Author Topic: seige weapons  (Read 7112 times)

Seru

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« Reply #45 on: March 09, 2004, 09:46:33 pm »
A dumb Question; ?There is diferents Laws in PlaneShift?  I mean, imaginate for a second;
You and your pals are for the Kyle Town (is a example), and you want to attack Loxon City, OK, your attack is a totally victory, the City\'s Door Fallen and you and your pals enter the City, kill the citienz and Steal al of you see, ?And Them What? You and you pals are going to be criminals in totally PlaneShift? ?Or only you are going to be wanted in Loxon City?  Or ?Your party are going to be Heroes of Kyle Town? ?What\'s going to happen? TELL ME!!!

DepthBlade

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« Reply #46 on: March 09, 2004, 10:54:08 pm »
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Wohoo! Let\'s have a needle that\'s really expensive but can pierce any metal!


that can be arranged! Ofcourse there needs to be some boundaries but when i say everything is possible, im not saying everything that is possible will be done. Just making sure it is known that if they wanted to have things happen it will happen!

Keitac2000

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« Reply #47 on: March 12, 2004, 01:34:39 am »
icefalcon please, do your reserch, i\'m very close to telling you to stfu.

DAOC had realm vs realm, and although it wasnt a full seige system, it was a start.  Shadowbane had a full seige system and it worked damn well.  first off, by seiges taking more than a day i ment you declare a seige (basically place the bane on a tree in SB).  then there is a 3 day countdown in which the attacker tries to weeken the enemy but cant destroy the town compleately until the three days are up.  this gives you 3 days to plan your time to actually be on, and trust me people will be on.  and stragizing is half the fun, the trick is to try to time it when your guild will be on and the defenders will not.

as far as the realism, today\'s computer\'s cant give you that.  they are just too damn slow to give you a grand terrain scean and thousands of people hacking and slashing etc, but a few hundred at a time they can do



way back to the armor vs arrows discussion, armor can repel normal arrows, if constructed properly, but are defenceless to armor piercing arrows.  note crossbows fire bolts, not arrows and almost always pierce armor (my crossbow can pierce 3 layers of titanium chainmail)

The Gumster

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What About Going UnderGround Or Flying Away When You Are Under Siege?
« Reply #48 on: March 13, 2004, 10:17:18 pm »
What About Flying Away If You Have A Megara/Ptedoradactyl Or Just Going \"UnderGround\" For Example \'Your Town Is Under Siege, You Have Been Cut Out  Of Food And Water, What Do You Do? I\'ll Tell You What I Will Do, Fly Away Or Go UnderGround, Wouldn\'t You?

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Kixie

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« Reply #49 on: March 13, 2004, 10:21:49 pm »
no i think most of us would like to think we have a back bone and we would stay in the fight untill the bloody end. :P

Kazorn

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« Reply #50 on: April 09, 2004, 12:58:57 am »
many great ideas here but i don\'t think it will work due to ps lame respawn system - you get killed under some battle but you soon get out from the death realm take all the stuff back and begin fighting again

also, wormtail the battle of agincourt was lost by the french due to disorganisation the french crossbowmen was suposed to cover french knights who attacked the flanks of the bowmen and then they would have sent in the foot army

however the english was defending a passage that just got smaller and smaller the longer you got into it, that caused chaos amongst the french which meant that lots of infantry was killed by being ran over by their comerades and that the crossbowmen never came to cover.

the cavalry had armor that the arrows couldn\'t penetrate but the horses didn\'t and without the cover from the crossbowmen the cavalary easely fell.

the infantry was disorganised and many fell and couldnt get up due to the sticky soil and thei heavy armors the sticky soil also made it very hard to walk with the armors.

the english longbowmen had other weapons than their bows and engaged the remaining french infantry in close combat.

the frenchs armor and the sticky soil made them very unagile and slow thus the english, who didnt wear any armor and was fast and agile could defeat the remaining french easily.

the english arrows couldn\'t penetrate the french plate mails but the enlish won by choosing the right ground.
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ShadowFish

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« Reply #51 on: April 09, 2004, 01:58:27 am »
i didnt think they had decided on a respawn system...
ithink thats a pretty good respawn system considering it has to be realistic as possible.... no one will ressurect you for no reason...monsters and people in the middle of a war arent gonna bother with items...yah if you lose a fight one on one  i can understand how youd lose weapons...but what i dont understand is if people have flying creatures why would they bother sieging just bomb...
« Last Edit: April 09, 2004, 02:06:37 am by ShadowFish »

Wormtail_

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« Reply #52 on: April 09, 2004, 06:15:35 pm »
I just read a website that stated quite explicitly that the effectiveness of longbows was grossly exaggerated...

