Author Topic: Spells Memorized (an absolute must)  (Read 6793 times)

Phinehas

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« Reply #15 on: February 15, 2004, 10:27:53 am »
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Originally posted by Gronomist
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Originally posted by Phinehas
I was starting to think that there aren\'t any truly original rpgs anymore.


There aren\'t. :) We live in a world where everything has been thought of before.


Yeah, that\'s pretty much the conclusion I\'ve come to. Until virtual reality is developed that is. ;)

Aeterus

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« Reply #16 on: June 23, 2004, 11:58:54 am »
In my personal opinion, memorizing spells was one of the worse rules that came from the original d&d set. (i\'m talking about memorizing spells and \"forgetting\" them upon cast)

It pretty much made the spells memorized very monotonous in nature (fireball, fireball, fireball, firestorm ^^), whereas there were a lot of harmless, cool spells - but they fit certain situations that rendered them useless.

Thus in my opinion the best system must be made up from mana, and the spells are ussually permanently memorized upon learning them (or have it more physical as having to charge a focus, again - permanently) - more in-depth game systems ussually have reagents on top of that.

Zeraph

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« Reply #17 on: June 23, 2004, 07:02:27 pm »
:)) A newbie could memorize an ultra-uber spell but that doesn?t mean it will work lol!

I would like the ability to memorize any spell you can get your hands on but you have to practice it to make it better, maybe if you do not use a spell in a long time it may not work as well but not instant amnesia lol!

I would like a different appearance of a spell depending on the factor of damage it will inflict, maybe more particles in the particle emitter depending on the strength.


We could have a Maximum Damage Point & you can increase this by using the spell more, if you do not use a spell for a while then your Max Damage stays the same but your effectiveness goes down, you will need to warm up a bit to get to your Max Damage & expand it.
(This would be great, I have never seen this in an mmorpg before...  :)) )

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Seru

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« Reply #18 on: June 24, 2004, 03:13:44 pm »
And how about something diferent?
I think always the same system of magic is to boring, always just click on ht e spell icon and that was all.
How about something like use the numbers to make spells, I\'ll explain it;
The Zero (0) iniciate an put the end to all the spells.

A simple fireball;
0-5-8-0   And the you cast it

A FireRain;
0-5-7-8-9-0  Is more powerfull and more dificult.

With this system, you not gain spells when gain levels, you can pay to another palyer to say you a spell, you can try numbers (but if you do a spell a lot of dificult and you are a \"aprendice\"  you can\'t control the spell and then it explote at your face)

When you do a new spell, it apareace at you spellBook to see if you don\'t remember it other day.
Wit thios system, the time need to cast a spell isnt give from the game, is your ability

Cyberchu

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« Reply #19 on: June 29, 2004, 06:50:22 pm »
But then you get people trading numbers and writing them down or typing in random numbers to see what happens.

Also how long is it before some person tells all the newbies the  ultra uber spell of destruction just to watch them blow thwmselves up?
Under construction

It is through suggestions and critisisms that we improve our ideas

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John_Thazer

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« Reply #20 on: July 02, 2004, 10:43:16 am »
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Originally posted by Umpapa
I kinda agree.  But I sure hope they dont do that strange. you cast the spell and forget it thing like AD&D.  that sucks.  haha
 I like the mana idea


Bahhhh...who ever thinks that AD&D magic system sucks...should take a ice cold shower...mana based is so boring...:P Although AD&D is not too good for online stuff...and so i devised  my own magic system...:P


You can try, but you shall fail! Seek us not, we shall find you.

karakth

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« Reply #21 on: July 02, 2004, 11:36:19 am »
Heh, wouldn\'t y\'all like to know. Well, I\'m afraid the magic system is designed already. I guess you\'ll have to wait for CB ;)
~Karakth, Arcane Loremaster of the Arcane Order.



icebr4kr

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« Reply #22 on: July 02, 2004, 06:52:00 pm »
What about a spell system based on voice recognition? I would love to be able to speak the incantation of my spell to cast it in the midst of battle. That would be totally cool. Of course there could be an alternative for those without mics (something like SOCOM shortcuts/menus). But this is all far off anyway. Numbers are kinda boring IMHO.

druke

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« Reply #23 on: July 02, 2004, 09:53:52 pm »
voice would be cool for on offline game, dont know if it\'d work well in an online game...

the healer-\"crap i fogot the last word for my healing song\"

the fighter-\"what?!?!\"

the monster-/me knocks the fighter out cold

the healer-\"oh yea its \'sinue\', crap.. now i need raise..one sec..\"

the monster-/me raises an eye brow... steps on the caster


my how times have changed.....

Seytra

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« Reply #24 on: July 05, 2004, 09:45:16 pm »
*hates ADD magic system* *takes icy shower* *still hates ADD magic system*

A magic system I like would not refer to mana but to tiredness. Casting spells is not easy so you get tired when casting. Mana should not be required, but maybe that\'s just me mixing magic and psychic stuff.

Also one can\'t exactly rely on speech recognition yet:

mages player: \"cast heal severe wounds on Seytra\"
mages char casts \"eel psychic haunt\" on \"Saber\"

Yes, that\'d work flawlessly ;)

icebr4kr

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« Reply #25 on: July 05, 2004, 09:58:07 pm »
Well generally, you will be saying built-in spell names, and it will not need to distinguish between character names. Spells will be cast on the current target. Anyway, yes I can see where it would lead to ... err ... bad circumstances, but if you make the spell incantations different enough, it would be awesome. Also, it should not matter that it is in an online game. The processing could be done on the client. The thing is, the client could tell the server the wrong spell (someone trying to cheat), but would it really matter? They won\'t be able to cast it anyway with the proposed magic systems.

