Author Topic: Auction Houses  (Read 3915 times)

Nightmare

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« Reply #45 on: September 29, 2004, 01:37:38 am »
Bam on the first paragraph there, I couldn\'t have said it better myself.

The time limit was an idea I cooked up to stop people from leaving their comps to idle in the AH all day, as stop people from sitting there all day waiting for a good item to pop up.

A reauction might work, but if the price never comes down enough, an item would become trapped in this cycle unless you set a limit to reauctions.

And bam on the display cases.  I\'m done for the night.
 :]
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PlaneWalker

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« Reply #46 on: September 29, 2004, 01:57:34 am »
Hm... a revised version of the reauctioning would be to reauction them at half the price.  An item would be reauctioned up to two time, if it still fails to be auctioned off, it disappears.

An alternative to the auctioning scheme was to allow up to 72 hours for the first bid.  And after that 48 hours for every bid after that.  Just something to think about.

Nightmare

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« Reply #47 on: September 29, 2004, 02:06:25 am »
Very good idea.  Actually, it would be kind of cool to be able to pick where your item goes if it is not picked up when you create the auction, whether it be \"The Bin\" or re-auctioning.  Either way, items still get a second chance.  :D

P.S.:  Now I\'m done for the night.  :D
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PlaneWalker

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« Reply #48 on: September 29, 2004, 02:51:17 am »
Hm... here some idea... borrowed a bit from PristonTale

Each player could have a sort of item storage bank (like their storage shack).  So the stuff they bought in auction could be sent there.  So basically here\'s what happens.

1. Attempt to send items to player\'s storage.
2. When that fails, attempt to reauction at half the price (once).
3. When reauctioning fails, it\'s placed on sale in bargain store (not bin) for 30 days.  With the price reduced by 2% every day from the last auctioned price (highest of the two auction).
4. If no one bought it by then, the item is lost forever.

Now, assuming auctions takes a week to bid.  Then an item will only \"survive\" for about 1.5 month.

Another alternative for step 4 is to let valuable items becomes a reward for some quest.

Nightmare

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« Reply #49 on: September 29, 2004, 11:39:30 pm »
Haha, all right.  But at least call the store a bin, it\'ll make me feel less useless  ;(  (plus my reworked bargain bin functions the same as your \"store\" ;) ).  But still, this could work too.

On a side note, if we were to have the unclaimed/sold items become quest rewards, the quests (and their rewards) would have to be really specific, deal with a specific class, or have a pop-up menu with \"select your reward.\"  

Mmm?
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Geghlesh

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wow....
« Reply #50 on: September 30, 2004, 12:30:43 am »
You know, the auction house in FFXI is where someone sells they\'re item for a specific amount of Gil, and whoever buys it first gets it. That\'s about it.

PlaneWalker

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« Reply #51 on: September 30, 2004, 05:22:24 am »
To Geghlesh - No offense... but the \"auction\" house you speak of isn\'t an auction house.

Auction by definition is where people are the one setting the price.  And the seller determines how high the starting price should be.

Nightmare

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« Reply #52 on: October 01, 2004, 04:34:47 am »
PlaneWalker, you seem to have great experience in MMORPGs.  How do you know so much? ?(
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