Author Topic: No More Numbers.  (Read 7182 times)

Icefalcon

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« Reply #60 on: April 23, 2004, 03:03:47 am »
I dont mind numbers, I know its not like that IRL but the numbers your in-game progress best and most acurately. Im sure there will be bars for quick reference, but Im also sure that we will have a certain amount (in numbers) of HP etc.

Melbourne

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« Reply #61 on: June 14, 2004, 03:43:53 am »
What if there wasn\'t a health bar at all?  How about if we have players connected to these electric shock things and when your character got hurt, you got a shock.  The more damage you character gets the more powerful the player is shocked.  Of course there will be sensors on the things so that when the player can\'t stand the pain anymore and tears of the shock thingies, he dies, or if the player would pass out from the pain then his character would die.  Or the electric shock could be for electric type magic and there could be like a lighter or something when the character is hit by fire, or a cutting device for swords,or a big club for for blunt weapons or a knife that stabs you when you\'re shot with an arrow.  This would make the game a lot more like real life.
I\'m not racist, I hate everyone equally.

Omnia Mortis

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« Reply #62 on: October 02, 2005, 11:22:14 pm »
Quote
Originally posted by Xandria
Now I remember the big point why I came up with my idea for no weapon req\'s:

How many people have played any other form of RPG(Hack \'n Slash or whatnot) and have at one point in the higher levels of their character where they got to a point that --in order to use the next greatest weapon had to spend SEVERAL DAYS leveling up because they were only off by *ONE* skill/attribute point?--

*Xandria raises his hand*

Now maybe that\'ll get a few more people on my side :)

I\'d still like to hear what the devs think of this idea, because I happen to think it could be the greatest thing to happen to computer RPG\'s since...the pseudo-random number generator.

Yes I know people are attached to their numbers, but I just really think that it could make a huge difference in the entire atmosphere of the game if people could just forget about stats and skills, and just have fun RP\'ing.  In such a world, I might not ever think of any other game again :)

That never bothered me....  Besides, it\'s the journey, not the destination that makes a trip interesting.  Who knows what you might find along the way?

odd2k

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« Reply #63 on: October 03, 2005, 03:54:40 am »
I say keep all the numbers, but hide them well by using words, graphics etc. strength can be defined with descriptive sentences about how strong you are etc.

Omnia Mortis

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« Reply #64 on: October 03, 2005, 06:52:51 pm »
I hate guesswork, makes me wanna stick with things I kNOW I can do, instead of trying new, possibly at great risk.

Sebenoskis

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« Reply #65 on: October 12, 2005, 04:12:34 am »
--)To please everyone you could just make it changeable in some sort of options menu. The ability to choose between bars with numbers and bars without for your personal screen...

Neryam

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« Reply #66 on: October 12, 2005, 03:08:10 pm »
Well.. then there would be those gripers that say IT ISN\'T REALISTIC!! :P You can\'t please everyone.. :(

Hey and the numberless system can be combined with this  post!!1 :D
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zanzibar

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« Reply #67 on: October 12, 2005, 03:39:33 pm »
Quote
Originally posted by Omnia Mortis
I hate guesswork, makes me wanna stick with things I kNOW I can do, instead of trying new, possibly at great risk.



Exactly!  That\'s exactly why we should have a numberless system -- because there\'s more risk and guesswork involved, because we\'d have to think more before our in-game actions, because we\'d have to rely on the experience of others more, and perhaps even teamwork! *gasp*
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Sisilam

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« Reply #68 on: December 22, 2005, 10:50:12 pm »
Anybody of you played table top RPGs before?

Yes .. it may be strange if someone saying \"uhh .. I\'m at 3HP\" instead of \"I\'m near death\" .. but there are several points about:

1.) this is a game, not real life!
2.) 3HP is quite more simple than \"uh ah .. I\'m low\"
3.) In real life you also don\'t say \"I\'m near death\" .. everybody can SEE that you skin is white, you are bleeding and broken .. so that differs game of real life!
4.) Even if you add blood and pain to that game .. this will result on throwing that game on the index .. so no kids could play that game anymore
5.) \"I\'m low is extreme subjective, while 3HP is objective\" ..
6.) Even if you have blood cancer you say .. \"my white blood cells are over 10000\" which is an indicator if you are all right or (in this case) in bad state ..
7.) If you have to multilanguage this game, you also have to transform ALL TEXT data .. that is not a wise idea!

So I still prefer 3HP instead a text indicator

Anyway .. it sound like some people will educate some players how they have to play good RPG .. but good RPG is to let the other live as they are .. you even can ignore such information but not advice others how they should play!