I\'ve just look at some of your work Kintall. It\'s obvious that between the first and last pic of this post you\'ve made progress.
You know, if you want to join a game team, you must fit to the setting and style, you don\'t always have the choice in what you\'re doing.
Planeshift is far from being the common thing you said. There are tons of freedom in drawing and creating monsters and environnment especially.
Yes the playable races are pretty common. Why? Because it\'s a way of avoiding mistakes that can\'t be repaired by making too original (and so without too much informations) main characters. So we can work their background.
Now, I\'m not surprised that Talad hasn\'t taken you in the team. I think your work is good but doesn\'t fit with character concept. You should work more on texture and details of your drawing or it will not be really useful for the modelers.
It could work on some manga-inspired games but PS tend for more realistic graphics.
Anyway, if you want to be part of the team, try to fit to PS style.
I don\'t know if you intend to be a professional illustrator in the future, but be sure not every company will hire just for your style because it\'s actually too common.
It\'s good to have your own way of drawing but you must learn something else.
That\'s the better advice I could give you.
For example, take a piece of paper and try to mix some different paper color with paint, marker, perhaps even modeling clay to create something more living.
You have a potential IMO because you can express something with drawing.
Try something more agressive, right now you\'re like britney spears in music: it\'s funny, enjoyable to listen, but there is no risk taken, you don\'t go far enough.
Well if I make a post that long, that\'s because I think you can do better
