Author Topic: Alcohol and Brewing  (Read 1925 times)

Kuiper7986

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Alcohol and Brewing
« on: February 08, 2004, 06:50:01 am »
yet another idea by me...

I assume that brewery is a job for making alcohol. So here\'s an idea and it\'s simple. The more experience in brewering you have, the better alcohols, spirits, liquer, blah blah, you can make. Also brewery I assume is for grains also. This also depends what kind of grains can be grow in the game from farmers. Wheat, Barley, Rye, corn, potatoes, etc...


BEER - Any beverage made by fermenting malted barley.
Name examples:

GIN - a colorless alcoholic beverage made by distilling or redistilling rye or other grain spirits and adding juniper berries or aromatics such as anise, caraway seeds, or angelica root as flavoring.

VODKA - originally distilled from fermented wheat mash but now also made from a mash of rye, corn, or potatoes.

RUM - distilled from cane juice, or from the scummings of the boiled juice, or from treacle or molasses, or from the lees of former distillations. Also, sometimes used colloquially as a generic or a collective name for intoxicating liquor.

WHISKEY - distilled from grain, potatoes, etc., Whisky is generally distilled from maize, rye, or wheat, but in some cases can be made with malted barley.
 
 
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

RuS

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« Reply #1 on: February 08, 2004, 07:38:51 am »
I think this is an awesome idea! I just thought about it and I\'m pretty sure I will have \"brewer/distiller\" as a job in CB if devs take in the idea! You could collect grain or sugar canes or w/e you need to brew your consumable liquid(hopefully) and then You could brew it at a brewer\'s salon/house and sell it to the local pub!
Awesome idea!

One thing though. I would go with rum,whiskey,wine, gin and beer but not vodka. I don\'t think it really fits with the world for some reason. Also we could cut some drinks to have heavy/moderate/light type of drink and not 2 or more of the same kind. Just a suggestion.
« Last Edit: February 08, 2004, 07:39:57 am by RuS »

jcterminal

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« Reply #2 on: February 08, 2004, 07:56:36 am »
i\'d also recommend mythical brews that had slight magical effects, even if only temporary.

oh, and mead. you HAVE to list mead. ;D

Quote
Originally posted by Kuiper7986
yet another idea by me...

I assume that brewery is a job for making alcohol. So here\'s an idea and it\'s simple. The more experience in brewering you have, the better alcohols, spirits, liquer, blah blah, you can make. Also brewery I assume is for grains also. This also depends what kind of grains can be grow in the game from farmers. Wheat, Barley, Rye, corn, potatoes, etc...


BEER - Any beverage made by fermenting malted barley.
Name examples:

GIN - a colorless alcoholic beverage made by distilling or redistilling rye or other grain spirits and adding juniper berries or aromatics such as anise, caraway seeds, or angelica root as flavoring.

VODKA - originally distilled from fermented wheat mash but now also made from a mash of rye, corn, or potatoes.

RUM - distilled from cane juice, or from the scummings of the boiled juice, or from treacle or molasses, or from the lees of former distillations. Also, sometimes used colloquially as a generic or a collective name for intoxicating liquor.

WHISKEY - distilled from grain, potatoes, etc., Whisky is generally distilled from maize, rye, or wheat, but in some cases can be made with malted barley.
 
 

sekhmet

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« Reply #3 on: February 08, 2004, 11:59:29 pm »
Well actually brewing and distilling are 2 different jobs, they are very much related and you could know both. But their is a difference.
To make a beer or wine you only need a basic knowledge to mix certain products in a big barrel, ferment it and then filter it.
To distil you need to distill an alcoholic beverage, for this you need some more special equipment that is more complex to make (distilling colum, usualy made out of copper, inox in the big corperations, but inox seems to advanced for PS). You would have to know a pretty good blacksmith to make this kinda stuff and it would be very expensive.

I don\'t like the name brewer a lot since it is related to making beer and I think PS should have it\'s own drinks that are not related to real life. It would be logical that PS has it\'s own fruits and grains from which alcoholic beverages would be made. Try thinking of completely genuine names for alcohols like maybe Soora or Dar\'k or ...this adds more to the fantasy world.

LordOfNecropolis

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« Reply #4 on: February 09, 2004, 12:11:57 am »
i have to agree with sekhmet there are different grains and whatnot so they should produce different drinks

though what would the purpose of acoholic beverages serve to a game player? how would it benifit u as a character? i suppose maybe there could be a drunkenness level and as it goes up your strength increases a bit and your endurence as well (temproarily of course) and also as your drunkenness increases i would screw stuff like acuraccy up maybe even blur your vision (screen) well i think that would be pretty fun...perhaps there could be a few more things it could do too

Kuiper7986

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« Reply #5 on: February 09, 2004, 12:13:47 am »
well obviously they can just change the name. And just keep the equivalent. Of course they don\'t have to use grains, I\'m sure there will be other things that can be fermented.

Human Alcohol:
-Ylian \"Ale\"
-Xacha \"Cold Spirit\"

Elvish Alcohol :
-Nolthrir \"Seaweed Shot\"
-Dermorian \"Forest Liquer\"

Dwarven Alcohol:
-Stonebreaker \"Brain Crusher\"
-Hammerwielder \"Brain Buster\"

Lemur Alcohol:
-Lemur \"Royal Grade A Fancy\" Spirit

Kran Alcohol:
-Krans drink?

