Author Topic: weapons are rare.  (Read 15689 times)

swift

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« Reply #75 on: December 21, 2004, 01:03:05 am »
I like the idea of random stat modifiers for weapons.  This would give each weapon some uniqueness, and put more varation in weapon prices.  Some of these modifiers should be invisible to the player (eg does 5 more damage) but others should be plain to see (eg a sharper edge than might be expected, or good quality work on the hilt).  In my opinion this would put more interest into being a smith, and they could watch their craft evole over time.  This would reduce the \"at level 60 I can make galkards\" mentality and replace it with a \"If I work hard I will be able to make the finest swords in the land\" system.  

Judging by the technology in the game, I don\'t think that weapons should be that rare.  While peasant\'s didn\'t own swords, they maybe had a dagger, and large numbers (eg. 50,000) weapons were available to arm the armies, so if a player had a \"normal\" level of wealth he/she could probably own a weapon if they had a need for it.
Ingame Names (CB) : Calcius Sakor, Timgiffney Calcior

sashok

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« Reply #76 on: December 21, 2004, 01:14:26 am »
Quote
Originally posted by dannythompson
Quote
Originally posted by sashok20
danny I agree to a point, but I think that\'s too extreme...  this is not stone age, since smiths are around, metal work is quite common.

Even at the height of the Dark Ages only about 1:400 had a weapon of some sort. Even if there are lots of smiths, the required material and craftsmanship needed to make anything more than a sharpened hunk of metal was enormous. I think that the list of weapons obtained should read something like this.

1: Fists
2: Simple bali stick, or staff
3: sling or sharpened stick
4: Pole arm or handle with iron tip
5: Progressive short sword or dagger
6: Full longsword
7: Claymore
8: Galkard caliber weapon.

Extreme? Perhaps. Fun? IMHO yes. It would be nice to see your simple peice of stick evolve more and more untill its a complete galk. It\'d give your weapon a bit more importance and you wouldn\'t be as hasty to wonder into a place where you might lose it.


I don\'t disagree about this. So you suggest that smiths take very long to come up with single sword item and that it would be worth quite a lot?  It\'s too complicated to balance how much swords smith can make.. etc.  maybe what you are suggesting is that until player gets stronger, he/she can\'t equip certain weapon.

dannythompson

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« Reply #77 on: December 21, 2004, 01:23:58 am »
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Originally posted by sashok20
maybe what you are suggesting is that until player gets stronger, he/she can\'t equip certain weapon.

No the point is that you can equip anything when you want to, but you wont be as effective and you probally wont be able to obtain taht weapon due to rarity and cost.

I\'m back.... Perhaps in black.

sashok

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« Reply #78 on: December 21, 2004, 04:41:20 am »
So you will actually do yourself worse if you pick up a weapon at early stage etc.  I like that idea, kinda like if amateur plays with knife he\'ll cut himself.
Although problem is, this has to be implemented, so that it\'s interesting and falls into RP.  A very basic thing could be that you pick up a weapon and you do very low damage compared to your bare fists actually.. and as you train more, your hits become better until a point your fist dmg dont increase, so you pick up a stick, your hits actually start out not as strong as your fists left off, but as you train, you develope the stick, etc. Maybe if it\'s thought out more..

MercenaryVII

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« Reply #79 on: December 21, 2004, 10:26:52 am »
i hate to be the one to point it out but this isnt medieval times on earth were in, this is medieval times in Yliakum were talking about. For all we know it could be a very metal rich place with lots of skilled miners and skilled smithers and if it is then there should be plenty of weapons and plenty of awareness of how not to accidentally impale yourself with weapons.

Kixie

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« Reply #80 on: December 21, 2004, 02:32:11 pm »
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Originally posted by MercenaryVII
i hate to be the one to point it out but this isnt medieval times on earth were in, this is medieval times in Yliakum were talking about. For all we know it could be a very metal rich place with lots of skilled miners and skilled smithers and if it is then there should be plenty of weapons and plenty of awareness of how not to accidentally impale yourself with weapons.

