Author Topic: player-spell interaction, casting spell materials, etc  (Read 1724 times)

Saphire

  • Hydlaa Resident
  • *
  • Posts: 191
    • View Profile
player-spell interaction, casting spell materials, etc
« on: February 22, 2004, 01:31:12 am »
A really good idea hit me when i was looking at this thread when a idea hit me; Larger amounts of player - item - spell interations. You all know that fire will melt ice and the water from the melted ice will put out the fire. This idea is similar to that fire-ice thing, but on a much larger scale.


Players could and should have various objects to focus their magical powers -- wands, staves, crystals, and many other objects would be able to be used as a focal point for some magics. A Red Way spell could be focused around a weapon or armor more effectively then a crystal or wand, because a weapon and armor is a symbol of strength. The player could then cast spells through his sword, and gain more power from casting from such a item. EX: Temporal/Ethreal items - items split between different planes of existance - would be highly powerful for the Red way, because their state is highly chaotic.


Objects like a crystal could be like floppy disks - they can be \"blank\" without magical power, \"programed\" with magical power, and \"reformatted\" of magical power reverting it to a \"blank\" state. The crystal\'s size could influence the ability of it to store magic, and the more crystals that are held nearby of the same type, the higher the power of those crystals become; but the more of the opposite type of magic, the lessend that power becomes.

To \"Program\" a blank cystal you would have to weild it while you cast the spell from your hands. To \"format\" or clear the crystal you could cast a spell to purify the crystal, unfortunetly, such purifications are imperfect, and the crystal will eventually become permenantly charged with one type of magic. Too many purifications or continual josteling in a sack or backpack may cause the crystal to shatter into multiple, smaller peices. The chance it has to shatter could also be based on it\'s purity - a highly pure crystal would almost never shatter and would be purified greatly and with ease; but just the opposite for a highly impure crystal.

Please note, that when i say \"crystal\" i can mean any sort of precious jem. However, some jems and crystals are better suited to one type of magic then another - Obsidian would be better tied to the Dark way, normally good in any other way except the Crystal way. Diamons would be just the opposite - good in the Crystal way, normal in every other way except the Dark way. Rubies would be good in the Red way and bad in the Blue way. Etc etc... Non-conflicting spells could also be put onto a crystal, however, they all compete for space.


Wands and staves are similar to crystals, except they act like batteries - they can only have one and only one way of magic programmed into them at a time, and once that charge is gone, you have to either recharge them with the same way of magic (lowering their capacity to a minimum) discard them or recharge them with a different way of magic. Recharging them with a different way of magic is a good course of action, because it doesn\'t degrade the storage capacity as badly (though it still degrades)

There is also a fabled magical device called a rod - it is said that rods never run out of a charge, and can thus only be programmed once, so finding a rod which isn\'t imbued with any way of magic is very rare, indeed. Unfortunetly, many rods seem to take on a life of it\'s own after such a long time of use and will only be used by a character which it \"likes\" (IE: Sufficient skill in the rod\'s Way of magic) Otherwise, it will not allow itself to be touched by such un-skilled hands and roll away from the pursuant. Possibly a ancient joke played by a master on his apprentice. :D


Now, if you\'re still reading this i\'m about 60% the way through. Continue on if you have the time. All these magical devices can be used in various ways in various methods - however they all emit their magic in a possibly highly visible way. A very powerful wand imbued in the Blue way will glow blue, for example. Anyways, back to how each is used:


Wands and staves are used in a simple way - you weild them, aim them, and then trigger them to fire. Some wands just require you to point them at a enemy or think of the enemy dying (you press the mouse button to make them die. :D ) and they go off automatically. Some, however, require a magical word to be activated. If you can identify what sort of wand it is, you can often identify the magic word with it, if there is one. A wand in the Red Way may have a magic word of \"Boom\" and cast fireballs, for example. Every time you use the wand, it\'s \"battery\" runs out just alittle bit more.


Crystals and jems can be thrown and broken to unleash their energy, or placed into objects to imbue them with the jem\'s powers for a short time, or simply weidled and used similar to wands.


Items like swords - and even rings - would be a enhancement to the spell cast, with the spell taking on some of the abilities of whatever that item weilded and worn had. A ring of ice would bring a chill to a windy spell, for example.

With that, i am nearing the end of the post. Just alittle bit more...


All of these can be combined and altered in some way. Lets use the following example:

Red decides to enchant some medium sized uncharged Rubies in his way (Red.) and drops them onto the ground in a rough octagon. The rubies glow and sparkle in a ominous deep, bloody red and he chants \"linking\" spell; a spell which is cast at a magical object (often of the same magical way) or object associated with a magical way, and then to another, drawing a line between them. it doesn\'t matter what the spell is, so long as it\'s a spell similar to the item\'s magical way...

