I was thinking, why do all RPG\'s always have to do everything in numbers?
HP is a certain number, so are Mana, Fatigue, Strenght, Agility etc. but why?
IRL you have most of these things too(except for magic stuff), I never heard anyone say, \"Oh look at me, I have 200 strenght and 150 Agility\"... So why not do it the same in the game as we do it in real live.
Now comes the question, how do we define our strenght etc. IRL. I will start with HP and I hope to cover every status number here.
HP The name already starts out bad, \"Health
Points\", points would mean number so that basicly already says you have to define your health in numbers or points. IRL however, you can only feel how badly hurt you are by having pain. You can\'t say something like \"quick bring me to a hospital, I only have 5 HP left!\". So why do this in an RPG, all it does is ruin the RP part IMHO, why not just make a bar, like there usually already is, but don\'t show any numbers with it. This way you can see how high/low your health is, but it\'s impossible to say \"I\'ve only got 5 HP left\", as there aren\'t \"points\" anymore this way, just a bar.
ManaThis one is a bit harder, as you don\'t have mana IRL. But you can still ask yourself how you would now how high/low your mana would be if you had it. Would it be numbers? I don\'t think so, it would be the same as with HP I think, you feel normal when you have full mana, but as you use it you start to feel empty or something. So my suggestion would be to do this the same way as I would handle HP, simply a bar, like you have now, but without numbers.
FatigueFirstly, yes, there will be fatigue(they wouldn\'t make a bar in the status window for it if they didn\'t want to implement it would they

). With this again, I hope you won\'t see any numbers, like \"you only have 3 fatigue points left, please take a nap\", but instead your character will just get slow, maybe even falls down when his fatigue is low, no need for a bar here IMHO (there are some other threads covering fatigue/sleep etc. there are nice ideas in there).
Attribute PointsThe Attribute Points(strenght etc.) are a bit harder, since you define them in the character creation with numbers. However, I think that if you want the game more RP like, you should remove the numbers even there. I was thinking about some bar that you could just could drag up/down(or anything else, just not numbers). Once you would be playing, I think numbers should be completely removed too, so an NPC can\'t say \"you can\'t buy this weapon, your strenght isn\'t high enough\" or something. Instead you can buy the weapon, and you would drop it when you tried to equip it(or something like that).
StenghtIRL you have strength without number too, so why not ingame, you just train it the normal way(fighting, even going to the gym maybe), and when you want to know how high your strenght is, you just have to try it out(just like IRL). so for example, you go to a gym and try to lift some weigths, if you can\'t lift, let\'s say, 50 kilos, than you know how powerful you are.
EnduranceTo find out your endurance IRL, you can just go running with someone for a while, to say who gets tired first. So why not do this ingame, just \"duel\" someone to run with you, and if you last longer than him, you know who\'s got the most endurance.
AgilitySame thing as endurance and strength, you\'ve just got to try it out, duel someone to throw some stuff at you or something and then try to evade it, or just go fight some monsters. You don\'t need the numbers to know your agility.
IntelligenceIntelligence is harder, you can\'t just measure it like you measure strenght or endurance, you would have to take a test IRL. So unlike with the other stats, you do have to measure this stat with numbers. However, this doesn\'t mean you would always know these numbers, if you\'re interested in them, let your character make a test(the character makes the test, not the player!) and you\'ll get the score.
WillWill is probably the hardest stat to measure. You never really say you have a certain amount of will IRL. I think the best solution for it would be some sort of test too.
CharismaLike will, Charisma is very hard to define IRL. So a test of some sort would be best.
I hope I covered everything I wanted to cover here. again, the tests are done by the character, the player just sits in front of his screen doing nothing while the character does the test(some sort of reading/writing animation or whatever).
PS. just before I wanted to post this, I found a thread that Talad took from the old forums, you can find it
here.
My idea is different as there won\'t be a way to see your status at all as you \"level up\", you\'ve got to visit the gym(or anything else) first. I think it would be a good idea to have some sort of note book for your character where you can write down your stats. This way you won\'t have to remember everything as the player.
EDIT: fixed the URL to talad\'s post, why did nobody tell me it was broken :\\