Author Topic: Spells Memorized (an absolute must)  (Read 6742 times)

zabeal

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« Reply #45 on: July 07, 2004, 02:30:32 am »
It\'s one of the things that we\'ll really have to see in CB, but my understanding is that you collect glyphs, and after use, a glyph needs to be purified. I think that this purification will be a mtter of time, either that you have to spend some time meditating on each glyph to purify it, or you need to just wait 24hours for all your glyphs to restet, I\'m not sure. Also, each spell will need a set of gylphs- so I imagine that you will collect several of one gylph, allowing you to cast the same spell in rapid succesion, or other spells that use the same gylphs. I\'m not sure how mana fits in to this- but it is a rather low score.

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Seytra

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« Reply #46 on: July 07, 2004, 05:20:21 pm »
Glyphs sound better than material components. If glyphs add to weight, however, and there\'s a max of them you can have.... I don\'t know.
There will probably be glyphs for each of the ways, and these will most likely not mix.
Purification... hopefully not too cumbersome.
I prefer the \"free magic\" approach to magic (i.e., all it depends on is your tiredness and what you can think of and manifest), but I\'ll see what the glyph system can do. Maybe I can invent \"Seytras guidance spell of doom\" or something with it and publicise it so that it has my name on it! :)

druke

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« Reply #47 on: July 07, 2004, 05:39:42 pm »
purification is a skill, you buy the glyphs from a merchant, you can have as many as you want


my how times have changed.....

John_Thazer

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« Reply #48 on: July 08, 2004, 07:51:14 am »
Whaaaaaaaat?...You....not...saying...that...PlaneShift...will use Tibia...magic system!!! The worst magic system in the whole universe...I hope it\'s someones big joke right? Glyphs, runes whatever you call them suck as magic system...unless they are just like scrolls...and god damn main magic system...

Unless that just involves drawing runes in the air...which is wicked magic system...sadly nearly never used...
« Last Edit: July 08, 2004, 07:58:51 am by John_Thazer »


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kenshinobi

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« Reply #49 on: July 08, 2004, 08:00:46 am »
Dont worry this must be a joke :) I dont think people will use the Tibia magic system knowing that it sucks so bad.. but to ease my mind will someone tell me.. this glyph thing.. how EXACTLY will it work..

my idea so far is:

U get the glyph... but u cant use it straight away because it is impure so u have a purify skill to use on it so u can use magic quicker.. basically.

If you have many different glyphs, you are able to cast a variety of spells.. instead of just the one spell associated with the original one glyph.

But if you have to wait to purify the glyphs.. that just means that spellcasters will turn into nothing.. because its like.. YES IM WINNING GO MAGIC.. then 2 seconds later.. oh im out of magic im dead now.

Can somone confirm if my suspicions are correct please? Will PS use the shitey anti-mage magic system or is it my imagination?

John_Thazer

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« Reply #50 on: July 08, 2004, 08:10:41 am »
Exactly...rune magic..is anti-mage...cos it makes wizards...worthless...useless shells...and so the world of PlaneShift will be all melee based...with few mages...strugling to kill low level mobs while fighters of the same levels kill something like dragons..whatever this is just an example..


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dfryer

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« Reply #51 on: July 08, 2004, 06:15:23 pm »
I don\'t see how this leaves mages as \"worthless shells\"... obviously the types of spells need to be balanced, but you shouldn\'t necessarily be able to play a mage just like a fighter, jumping straight into danger.  As far as I\'m concerned, pure magic users \"should be\" few and far between.  Remember PS doesn\'t really have classes, just jobs and skills.
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druke

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« Reply #52 on: July 11, 2004, 01:04:19 am »
you have to have skills to use the runes, someone cant just pick it up and be uber super mage


my how times have changed.....

John_Thazer

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« Reply #53 on: July 11, 2004, 09:31:41 pm »
Quote
The magic system will have some interesting features in CB. You will compose spells by using glyphs, found in game mainly with completion of quests. Spells will have the ability to inflict damages, heal, improve or weaken a certain stat of a target creature, etc... The caster can decide to convey more power into the spell, trying to create a greater effect. This it\'s usually a bit risky, since the spell can backfire, but it\'s the key to master the magic system.


Hm..find glyphs by quests hm...ye  hope those glyphs are not one use only :P


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Levski

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« Reply #54 on: July 12, 2004, 01:34:29 am »
Question:

(Hope it wasn\'t asked in this thread yet) How do Druke and Karakth know so much about the magic system?

Comment:  John, you can purify those glyphs (as Grono and Druke have said).

Another Question:

So this  idea won\'t work?
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druke

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« Reply #55 on: July 12, 2004, 03:25:13 am »
we\'re the arcane order, it\'s our job to know these things

 :P

edit :

and to answer your question,

not with the current system, however if the devs made a spell like that, and had it\'s actualy effect do something like that it *could* happen, but that\'d have to be a really hard spell to get the components to cast etc.
« Last Edit: July 12, 2004, 03:28:11 am by druke »


my how times have changed.....

Spiffy Fox

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« Reply #56 on: March 12, 2005, 12:19:13 am »
Figure I\'ll put my thoughts on this.. so...

I\'ve seen a mix of magic systems, one of the more intreguing ones (at least I thought so) was Dungeon Master II: Legend of Skullkeep... for the many who probably don\'t know that game:
The system consisted of a number of runes/commands the player would combine on thier own. The interesting bit of this was that the player had to discover/create all the spells themselves. In the book the runes were detailed and described, so it was a very logical system.
An example spell would be like so:
(I can\'t recall the names, so I\'ll describe the rune :P )

1st - Any power rune (basicly the power of the spell from 1 - 9)
2nd - Poison rune
3rd - Wind rune

This spell compsed a bolt of poison that would fly along it\'s path, and upon striking something, would burst into a poison cloud.

Anyway, I loved this rune system and PS\'s glyph\'s sound very similar. The only problem I had with the DM runes, was one had to write the spell combination manually, or memorize them in RL :P
So maybe once a spell is \'discovered\' by the charactor, it could be saved in the spellbook.

One last note, please, please don\'t use the D&D spell memorization system. As much as I like D&D, I much prefer magic points used for all spells.
« Last Edit: March 12, 2005, 12:21:20 am by Spiffy Fox »

Moogie

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« Reply #57 on: March 12, 2005, 12:32:05 am »
\"So maybe once a spell is \'discovered\' by the charactor, it could be saved in the spellbook.\"

That\'s how it is ingame right now. :)

sthyran

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« Reply #58 on: March 12, 2005, 12:13:50 pm »
Did someone think about the WoW system where spells are bought ?
So a newbie (noob is too... insistent on the fact he\'s a bad player with stupid question) can\'t have many spells because he can\'t buy them, and a very high level can have many spells because he bought them with his huge amount of money.
I say taht because, if you can only have 8 spells, you will have to choose them, and it will make all mage memorizing the sames spells because they are \"roxxor spells\". by learning every single spell and having a specialosation ( if you use an ice arrow you \'ll have more chance to hit or have a critial effect for example) mages will be very different from one to another, because some prefer to burn everyone, other to cryogenizate (don\'t know if this word does exist, but it makes fun to me) everything.

but that was just an idea  :D
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Spiffy Fox

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« Reply #59 on: March 13, 2005, 04:00:52 am »
Quote
Originally posted by Moogie
\"So maybe once a spell is \'discovered\' by the charactor, it could be saved in the spellbook.\"

That\'s how it is ingame right now. :)
Well that is handy now, isn\'t it? :D