1 to 8, all the crystals are \"connected\" with a red line glowing inbetween them drawing a octagon. Then, the player throws in a catalyst (a object to speed reactions) and because a sword is associated with strength and strength being associated with the Red Way, it is perfect for the spell. So, he throws in a short sword into the circle. Vertical lines then shoot from each of the crystals, but their glow is fading, and footsteps approach. Then, the final spell is cast - the aura spell. A spell with a area-effect, like fireball, sets the range and power of the aura. The Catalyst merely multiplies the strength of the aura spell. And because the catalyst was a good association with the Red way, the strength will be immense.

The footsteps are getting closer and several armored fighters apear from behind various trees. But they are too late; Red has completed his spell, and the ground is soaked in blood red. This is the aura spreading. Then red casts one of the weaker of his spells, but they become highly multiplied in power in the aura. Bolts of flame tear through and melt the footmen alive, leaving only charred, molten metal behind. Flames strike at random, and incinerate small rodents and insects. However, the crystal\'s charge is strained to critical levels and one-by-one they shatter. With each crystal destroyed, the range of the aura shrinks considerably, until nothing is left but a smoldering pile of shards.

Red smiles, gathers them into a pile, and firebolts them. They glow red once more, are scooped into a sack, and placed at his belt. But he takes one, flicks it at a tree, and it burns into the bark \"ReD wUz HeRe\".


A good story, and exactly how it would go down, too. Multiple mages of similar ways can cast mutliple aura spells within the same area but the strain on the magical devices is substantial - put too much fuel onto a fire and it\'ll be snuffed out before it has a chance to ignite the log, you know. ;) As well, when conflicting auras encounter one another, various effects occur from smoke, fog, and pillars of light/darkness, to a simple rain storm or jagged spikes erupting from the surface. And not just jems and crystals can be used for such rituals - Wands, staves, and even un-enchanted equipment (IE: a gold ring) can be used to create such things. As well, each item used as a catalyst would require more magical energy to maintain, but impart some of it\'s effects on the aura.

For example, lets say Red tossed in a resist cold short sword of fire - he and anyone (friend or foe) in the aura would have a slight resistance to cold; but some things like a addon to a player\'s stats would be only for that player or party/allies; this means that the enemies in the aura would not get a bonus to fire attacks while Red would. There are also some spells to disrupt and possibly even draw upon the power of the crystals of the aura, shutting it down faster. However, rods have no end to their power, so the only forseeable ballance to using a rod would be that the mages would be required to regulate such a item by standing in or near the aura\'s center and continually re-aligning the energies with linking spells. As soon as the energy becomes unballanced the entire thing must be restarted.


So... Post now, if you\'ve read [even a slight portion] of this.

[been informed that Glyphs will be used, but this IS partially inter-changable WITH glyphs. Crystals/wands/weapons/whatever would have glyphs engraved into them, and then used in this, or glyphs alone could be used on the ground. 8) ]
« Last Edit: February 23, 2004, 01:32:19 am by Saphire »
Precious and beutiful, it is happy. The only time when it is not is when it is in a shape of a tear.

Axsyrus

  • Veteran
  • *
  • Posts: 1119
    • View Profile
(No subject)
« Reply #1 on: February 22, 2004, 01:47:40 am »
I will say I stopped reading at the 60%, but it sounds interesting.

 However, this has already been decided and Glyphs will be used to store magic and cast spells. You can read a bit about it in the settings(you\'d have to search really good though) and in the CVS.

Axsyrus the Azure - Ruler of the Winds
Member of The Arcane Order\'s Council

SnowWolf

  • Hydlaa Citizen
  • *
  • Posts: 213
    • View Profile
(No subject)
« Reply #2 on: February 22, 2004, 06:10:58 am »
As I mentioned in your other post, I think your ideas are at least partially compatible with the glyph system.

From what I understand it is the symbol that contains the power - not nessacarily the stone it is written on. I could be wrong and the material might matter, but even then I think the rule designers could find a way to add this level of depth to their original system.

For instance, instead of engraving a glyph on a stone, you could engrave it on one of your \"crystals\" and this could enhance the power of the glyph.

Of course this assumes that glyphs are \"creatable\" and not items that occur naturally in nature. Even if this was true however, one could still take the glyphs of a specific spell and embed them into a staff....


