Author Topic: No More Numbers.  (Read 7277 times)

Draklar

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« Reply #45 on: February 19, 2004, 09:03:53 am »
Quote
Originally posted by whemyfield
this brings up another point and that is people are going to use numbers no matter what. if is only a bar they will say \"i only have like 4% left!\" its just easier. I would love no numbers but, this is an MMORPG so there are somethings you just gotta keep.

yea.... makes one wonder how the hell will people know how many % left if there aren\'t any numbers... :P

oh Venge, powerlevelers also like the numbers, but how do you think who will feel the lack of them more? :)

edit: all listen to Xandria :P
« Last Edit: February 19, 2004, 09:05:36 am by Draklar »
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Kixie

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« Reply #46 on: February 19, 2004, 01:48:00 pm »
Quote
Originally posted by Draklar
Quote
Originally posted by whemyfield
this brings up another point and that is people are going to use numbers no matter what. if is only a bar they will say \"i only have like 4% left!\" its just easier. I would love no numbers but, this is an MMORPG so there are somethings you just gotta keep.

yea.... makes one wonder how the hell will people know how many % left if there aren\'t any numbers... :P



well if there is a bar then it would be very easy to look at it and give a percent you have left...
« Last Edit: February 19, 2004, 01:48:40 pm by Kixie »

Draklar

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« Reply #47 on: February 19, 2004, 01:59:11 pm »
ok, but let\'s pretend that not all people are sick enough to stare at the pixels in the bar growing \'till their eyes will start to bleed...
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Kixie

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« Reply #48 on: February 19, 2004, 02:02:48 pm »
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Originally posted by Draklar
ok, but let\'s pretend that not all people are sick enough to stare at the pixels in the bar growing \'till their eyes will start to bleed...


??? What are you talking about??? the situation i was talking about was someone walking into town saying they needed healing and that only 4% of thier life bar was left. This would be someone using numbers in  a system that was trying to prevent that kind of thing from happening.......

Draklar

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« Reply #49 on: February 19, 2004, 02:08:55 pm »
ok then.... explain me how do you know exact percent of healt left if it doesn\'t display that number...
hmm... by a bar, eh? Remember diablo? Remember how was the health and mana dispayed? the blue and red thingy... I understand you had no problems with saying how many percent of health you had left by looking at it.
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Kixie

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« Reply #50 on: February 19, 2004, 10:44:38 pm »
look 4% was just a random number. like you could see that if you have half of your life bar left, that would be 50% and if there ws a quarter, that would be 25% if there was a tiny margin left i would interpret it to be about 2-4% left. The point im making is even if there are no numbers and just a bar to indicate how much life is still in the bar, your still going to tell people \"I only have x% of my life bar left\" and if you use descriptive words, people will say my life is all the way at awfull

Draklar

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« Reply #51 on: February 19, 2004, 10:49:53 pm »
hehe... in this case I\'d call weirdo\'s people that say \"I have 2-4% health left\" instead of \"I\'m almost dead\" :)
but nevermind, Mogura doesn\'t like this idea, so it will be flushed down the toilet ;)
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Kiva

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« Reply #52 on: February 20, 2004, 12:24:05 am »
Mogura doesn\'t like any ideas that have to do with roleplaying.. She\'s a powergamer. :D

Anyways, good idea. I suggested it long ago as well, but it was stomped flat then, too. No use of suggesting it again for a while, but keep it safe, don\'t throw it away. Paxx still said that there might be hope. ;)
\"Somewhere over the rainbow...\"

Kixie

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« Reply #53 on: February 20, 2004, 01:04:43 am »
well anyways this game is all about revolutionizing the mmorpg community. having no numbers would be a way to do it. This and many other things would make gamers and more importantly, other developers to take notice and use these ideas as well as make their own revolutionary ideas. After this spread people might not make clones of mmorpgs anymore and each one would have thier own little niche.

But anyways I just think that having no numbers is kinda cool, and would like to see it implemented in anyway possible. For once i agree with axsyrus, and for this special occation i would like the devs to take notice and seriously sit down and ponder on the idea of no numbers. Or at least limited numbers... c\'mon.. throw me a bone here... lol

Cirque

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« Reply #54 on: April 21, 2004, 07:03:56 pm »
Why not just associate a predetermined heading or name for a certain number? For example im strength 50 out of 100, I may be average in build, 100 out of 100 I may be extremely muscular.

As for HP\'s, mana, stamina, I think some stats still require numbers to take the guess work out of it. I mean if you run 50kms you wont be trying to guess how fatigued you are or how much further you can run until you pass out. You will feel it in your body.

Xelex

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« Reply #55 on: April 22, 2004, 02:32:30 am »
I agree, there should be a bar system. Boo 2.....to numbers. This way people couldn\'t use guides to get figure how much this or what level that. This way noobs had nobody to rely on but themselves. 1 problem tho..what about the monster levels. Maybe the chance you have of beating the monster would be the color of its name when you target.

Exanple a Minstro has a green name to you beecause you are good and experienced but to a noob it is red meaning holy crap stay away from that thing.

That is why I am against numbers.
Xelex, the stealth assassin, has spoken.


Davis

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« Reply #56 on: April 22, 2004, 02:35:48 am »
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Originally posted by Mogura
Using numbers in RPGs is simple, quick, and easy.

Games arn\'t supposed to be as vague and unreadable as real life, and if they were, I would definitely not be a gamer.

I would.

I agree wholeheartedly with Axy.

Draklar

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« Reply #57 on: April 22, 2004, 11:42:40 am »
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Originally posted by Mogura
Games arn\'t supposed to be as vague and unreadable as real life, and if they were, I would definitely not be a gamer.

RPGs aren\'t supposed to be about numbers and stuff, and if they were, I would definitely not be a roleplayer.
:P
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hook

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« Reply #58 on: April 22, 2004, 01:45:27 pm »
the idea isn\'t bad ...but the number will just have to stay ...at least underneath it all: can\'t really imagine a game or proggy trying to figure out what happens if a \"fairly good dwarven assasin\" atacks a \"pretty nasty klyros\" with a \"good\'ol half-rusted axe with a few gems in it\" ...while the klyros is wearing a \"poor man\'s shield made from clad leather, and with a few added metal pieces\"

...but i think it would be nice to try, how that works ;) ...i think it\'d be interesting to play and i\'d like to test it ...of course, there will need to be numbers underneath it all, to make the client and server know exactly how mighty that character/item/... is
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln

Davis

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« Reply #59 on: April 23, 2004, 12:37:04 am »
The numbers will be there, you just won\'t see them.