Author Topic: Real Bard's  (Read 886 times)

Dalec

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Real Bard's
« on: February 17, 2004, 02:13:10 am »
I posted in a different thread something about Bard\'s should be able to actually play songs in taverns and be payed for it. This got me thinking and I came up for some other idea\'s for Bard\'s I think should be implemented.

1). First, I will explain my idea about playing music in taverns. In this idea, a Bard could play actual song\'s in taverns, instead of having a constant background music. In return, the Bard could be payed a small amount in proportion to the complexity of their song (or level). Multiple Bard\'s could group to play more intricate songs, making a lot of RPing possiblites. Also, perhaps entertainers could perform acts such as juggling or dancing to increase the amount payed-there are many more things you could do with this idea.

2). What if Bard\'s could write books, tales that could be purchased, maybe through a store or from the Bard\'s themselves? It would be a cool ability to make stories that could be passed down-of course this could run into some problems such as conflicting stories. However, that would just be part of the fun, arguing about the truth of a history :)

3). Bard\'s could be hired to perform for player event\'s such as wedding\'s and birthday\'s.

Anyway, these are my crazy idea\'s probably to difficult to implement into the game, but thought the Dev\'s might think about adding one of my idea\'s :) I mostly wrote this because I feal Bard\'s have long gotten the short end of the stick, in my opinion. Games have not really had the technology to allow that many options that a real bard should have. They are one of the hardest classes to RP in most games I have played.

(P.S. I hope I posted this in the right forum)
« Last Edit: February 17, 2004, 02:14:16 am by Dalec »

AendarCallenlasse

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« Reply #1 on: February 17, 2004, 02:14:14 am »
This belongs in the Wish List.

Only n00bs don't quote themselves...
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Dalec

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« Reply #2 on: February 17, 2004, 02:16:22 am »
Ahh sorry about that. If a mod reads this, just throw it over to wish list forum.

Kixie

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« Reply #3 on: February 17, 2004, 03:19:52 am »
god... there was a post JUST like this one 4 days ago...

Dalec

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« Reply #4 on: February 17, 2004, 04:59:32 am »
Actually Whemy, there was a similar one, but not really the same. I was expanding on my own idea\'s about what bard\'s could do, the other post only mentioned custom music, which isn\'t really what I wanted anyway. No offense, but get a life man I see you constantly spamming people saying \"Someone just posted this!\" well if you want to cut back on spam maybe you should help by not constantly spamming SIMILAR topics saying this was just posted. Please, this post was meant to be constructive and you seem to miss out on that in some form of immature anger.

Saphire

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« Reply #5 on: February 17, 2004, 05:33:09 am »
the bards singing in the tavern should be able to get a perminate job there, and when he leaves everyone would say \"[character] was the best bard we\'ve had for a long while. maybe we should pay him next time\" and you could hire a bard just to record your journies or make them up...


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Phinehas

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« Reply #6 on: February 17, 2004, 10:06:54 am »
Ok, here\'s two flaws, Dalec. One, why do you put an apostrophe in every word ending in \"s\"? Secondly, how are you actually going to make music and be original? If it comes from in-game instruments, it\'s not going to be very expandable, you\'ll have a couple of songs to choose from and that\'s it, or were you actually thinking of just sitting there and singing and playing a guitar into your microphone? I like the idea, but you need to think of how to implement it in the game if you want to be taken seriously.

Oh yeah, I agree about Whemy, seems to have a spamming/flaming problem. Whemy, just pm a moderator next time, k?

Deddarus

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« Reply #7 on: February 17, 2004, 04:37:40 pm »
could have it so that when u activate yer instrument it brings up a lil window of the instruments controls (be they keys, strings, holes.. whatever) and the controls clould be clicked on to produce the note (just like u r actually playing the instrument... but simpler)

this could be integrated into the character skill as well (eg with low skill the control would randomly play the wrong note)

also once a song is written (could use an in-game music sheet item) it could be \'fed into\' the instrument and auto-played with an accuracy dependent on the characters skill

in this way we have the following

Songs are composed due to creativity of player
quality of song playing is defined by skill of character
players with little composing skill can still use their character to play decent songs

Phinehas

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« Reply #8 on: February 17, 2004, 05:17:07 pm »
Well, I still think that\'s a little too complicated, this is an rpg, not a drum machine. I mean, they\'re not adding drawing pads for artists, or clay for sculptures.

Deddarus

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« Reply #9 on: February 17, 2004, 07:13:38 pm »
drawing pads r an awesome idea...... yeah... i want them too :)

Phinehas

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« Reply #10 on: February 17, 2004, 07:47:08 pm »
Oh great, that\'s not what I meant! lol

Hey instead of starting a new thread and getting flamed, I\'ll ask here, have they come up with an idea of in-game bulletin boards?

Dalec

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« Reply #11 on: February 17, 2004, 08:57:38 pm »
I am sure they will have some sort of in game bulletin board in the tavern\'s or something.

Anyway, I think it would defeat the purpose if you played your own music, then how would your songs have skill levels? By unlocking new notes? :P don\'t think it would work. However, (this would take some work) you could have a selection of songs to play and gain new ones as you lvl and get different instruments. Of course, there would have to be a lot of music made for the class, as you would want a variety in songs. I am sure there are some RL musicians who could help compose Bard songs for the game though, check the \"I CAN\'T TAKE THIS\" thread in general topics.

Let me expand on my idea as well. I am not suggesting players play their own music or create it when they play a song. I am suggesting having a number of pre-written songs selectable through level, skill, and instruments that you could choose to play. For example, if you had a drum you would play a song with a drum recording, and it could be called Battle March. It could give bonuses to nearby players or group members, and when played, you would actually hear a drum being played in the style of a battle march. The Music would be PRE-recorded, not player made.

There is also the problem of conflicting songs. This, in my opinion would be the hardest part to figure out. If 2 bard\'s are playing song\'s at the same time, do you hear both in a mixed jumble of notes? It is a problem indeed, but I am sure there could be some way to prevent this, only needs to be thought of.

Deddarus

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« Reply #12 on: February 17, 2004, 09:06:52 pm »
ok.. in the system i suggested:

skill would be incorporated by an inverse correlation between skill and note failure

ie at low skill many of the notes played are different from that specified (like if the player plays a C the game will play a F# sound)... at higher skill the chance of this is reduced

points about your system:

1. it would not take long for all the songs to become boring, having been heard over + over

2. it would be virtually impossible for musicians to play together harmoniously as they would all start the set music at slightly different times... result = utter racket (whereas with my system they could take timing from each other)

Dalec

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« Reply #13 on: February 17, 2004, 09:12:32 pm »
That\'s why we would need a lot of songs. It would also help to have longer less repetetive songs, but again this would be a lot of work. Don\'t forget, the player community could be cranking out new songs for the dev\'s to implement in patches, to keep things fresher.

Adressing your other issue:
A screen could be used so that all musicians were tied together and the last person to hit play on the screen is when the music started.

There are endless problems and as many solutions, and I doubt that this will be implemented in game at all. But, if there is enough support for it, maybe something based on this idea could be put into game. So, please, post your own idea\'s on what might be more practical or interesting for bard songs. Maybe something will be plausible to do :)