From the Ranks of the Arcane Order

SnowWolf

Xanaroth

  • Hydlaa Citizen
  • *
  • Posts: 341
    • View Profile
(No subject)
« Reply #3 on: February 22, 2004, 10:23:55 am »
I think it sounds good, and mayb you should go to one of the other forums, where there is being talked about putting gems or so into \"socket\" weapons and armor. just to get more ideas, and put your own ideas.

elscouta

  • Hydlaa Notable
  • *
  • Posts: 897
    • View Profile
(No subject)
« Reply #4 on: February 22, 2004, 10:38:10 am »
brillant :) - i love it (even if i haven\'t read everything). And i agree with SnowWolf - your ideas are compatible with the glyphs with some tweaks.
High Loremaster of the Arcane Order.

Saphire

  • Hydlaa Resident
  • *
  • Posts: 191
    • View Profile
(No subject)
« Reply #5 on: February 23, 2004, 01:30:42 am »
There we go then!
Carve a glyph on a crystal/wand/whatever and use it in this.
Precious and beutiful, it is happy. The only time when it is not is when it is in a shape of a tear.

Phinehas

  • Guest
(No subject)
« Reply #6 on: February 23, 2004, 10:43:49 am »
I don\'t like this system for the simple reason that too much stuff is involved. I don\'t like the whole charging your orbs thing. I would prefer that magic is dependent on will. The other problem with this is at means that a mage who wants to go adventuring for a while would have to carry like 4 staffs, 10 wands and several dozen orbs. That\'s a little unrealistic.

Ald'Amun Dungeonrunner

  • Hydlaa Resident
  • *
  • Posts: 108
    • View Profile
(No subject)
« Reply #7 on: February 23, 2004, 03:18:39 pm »
Cause you know...when you see mages wandering the streets in New York and Atlanta, they never have all that stuff...-_-


^Made by jcterminal

Deddarus

  • Hydlaa Citizen
  • *
  • Posts: 235
    • View Profile
(No subject)
« Reply #8 on: February 23, 2004, 04:22:17 pm »
i may have read it wrong but how it sounded to me

you dont need to take all that stuff to cast, as a mage u can cast normally

however doing the above \'ritual\' with yer stones and wands etc would make a more powerfull spell or place a spell as an area effect at a map location (rather than selecting a target)

thus.. yer happy wandering adventurer mage... only reasonably expecting to find a couple of monsters at a time could happily have an empty pack

whereas the mage who is going to battle with his guild against an enemy guild (and thus will be in a battle with, say, 50 ppl on each side) would load up with as many items as possible, pre-prepared if need be... and blast the bejezuz outta ppl :P

Xanaroth

  • Hydlaa Citizen
  • *
  • Posts: 341
    • View Profile
(No subject)
« Reply #9 on: February 23, 2004, 04:24:47 pm »
same as i think. And i also tought it up more as a reserves. Like when a mage has no more mana points, he can use the items to blast his way to safety and replenish his mana.

SnowWolf

  • Hydlaa Citizen
  • *
  • Posts: 213
    • View Profile
(No subject)
« Reply #10 on: February 23, 2004, 07:01:29 pm »
The devs have already decided that you will have to charge or more accurately \"purify\" your glyphs after each use - sorry ;)


From the Ranks of the Arcane Order

SnowWolf

Phinehas

  • Guest
(No subject)
« Reply #11 on: February 23, 2004, 07:47:29 pm »
Ok, that makes more sense now, but it also makes it veeery complicated. lol Oh well.

Who ever said we were talking about what\'s actually going to be in the game? lol

Xanaroth

  • Hydlaa Citizen
  • *
  • Posts: 341
    • View Profile
(No subject)
« Reply #12 on: February 24, 2004, 08:29:03 am »
logics, it is a wish list this part of the forum. you post ideas here of what you would like to have in the game, and ideas that the devs might be able to use when making the game.
But in the end it are the devs that decide what ideas will or will not ben in the game, and it might even be that not a single idea will get in the game.

Phinehas

  • Guest
(No subject)
« Reply #13 on: February 24, 2004, 06:36:26 pm »
Do you grasp the meaning of \"lol\"?

Anyway, personally, I still prefer magic to be more dependent on your will. Like, if you start using more magic than you should, your strength and stuff would go down from exhaustion. That way you can get yourself out of tight spots, but it\'s not smart to overdo it. I just can\'t help feeling that the idea of carrying rechargeable staffs around is kinda cheesy, hope I didn\'t offend anyone by saying that.

Xanaroth

  • Hydlaa Citizen
  • *
  • Posts: 341
    • View Profile
(No subject)
« Reply #14 on: February 24, 2004, 07:06:14 pm »
i was thinking, there should be a lvl limit about using staffs etc, cause else you could train to be a pure knight, and then use wands for the use of spells so he would look like a high lvl wizard as well.