John_Thazer

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« Reply #26 on: July 05, 2004, 10:15:06 pm »
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Heh, wouldn\'t y\'all like to know. Well, I\'m afraid the magic system is designed already. I guess you\'ll have to wait for CB


Well I don\'t mind it as long it\'s not Tibia magic system which is....shgjkdhgdl....well yo get me eh?

Quote
*hates ADD magic system* *takes icy shower* *still hates ADD magic system*

A magic system I like would not refer to mana but to tiredness. Casting spells is not easy so you get tired when casting. Mana should not be required, but maybe that\'s just me mixing magic and psychic stuff.

Also one can\'t exactly rely on speech recognition yet:

mages player: \"cast heal severe wounds on Seytra\"
mages char casts \"eel psychic haunt\" on \"Saber\"

Yes, that\'d work flawlessly


Ehhh..mana is tiredsome level :P...mana\'s not bad but sometimes d&d is so much better...but then not for online...for that you can to redesign whole d&d system...but then i am sure devs made great magic system...i hope (prays that they didn\'t make it like in Tibia (WELL YOU NEVER KNOW :P))


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Seytra

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« Reply #27 on: July 05, 2004, 11:43:13 pm »
Well, speech recognition _does_ ahve one MAJOR advantage: speed. If you don\'t need to mess around with keyboards and mice, you\'d be a LOT faster in terms of reaction to changing circumstances, especially in online games where you just can\'t implement a \"pause\" command.
Customisable shortcuts are fine, and I guess some ppl. might not even remember the _names_ of all their spells. ;)

@Icebr4kr: This option would still be there if the client selects the spell by other means. The server obviously needs to check whether or not the char in question can perform that spell, regardless of the clientside selection method.

Anyway, what I also dislike is the reliance on \"material components\". I hope this will _not_be part of PS. Of course, it could be seen as adding new aspects to the game, but IMO it\'s just tedious.
This stuff is fine for rituals but not for general usage. Let\'s see what the glyphs actually are...

P.S.: what\'s Tibia?
« Last Edit: July 05, 2004, 11:45:39 pm by Seytra »

rifft

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« Reply #28 on: July 06, 2004, 07:53:15 am »
Speaking of magic systems. They should all go to hell. Well ok, not really, but the biggest problem with magic is this.

Caster: I cast supreme fireball of death!

Caster throws supreme fireball of death at Troll.

Troll dies.

Caster: Hah! I am invincible.

Lather rinse and repeat...

So here is the problem as I see it. Magic is dangerous and unpredictable. Well this is what I hear in most fantasy. Why then, is the risk ignored in every RPG? So you want to cast an uber spell of doom. You ain\'t good enough you to cast it, then you DIE! That\'s simple. Obviously there would be some sort of appropriate scale, failing to cast minor light would not kill anyone, though if a newbie fails critically it might just blind him/her for a few seconds. I mean there is no good clean system to implement this, each spell would have to have some range of bad side effects. And given that I know next to nothing about the magic system, it could mean a significant amounts of effects. But essentially when you introduce risk into magic, people won\'t cast Uber Fireball until they are sure that they are indeed ready, and even then there is some chance of failure.
Shine on you crazy diamond.

John_Thazer

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« Reply #29 on: July 06, 2004, 08:35:12 am »
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Originally posted by Seytra
P.S.: what\'s Tibia?


It\'s also...\"free\" (although if you want better service...in this case any service you gotta pay) online RPG...it started promising but since 1998 nothing changed...it\'s still old rune making magic system it takes usualy about 6 hours to make 20 runes...with let say 3 charges each...i mean wtf ye...to make 20 runes of most powerful spell it will take you 17 hours...and they got 1 charge each...but then wait there are \"paladins\"...they not realy paladins...nothing divine about them...the rely on ranged weapons...which is better than melee doing more damage than the most powerful spell or sword with regularity fo few seconds...where you can\'t \"cast\"...well use rune too often or you get tired...I mean there and fighting system suck and magic sytem suck...grafics too (but than it wouldn\'t had matter if the gameplay was good)...so here\'s the idea what\'s Tibia is...oh ye just forgot...there only 4 classes...fighter, mage, druid and...paladin...ahh god...fighter good at...fighting...mage good at...magic, druid is generaly useless as there isn\'t special magic for druids except of making Ultimate Heal runes.....and paladin...errr...well...they use ranged weapons and generaly rune in the world of Tibia...

Very un balanced...very...

If anyone cares the main site is http://www.tibia.com

NOTE The amount of people playing this ....jrhxdfdo...game is increadble at the moment there is what 13k people online...and lets say 4k of them or more paying ?10 so 3 months...can\'t they make the game playable!!!

Quote

Speaking of magic systems. They should all go to hell. Well ok, not really, but the biggest problem with magic is this.

Caster: I cast supreme fireball of death!

Caster throws supreme fireball of death at Troll.

Troll dies.

Caster: Hah! I am invincible.

Lather rinse and repeat...

So here is the problem as I see it. Magic is dangerous and unpredictable. Well this is what I hear in most fantasy. Why then, is the risk ignored in every RPG? So you want to cast an uber spell of doom. You ain\'t good enough you to cast it, then you DIE! That\'s simple. Obviously there would be some sort of appropriate scale, failing to cast minor light would not kill anyone, though if a newbie fails critically it might just blind him/her for a few seconds. I mean there is no good clean system to implement this, each spell would have to have some range of bad side effects. And given that I know next to nothing about the magic system, it could mean a significant amounts of effects. But essentially when you introduce risk into magic, people won\'t cast Uber Fireball until they are sure that they are indeed ready, and even then there is some chance of failure.


Hm...that sounds like war hammer to me :P...critical spell falures...and and then random bad (usually but not always) things happen...


You can try, but you shall fail! Seek us not, we shall find you.