Author Topic: methods of encouraging team play  (Read 1718 times)

Deddarus

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methods of encouraging team play
« on: February 12, 2004, 07:35:07 pm »
ok on the server i used to work for we were constantly trying to encourage the playerbase to hunt in teams.. these werre some ideas thrown around, ameneded for the ps environment

1. co-op doors in dungeons etc

basically a door with 2 switches spaced far enough apart that 1 person cannot open it.. therefore requiring teamwork to enter

2. combinable skills/magic

mainly this one is concentrated on magic but this concept can be applied to skills too i suppose

say u have classes of magic (lets call them water air earth + fire for simplicity)

a mage can only belong to 1 class

2 or more mages together can combine their classes as such:

fire + water = mist
fire + earth = volcanic
fire + air = dragons breath
water + earth = slime
water + air = tornado/storm
earth + air = meteor

fire + water + earth = lava
fire + water + air = brimstone
fire + earth + air = comet
water + earth + air = ??

fire + water + earth + air = apocalypse

names here r just examples...they could be anything

3. obstacles that require abilities of more than 1 race

eg a door that requires 2 keys, 1 from underwater the other from a platform in the air..thus u need a swimming race and a flying race

Draklar

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« Reply #1 on: February 12, 2004, 07:41:12 pm »
so no mages that specialize in all 6 ways? bad idea...
AKA Skald

Kixie

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« Reply #2 on: February 12, 2004, 07:45:12 pm »
i dont think we should encourage any type of play, or discourage any time of play. Some people rp as a loner. So they wouldnt be in a party if thier life depended on it. plus its hard to create parties sometimes. Sometimes your new and you dont know anyone. And if you only know a few people then they might be offline. You simply cannot encourage team play to that extent. If people want to make a party, fine. If they dont, thats equaly fine.

Deddarus

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« Reply #3 on: February 12, 2004, 07:47:29 pm »
this wouldnt force ppl to team play.. rather it would make some areas of the world only accessible to those that do

Kixie

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« Reply #4 on: February 12, 2004, 07:48:54 pm »
yes...........Forcing people to form a team to get to that area. therefore you would be forcing ppl to team play...
« Last Edit: February 12, 2004, 07:49:12 pm by Kixie »

Deddarus

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« Reply #5 on: February 12, 2004, 08:05:19 pm »
i dont see the problem with that.. as long as you dont limit their play by making it nescessary to get in there to achieve a goal (eg putting the only mine in there).. if there is an alternative site for anything you could do within the team-play areas elesewhere then non-team-players do not loose out

i also believe it feasable within the confines of rpg to have a double switched door in a dungeon

elscouta

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« Reply #6 on: February 12, 2004, 08:22:39 pm »
Definitely no. If people want to solo, let them do. It\'s just harder to fight monster alone than in team play
High Loremaster of the Arcane Order.

Draklar

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« Reply #7 on: February 12, 2004, 08:28:01 pm »
hmm...
in rl: you are a guy that prefers to go solo, however let\'s say there are doors with dual lock, which can be opened only if you do it with someone: you have a choice: to ask someone for help, or just forget about it and go away.
in rp: you are a guy that prefers to go solo, however let\'s say there are doors with dual lock, which can be opened only if you do it with someone: you have a choice: to ask someone for help, or just forget about it and go away.

conclusion: this part is realistic and good for roleplay... I see nothing bad with it...
maybe it encourages to team up even if someone doesn\'t want to... but so what? real life does same
« Last Edit: February 12, 2004, 08:29:50 pm by Draklar »
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Kixie

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« Reply #8 on: February 12, 2004, 08:30:19 pm »
I see plenty wrong. Some people REALLY prefer to play alone. its too hard to go ask people for help. that could take hours sometimes. Sometimes you cant just walk away. Maybe there is a unique item in there. or something in there that you can only find 300 miles away if you dont get it in that area. That person could just go in there alone, but he cant because of a restriction for parties. I really dont like it at all.

Draklar

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« Reply #9 on: February 12, 2004, 08:32:14 pm »
so what? sometimes you need to ask someone for help. That\'s life, can be cruel sometimes, get used to it.
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Kixie

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« Reply #10 on: February 12, 2004, 08:33:40 pm »
yes... and im playing a game to excape life. therefore i dont want to be stuck because of a stupid lock. Im playing a game for fun. not to be restricted by the same cruel fate life deals me...

Draklar

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« Reply #11 on: February 12, 2004, 08:38:40 pm »
Stop whining. It is normal that it\'s easier to achieve some things while in team. from roleplaying game I expect some realism, and it is realistic that you might lose something if you won\'t team up with others.
For Talad\'s sake! what\'s wrong with doors with dual locks? Is it bad for roleplay or something?
« Last Edit: February 12, 2004, 08:40:21 pm by Draklar »
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Kixie

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« Reply #12 on: February 12, 2004, 08:41:16 pm »
no its bad for PLAYING. it really isnt fun at all to have to break RP and team up with someone.

Draklar

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« Reply #13 on: February 12, 2004, 08:44:26 pm »

Quote

in rl: you are a guy that prefers to go solo, however let\'s say there are doors with dual lock, which can be opened only if you do it with someone: you have a choice: to ask someone for help, or just forget about it and go away.
in rp: you are a guy that prefers to go solo, however let\'s say there are doors with dual lock, which can be opened only if you do it with someone: you have a choice: to ask someone for help, or just forget about it and go away.

it\'s same in rl and rp so in what way is it breaking roleplay?

edit: oh, I\'ll add one more idea: the old thief & warrior team for joining skills like \"sense trap\" and bashing monsters - this would go nice when you make dungons full of monsters and strong traps[/color]
« Last Edit: February 12, 2004, 08:50:54 pm by Draklar »
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Kixie

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« Reply #14 on: February 12, 2004, 08:47:23 pm »
if your rp character is someone who doesnt ever ask help from any one EVER. a lone wolf who doesnt like talk with anyone. OR someone who has 1 partner they like doing things with. Those kinds of things. IF there is a dual lock thing, a crafty thief loner guy should be able to rig up pulleys and do it by himself. There shouldnt be a reason to tell someone they cant go in a room without havin a partner.