Author Topic: seige weapons  (Read 7133 times)

Deddarus

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seige weapons
« on: February 14, 2004, 09:26:36 am »
ok i know this is a long way off but if we manage to get a town wars system going can we have seige weapons please (i believe DAOC had the sort of things im thinking of)

eg

moveable catapults that require multiple players to operate

portable ladders

humpty-dumptys (no not the egg...the nursery rhyme never was about an egg)

trebuchets (that can be packed/unpacked)

pots of boiling oil

battering rams


ooooohh... oooh + if we do get projectile seige weps can we have cool features like being able to fling diseased cows (yes this was an actual medieavel tactic) and player corpses

just imagine... u r sitting on yer pile of gold gathered from raping + pillaging in a distant town when suddenly the corpse of your friend (who was left there as a scout) comes flying over the wall and lands at your feet... shortly before a large thudding sound preceeds the main gate splintering into a thousand pieces and a huge army of very pissed off ppl come charging in with a look in their eyes that suggests they have an inkling what your spleen might taste like and are curious to find out if they are right

zabeal

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« Reply #1 on: February 14, 2004, 10:09:54 am »
uhhh... this is a wish-list for things that might be possible some time in the close future, not for things that might be possible when computers are able to simulate reality perfectly. And what exactly would being able to use a catapult add to them game? by the time that could bedeveloped would could easily have spells that work much better, or systems of econmics where you don\'t have to wander around killing people to gain money...

Lux perpetua luceat eis

Deddarus

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« Reply #2 on: February 14, 2004, 06:00:13 pm »
this is not beyond the realms of possibility in a MMORPG ... its been done in DAOC and as i stated at the top, these would be a factor if we introduced town wars (ie.. u besiege a town... the populace needs food which they get from some dairy cows inside.. u fling over a deseased cow... dairy cows die... populace starves... etc)

trust me.. i have some idea of what is possible within a computer game... i do have a degree in computer game development u know :)

Draklar

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« Reply #3 on: February 14, 2004, 06:06:52 pm »
ah yes, flinging enemy kran corpses at their towns
or tie some captured dwarves, put \'em on fire while they\'re still alive and do same
yes, what a view, what a mayhem :]
« Last Edit: February 14, 2004, 06:07:12 pm by Draklar »
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Vengeance

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« Reply #4 on: February 15, 2004, 05:16:43 am »
I would like to do siege weapons in a future release.  I think it is probably at least 2 releases away (after CB) though.

- Venge

SnowWolf

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« Reply #5 on: February 15, 2004, 07:03:07 am »
*speechless*


From the Ranks of the Arcane Order

SnowWolf

Dalec

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« Reply #6 on: February 17, 2004, 02:34:34 am »
That is good news indeed! But beware, I am fearing PS may soon become too much of a good thing...  :O

Axsyrus

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« Reply #7 on: February 17, 2004, 02:39:00 am »
Quote
Originally posted by zabeal
uhhh... this is a wish-list for things that might be possible some time in the close future

actually, this is a wish list for the final game, wich will take many years to complete(even CB will only be alpha)
Quote
Wish list
What you would like to see in the final game?

Axsyrus the Azure - Ruler of the Winds
Member of The Arcane Order\'s Council

Keitac2000

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« Reply #8 on: February 18, 2004, 03:12:29 am »
someone asked what the point of the catapult will be

well in daoc and shadowbane (shadowbane\'s system is better imo) walls and such have like 30 million health points and a spell can do like 30 dammage to them.  as you can guess you\'ll be there along time but a catapult and stuff can maybe dammage the wall for a half million points.  it will still take you a while but not as long


imo i think everything should be assembled on site, the only exception would be that a battering ram should beable to be constructed a bit behind the front lines and then moved up, but not too far back.  its much more fun if you have to avoid the town defenders while building instead of ammassing an army of catapults and over running the town before anyone can come to its aid

kieba

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« Reply #9 on: February 21, 2004, 02:19:41 pm »
Im pretty sure that Deddarus is an age of empires 2 fan or an Empires: dawn of the modern world fan....  most of those features are found in those games, but these games and ideas are excellent but maybe destructable buildings and possible terrain would require lots of programming?
Strap yourself in and feel the G\'s

Xanaroth

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« Reply #10 on: February 21, 2004, 02:28:48 pm »
why do we need seige weapons? all you need to do is take 1 strong mage on a flying creature, and set him high in the sky above the town with some defending archers flying around him. Then you let him cast a few meteor spells on the town/castle. Then you open de door and start looting cause nothing will survive that:P

Dalec

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« Reply #11 on: February 21, 2004, 02:50:20 pm »
Quote
Originally posted by Xanaroth
why do we need seige weapons? all you need to do is take 1 strong mage on a flying creature, and set him high in the sky above the town with some defending archers flying around him. Then you let him cast a few meteor spells on the town/castle. Then you open de door and start looting cause nothing will survive that:P


Because it is unrealistic to have one mage tear down an entire cities defenses-not to mention that would be boring with very few roleplaying options. I personally think it would be more fun to set up a catapult, launch some rocks and then go running into battle with a bunch of other idiots.

Xanaroth

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« Reply #12 on: February 21, 2004, 02:57:34 pm »
then where are the mages for? a mages spell is supposed to be strong, enormous and being cast from a distance. Maybe i was a bit enthousiastic, but if a mage cant cast powerfull spells, then where DOES the strength of a mage lie?
Spells like Meteor have to be in a wizards arsenal anyway, so why dont use them for attacking castles etc. as well??

Dalec

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« Reply #13 on: February 21, 2004, 03:14:28 pm »
What are mages for? Umm...what are merchants for, or warriors, or any class in the game? And don\'t you think it would be a bit unbalancing if a Mage could tear apart a city solo while a warrior couldn\'t tear down one building. Your idea limits the game choices so much it would be a disaster. Mages are for characters who want to play as a magical person and not use many weapons in their attacks. No where in any class description will you see \"Mages are the powerful creatures meant for tearing down cities.\"

I don\'t understand how you would prefer having mages cast a spell to tear a city down over having an army with a catapult. Mages are not all-powerful. Any game that had mages that could tear down entire cities would be grossly unbalanced. Why do you think it would be more fun having a mage sit on top of a city and tearing it apart as opposed to having an all out siege warfare? I just don\'t get it.

yandaoben

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« Reply #14 on: February 21, 2004, 04:46:09 pm »
Quote
Originally posted by Xanaroth
then where are the mages for? a mages spell is supposed to be strong, enormous and being cast from a distance. Maybe i was a bit enthousiastic, but if a mage cant cast powerfull spells, then where DOES the strength of a mage lie?
Spells like Meteor have to be in a wizards arsenal anyway, so why dont use them for attacking castles etc. as well??



Siege= Distant attack
Mage\'s spell = Range attack


Therefore, Range attack < Distant attack


uh...make sense? If a mage does manage to get close enough to the walls to cast his \"Meteor\" and \"Blizzards\", he\'ll get r@ped by the archers on the walls. Or even as he gets close b cos the archers r on higher ground.
LONG LIVE THE MERCENARY GUILD!!! GRRRRRRR.........