Diaboli Alcohol:
-Unblessed Diaboli \"Firewater\"

Enkidukai Alcohol:
- Little Kitty \"Happy Stuff\"
- Enkidukai \"Catwater\"

Kylros Alcohol:
- \"Wind Breeze\" Whisky

Ynnwn Alcohol:
- \"Red Fire\" Drink

Commericial Alcohol Products (Can be bought anywhere in public markets):
-\"Breath of Talad\"
-Yliakum Rum
-Hydlaa Originals

Of course this is just a short list.
« Last Edit: February 09, 2004, 12:14:25 am by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Axsyrus

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« Reply #6 on: February 09, 2004, 12:23:35 am »
ehhh... \"litlle kitty happy stuff\".. you\'re talking about alcohol here, not some kind of milk :P



look at that pic, now think \"little kitty happy stuff\" :P

what about \"Claw Wine\" or something a bit more wild and campfire/nomadic like :P

Axsyrus the Azure - Ruler of the Winds
Member of The Arcane Order\'s Council

Kuiper7986

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« Reply #7 on: February 09, 2004, 12:33:16 am »
1.) No I was pretty much talking about alcohol ;)

2.) That\'s such a cute little kitty goochie goochie goo.

3.) Ya claw wine don\'t sound bad. Or it could be like \"Blood of the tiger\" drink. Something serious right? It\'s hard coming up with a serious drink for a Enkidukai.
« Last Edit: February 09, 2004, 12:34:20 am by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Kixie

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« Reply #8 on: February 09, 2004, 01:08:13 am »
why are we relying on real alcohol still? make up your own. like... \"Ste\'hiem\" An alcoholic breverage first developed by the klyros. Made by fermenting seaweed with various minerals found on the seabed.

Or Perosh. Dwarven alcohol that has such strong scent that it can knock out a 200 pound endukai standing 20 feet from it. A delecacy because it made by distilling a very rare mushroom very deep in the stone labyrinths.


Stuff like this. Dont be afraid to make up some stuff. If the ideas are good enough the devs will adopt them.

Kuiper7986

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« Reply #9 on: February 09, 2004, 05:36:28 am »
I\'m not going to name a drink Al\'Saab\'Kanaani Layibai\'Soon Dall Kee Sun Soon Yep Al Tarani and call it creative. Well its hard to make alcohol and adding different things makes it more complicated. I think relying on real alcohol is much better.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Kixie

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« Reply #10 on: February 10, 2004, 07:49:11 pm »
if this is going to be a game where everything isnt generic like monsters and items then why would we make alcohol generic?

jcterminal

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« Reply #11 on: February 10, 2004, 09:02:42 pm »
i saw we name drinks just like the real world did.

once the taverns open, the brewmasters\'ll start brewing. once they start brewing, they\'ll start naming things.

let them do it up. we\'ll go ahead and drink em!

Quote
Originally posted by whemyfield
if this is going to be a game where everything isnt generic like monsters and items then why would we make alcohol generic?

Deddarus

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« Reply #12 on: February 12, 2004, 05:52:16 am »
could go more in depth

ie every \'food\' item has a set of stats that dictate:

1. what effect is given to the drink when this item is brewed
2. after what period of fermentation the effect appears
3. after what period of fermentation the effect has reached its maximum strength
4. after what period of fermentation the effect has dissapeared
5. the max strength of the effect

eg

\'wibble mushrooms\'

1. makes vision go wibbly
2. 10 hours
3. 15 hours
4. 20 hours
5. 70%

thus breweing a drink with \'wibble mushrooms\' for <10 hours will produce no wibble effect, likewise brewing wibble mushrooms for > 20 hours will have no wibble effect... however fermentation times between these will result in a wibble effect of up to 70% (with the optimum fermentation time for maximum potency being 15 hours)

if these stats arent told to the playerbase then brewers could experiment with different ingredients (or combinations of ingredients) and different fermentation times to produce an array of drinks (+ the recipes could be closely guarded valuable secrets)

:)

Kixie

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« Reply #13 on: February 12, 2004, 06:16:43 am »
yes deddarus thats what i was thinking... this would definally make alchemy a whole lot better.

Teply

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« Reply #14 on: January 24, 2005, 10:47:06 pm »
I haven\'t had much experience with alcohol, but...

1 light drink (beer?) has no effect
2 beers causes relaxation (faster healing?)
3 beers causes fatigue (slower movement?)
4 beers causes dizziness (harder to control?)
5 beers causes worse dizziness
6 beers causes sickness
7 beers causes worse sickness
8 beers causes vomiting
9 beers...
10 beers...
death/unconsciousness somewhere?

Stronger drinks could have their effects happen twice as quickly.

1 shot causes relaxation
2 shots causes dizziness
3 shots causes sickness
etc.


The \"relaxation\" part would be the most important, though.  Alcohol is filtered out of the body over time.  So after a certain amount of time, the effect would wear off.  It would be up to the players to figure out how much they want to drink and how often to keep it at the appropriate balance.

2 beers at the start...
wait 3 hours...
drink another...
wait 3 hours...
drink another...
wait 3 hours...
drink another...
etc.

Beers - or whatever light drink - during relaxation would have a basic effect.  They would simply make healing go faster or make spells more effective.  Stronger drinks would give special effects during relaxation.  Whiskey, for example, might give even better spell power to a certain spell.  It would be harder to make, though... or at least be slightly more expensive.

A large amount of alcohol could also poison an enemy.