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Item Synthesizing
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Topic: Item Synthesizing (Read 464 times)
Kuiper7986
Veteran
Posts: 1031
Item Synthesizing
«
on:
February 19, 2004, 05:58:52 am »
I remember Final Fantasy 9\'s item synthesizing.
Where you mix two items together to get a different item, which doesn\'t necessarily have to be special. I think a job named \"synthesizer\" would be a good job to add.
I remember like: leather boots + leather wrist = Desert boots. I just thought it\'d be cool if Planeshift had something like that like:
Poisonous Mushroom Cap + steel bar = Mushroom Shield
Enkidukai Tail + Scorpion Stinger = Enkidukai Whip
etc...
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My name is
NOT
pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"
Ald'Amun Dungeonrunner
Hydlaa Resident
Posts: 108
(No subject)
«
Reply #1 on:
February 19, 2004, 03:40:36 pm »
poor kitty...you ripped off his tail...
But anyway, I\'m sure this would be included with weapon and armor smithing, and wouldn\'t have to start another job for it
Edit: Touch my wings and I\'ll jam my claws through your heart...
«
Last Edit: February 19, 2004, 03:41:16 pm by Ald'Amun Dungeonrunner
»
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^Made by jcterminal
Dalec
Hydlaa Resident
Posts: 106
(No subject)
«
Reply #2 on:
February 19, 2004, 09:03:47 pm »
I think combinable items and such should be restricted to the smiths, except maybe gems or something of the like. Although, I never really liked socketed items all that well.
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