Indeed Merc, but as far as we know there could be laws against owning weapons at all. The truth is that we are all making our own opinions here because we truely can deduct nothing with the information given to us thus far. However it is fun to wonder untill CB comes, and when it does hopefully most of these question will be answered. :)

KougrA

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« Reply #81 on: December 21, 2004, 03:21:25 pm »
i only think that weapons should be rare to find... and in no other point should weapons be rare, because i think that at least 65% of all players wants to be adventurers and go out in the forrest to kill some monsters... lets say a new player gets into the game and asks where can i find a sword and then a bunch of players say it is very rare to find a sword and its illegal to have a sword, then the new player says: This sucks.
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MercenaryVII

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« Reply #82 on: December 21, 2004, 04:15:40 pm »
id definitely agree with Kougra. And as for the \"its illegal to have a weapon\" thought from whemy in the economy page it says the price for a good steel sword and now while the pricing isnt correct im pretty sure that there will still be swords legal.

TravXl

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« Reply #83 on: December 21, 2004, 06:10:18 pm »
well what I think on the matter is that the game would sux if it took 1 - 3 days to find a weapon but it would also be bad if you found the best weapon in a corner of a pub, I think that weapons should not be hard to buy/ find depending on there type. say a shop might sell a bronze dagger for 25 tria but then a iron dagger would be 75 tria and a steel dagger would be 125 tria but when buying a powerful weapon should be higher like the sword of light (EG) should be like 25000 tria. As for smiths they also have to mine recourses so they could sell steel to create a dagger for 80 tria (because it is not pure)
I would not like to go adventuring for 3 hours to only find a dagger but I wouldn?t like to do the same thing to find the sword of light.
Also if weapons were illegal then wot would the point be because then you could only fight hand to hand.
Also what about ranged weapons basically a bow and arrows what would you price an individual arrow?

Kixie

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« Reply #84 on: December 21, 2004, 06:57:48 pm »
The whole referal to weapons being illegal was just to make a point, no ones word here is the law. All we have so far is speculation, so keep your mind open. As far as questing for 3 hours and only finding a dagger, I hope you wouldn\'t be able to find a dagger anywhere. Have you ever found a dagger while walking down the street? The whole point of making these weapons rare is just so you will appriciate them more and Powergamers will be less inclined to go into a dangerous place where they could lose something they have grown with since day one.

TravXl

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« Reply #85 on: December 21, 2004, 07:11:19 pm »
i just think that if weapons are hard to ger / rare it would decrase game play cos no one would have anything

swift

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« Reply #86 on: December 21, 2004, 08:04:35 pm »
Good weapons should be hard to get, and their numbers be limited by the game.  (eg by requiring a special \"Galkard Hilt Binding\" item that cannot be player made and must be bought from an npc).  

But not many people would play a game in which they must fight with sticks and butterknives, so some weapons (eg spears, wooden staffs, and daggers) should be readily available.  (This doesn\'t mean monster drops, non-humanoid beigns should not carry human\'s items)
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MercenaryVII

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« Reply #87 on: December 22, 2004, 04:12:12 am »
i agree with some points from the of the above posts

1) You shouldnt find the best weapon in the corner of a pub.
2) If weapons are hard to get it would decrease game play.
3)Monster should drop swords alot etc.

That said i dont agree that monsters should drop any weapons. They should drop crude weapons, large clubs and the like. Also they should drop trias. They kill someone they look at the body, ah shiny, they take it. This could also mean that a particularly stupid monster who takes shiny things could be carry a dagger or some such.

And as for whemyfields have you ever walked down a street and saw a dagger there. No i havent but then again ive never walked down a street in Yliakum
« Last Edit: December 22, 2004, 04:13:41 am by MercenaryVII »

swift

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« Reply #88 on: December 22, 2004, 04:23:03 am »
Only certain sorts of monsters should drop anything except bones, meat, ashes and body parts.  

These monsters (that drop other things) should be humanoid or para-humanoid beings that have some manipulatory ability, such as skeletons, ghosts, zombies, and demons.  

Monsters that have no manipulatory capability should not drop anything except that which is their body.  Monsters like this include cows (how scary) lions, dragons, sea monsters, dinasaur-like creatures, giant spiders and things similar to these.
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Sunken

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« Reply #89 on: December 22, 2004, 01:55:00 pm »
But not of Hack-n-Slah live a MMORPG the diversification of weapons make it better, like a Wipe, a Nunchako, a Bow, some boomerang, hammers, scythe, katar, throwing-dards, knucles, something-sharp-and-circle-to-throw, a-sharped-chained-scythe-to-throw, and a brand new world of weapons can be add to the game...

If u think weapon is a boring thing, think twice...
MarcialArts arre good, but not all