Originally posted by Pogopuschel
For software development to work properly you need a lot of correspondence with the ppl in your team. In spite of instant messengers, email and video conferences I don\'t think working at home will ever work too well in these jobs.
That\'s true, but its certainly is possible for a development team to work without actually meeting in person; take the Planeshift team, for example (or practically anything on Sourceforge, or, to a lesser extent, anything open source).
Whemyfield:
It all depends on what you want to do. Most games these days are programmed in C++, so that\'s a given if you want to program. Although you mentioned modeling and texturing, for this you would need a proper background in graphic design. Modelers rarely program and vice versa.
If you\'re overly creative at all, programming probably
isn\'t for you, for the reasons mentioned by Pogo. I\'ve seen too many reasonably good programmers get burnt out simply because the work doesn\'t reward creativity. Although Software Engineering is certainly a bit more of a creative avenue than Computer Science, but if you\'re going to make use of Software Engineering, you\'ll most likely need managerial experience, too.
I\'ve recently read that, in the game industry, experience is more important than credentials. That is, if you can show that you know how to work, via a demo (for programmers) or a render (for modelers), then you don\'t need as much of a proper education, although it certainly helps. So, I would recommend getting involved in a project while you\'re learning, or trying to get a job; especially one you can use as a referance.
Heh, \"Will code HTML for food\"; the real work is in PHP, you hungry hobo. But that does give me an idea...
Grakrim:\"Will code for rubies\"
