endless hacking-and-slashing.

In the future, there will undoubtedly be so many ways to make money/gain experience that it will make you dizzy.  Remember, we all (including the devs) want a game that is fun and doesn\'t require hours of endless rat-bashing (unless you feel that you\'re more \"in character\" when doing so).

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AendarCallenlasse

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« Reply #12 on: February 01, 2004, 09:39:05 am »
I hate hack-and-slash but I do not agree with the disgust idea.  My character is evil and only cares about himself.  So killing a few hundred cute little cuddlies wouldn\'t affect him.  Disgust is something that needs to be rp\'d, you can\'t force it on a person, as everyone has a different level of disgust.

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Draklar

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« Reply #13 on: February 01, 2004, 09:46:07 am »
this idea is simply impossible to implement. What if someone roleplays chaotic-evil char? You won\'t be choosing alignments in Planeshift so it\'s up to thy roleplay. But how easy it\'ll be when char that is supposed to love destruction, suddenly starts to feel disgust to it?
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Monketh

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« Reply #14 on: February 01, 2004, 03:44:03 pm »
Hm, perhaps instead:
You only get experience for killing x number of monsters/ppl an in-game day...
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