Anyway, after reading that site, I have to agree with you, Korzan. But the bulk of the French army consisted of mounted knights, and had very little infantry. The unorganized mass of mounted French cavalry charged up the hill, were slowed down by stakes and mud, and fell from arrows hitting the horses - as you stated before.

I believe that, if my memory serves correctly, that the French hired Geneose crossbowmen foward to hit the longbowmen. From the front! And then, the poor crossbowmen were trampled by impatient knights just hoping for glory. The English did not suffer the same problem as King Henry V (I think) ordered the English knights to dismount.

I severely doubt that the French placed even a respectable emphasis on infantry, as they were obssessed with knights. Agincourt showed them just how effective masses of knights were on muddy hills full of stakes and English longbows.

Of course it\'s been a long time since I read about even the Hundred Years\' War in general, so I could be wrong about many things, but I am sure the French just loved their knights then. They did, at least learn before the end of the war that cannons were (much) more effective.

As for the respawn system, the battle would probably be over by the time you get out of the Death Realm. So no harm should be done, really. Just a loss of time.
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ShadowFish

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« Reply #53 on: April 10, 2004, 02:54:12 pm »
most of the richest or most powerful people would have winged creatures anyway......maybe some people would get stuck at the walls but the battle will be over pretty quickly with people who are able to fly....

Zackery

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« Reply #54 on: June 06, 2004, 04:49:58 am »
I have an idea there would be war games when you had to protect the king and the invaders would try to kill him.
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KougrA

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« Reply #55 on: June 06, 2004, 03:35:20 pm »
yeah it could be cool if you live in different towns and then they get in war

then a town could have a mayor/admin who could decide what to build

}there has just been a war between 2 towns and in 1 town all walls have been destroyed then the mayor wants the walls to be build again and you can help build them{

 i just hope it will be the FREE mmorpg of my dreams :D
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Melbourne

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« Reply #56 on: June 09, 2004, 07:39:42 am »
Quote
Originally posted by Seru
A dumb Question; ?There is diferents Laws in PlaneShift?  I mean, imaginate for a second;
You and your pals are for the Kyle Town (is a example), and you want to attack Loxon City, OK, your attack is a totally victory, the City\'s Door Fallen and you and your pals enter the City, kill the citienz and Steal al of you see, ?And Them What? You and you pals are going to be criminals in totally PlaneShift? ?Or only you are going to be wanted in Loxon City?  Or ?Your party are going to be Heroes of Kyle Town? ?What\'s going to happen? TELL ME!!!



From What I got Seru has a point(I think).  If an army goes around attacking towns for only to gain more resources, its going to be frowned upon.  And surely it won\'t take long before the invaders are destroyed by a greater army.

Also not all towns are going to have very tall walls or walls at all, so siege weapons won\'t be neccessary.  All you would need is archers and infantry.
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Ineluke

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« Reply #57 on: June 09, 2004, 03:41:55 pm »
As far as the people logging off thing have both sides of a seige have npcs so once a sige is started there will always be someone there and it can be continued by  anyone who wants to join. 8)
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Melbourne

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« Reply #58 on: June 10, 2004, 01:51:49 am »
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Originally posted by Ineluke
As far as the people logging off thing have both sides of a seige have npcs so once a sige is started there will always be someone there and it can be continued by  anyone who wants to join. 8)



I don\'t really like the Idea of having NPCs in a siege attack.  I\'m not sure why but I guess the idea is if they are just computers, you can send them off and they don\'t care if they die,even the computers don\'t care if they die, while human characters will be able to think and react, like \"our commander is an idiot, we need to get rid of him and get somone else in charge\" or it\'s too dangerous to do that.  Other wise, I doubt people worry much about their actions if it\'s only cannon fodder for the commander to send to their deaths.
And as far as people logging off and on, it would be like people deserting the army or new renforcements coming to battle field, if everyone logs off at the say time its like they deserted and the other side would be victorious.  Having NPCs isn\'t really realistic in that they don\'t have to eat, sleep, or even get tired of fighting and decide to leave.
« Last Edit: June 10, 2004, 01:55:54 am by Melbourne »
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Cyberchu

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« Reply #59 on: June 24, 2004, 07:07:09 pm »
You should see the NPC troops thread,  http://planeshift.oodlz.com/wbboard/thread.php?threadid=9154&boardid=11&styleid=3&sid=80168986d5a87d0d3690569cade8f204 all this is discussed in the later pages
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